Freya, Healer Guide
Updated 3 months, 3 weeks ago for patch 3.4.1 by Preston. View the change log.
This page covers a healer-focused strategy for Freya in Ulduar in Wrath of the Lich King. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.
This guide has been updated and maintained based on my own experiences with the encounter, combat log information, and Dungeon Journal information. I'll continue to update it as-needed.
General Mechanics and Abilities
Stage One - Allies of Nature
This stage begins the encounter and ends when all stacks of Attuned to Nature are removed from Freya. During this stage, players fight against waves of lesser enemies.
- Freya
- Begins the encounter with 150-stacks of Attuned to Nature, greatly increasing healing received from Touch of Eonar
- Stacks are removed by killing lesser enemies, detailed below.
- Every 40-seconds, spawns an Eonar's Gift.
- Eonar's Gift
- If still alive after 10-seconds, heals all enemies for a large amount with Lifebinder's Gift.
- Eonar's Gift
- Avoid the location of Sunbeam, targeted at a random player's location.
- Tanks should keep enemies out of the effect to avoid the healing from Photosynthesis.
- Begins the encounter with 150-stacks of Attuned to Nature, greatly increasing healing received from Touch of Eonar
- Every 60-seconds, a wave of lesser enemies is spawned by Summon Allies of Nature.
- All lesser enemies except the Ancient Conservator are susceptible to most Stun, Root, and crowd control effects.
- Ancient Conservator
- When affected by Nature's Fury (Nature's Fury on 10-player), stay more than 8-yards away from other players to avoid chaining the damage from Nature's Fury.
- Every 50-seconds, during Conservator's Grip, stay with 8-yards of a Healthy Mushroom to gain Pheromones and avoid the Silence and Pacify effect.
- Upon death, removes 25-stacks of Attuned to Nature.
- Ancient Water Spirit
- Interrupt Tidal Wave or don't stand in front when it turns to cast. Players hit take light damage and are knocked back.
- Upon death, removes 10-stacks of Attuned to Nature.
- Detonating Lasher
- Deals light damage to random players with Flame Lash.
- Upon death, deals light damage to all players within 15-yards with Detonate.
- Upon death, removes 2-stacks of Attuned to Nature.
- Snaplasher
- Gains stacks of Hardened Bark (Hardened Bark on 10-player) when attacked, increasing damage dealt.
- Upon death, removes 10-stacks of Attuned to Nature.
- Storm Lasher
- Interrupt Stormbolt to prevent the light damage dealt to a random player.
- Deals light damage to up to five random players with Lightning Lash.
- Upon death, removes 10-stacks of Attuned to Nature.
- Possible enemy combinations for each wave, chosen at random.
- One Storm Lasher, one Ancient Water Spirit, and one Snaplasher.
- Ten Detonating Lashers.
- One Ancient Conservator.
Stage Two - Nature's Wrath
This stage begins when all stacks of Attuned to Nature are removed from Freya and ends when she's killed.
- Avoid the impact locations of Nature Bomb. Players hit take light damage and are knocked back.
- Avoid the location of Sunbeam, targeted at a random player's location.
- Every 40-seconds, spawns an Eonar's Gift.
- Eonar's Gift
- If still alive after 10-seconds, heals all enemies for a large amount with Lifebinder's Gift.
- Eonar's Gift
Hardmode Differences
To activate hardmode, all three Elders in the Conservatory of Life must be left alive, who then grant Freya additional abilities after banishing themselves when the encounter begins.
- Elder Brightleaf
- Grants Brightleaf's Essence, increasing Freya's and lesser enemies' Magic damage dealt.
- Avoid the locations of Unstable Energy. Players inside take light damage over time and moderate damage from Unstable Energy when the energy detonates.
- Elder Stonebark
- Grants Stonebark's Essence, increasing Freya's Physical damage dealt.
- Every 30-seconds, avoid casting during Ground Tremor to avoid the Interrupt effect. This deals light damage to all players.
- Elder Ironbranch
- Grants Ironbranch's Essence, increasing lesser enemies' Physical damage dealt.
- Targets random players with Iron Roots (Iron Roots on 10-player), Rooting them in place and dealing light damage over time until the Iron Roots are killed.
Healing Notes
Quick Notes, All Difficulties
The notes below mostly pertain to progression difficulty, meaning if you out-gear the difficulty you're on or use extra healers they may not apply.
- Use Major Cooldowns on
- Detonating Lashers/Detonate
- Use Minor Cooldowns
- (Hardmode) before or after Ground Tremor
- Pre-heal Before (mainly for heal over time classes)
- Detonating Lashers/Detonate
- (Hardmode) Ground Tremor
- Other things to watch for
- Healing required in stage one can vary greatly depending on how many waves are Detonating Lashers.
Debuffs to Track
Major
- Several abilities cause playes to need additional healing.
- Nature's Fury (Nature's Fury on 10-player)
- Iron Roots (Iron Roots on 10-player)
Buffs to Purge
- (On 10-player) Hardened Bark
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