Gundrak, Healer Guide
Updated 8 months, 4 weeks ago for patch 3.4.1 by Preston. View the change log.
This page covers healer-focused strategies for the Gundrak dungeon in Wrath of the Lich King. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.
This guide has been updated and maintained based on my own experiences as well as Dungeon Journal and combat log information. I'll continue to update it as-needed.
Bosses
Below are guides for the bosses in Gundrak, including their abilities, healer notes, and addon settings.
After defeating each of the first three bosses, players must activate the nearby Altar. After activating all three Altars, the bridge to Gal'darah will be opened.
Slad'ran
- The tank will be dealing with Powerful Bite, reducing Armor.
- During Poison Nova (dispel, poison), stay more than 15-yards away to avoid the moderate damage and light damage over time effect.'
- Lesser enemies regularly join the encounter.
- Slad'ran Viper
- Dispel Venomous Bite (poison) to remove the moderate damage over time effect.
- Slad'ran Constrictor
- Deals increasing light damage over time to random players with Grip of Slad'ran, stunning the affected player upon reaching 5 stacks.
- Slad'ran Viper
- Deals moderate damage to random players with Venom Bolt.
Healing Notes
- There will likely be a lot of random damage on non-tank players.
- When possible, stay near the boss because most of the lesser enemies are likely to come to the healer due to threat generated from healing.
Debuffs to Track
- Major: Powerful Bite, Poison Nova (dispel, poison), Venomous Bite (dispel, poison)
- Minor: Grip of Slad'ran
Addons
Drakkari Colossus
Players will be alternating between the two stages. The encounter ends when the Drakkari Elemental is killed.
Stage One - The Colossus
- The tank will be dealing with several abilities.
- Extra damage from Mighty Blow.
- Mortal Strikes, reducing healing received.
- At 50% and 0% health, Emerge spawns the Drakkari Elemental, starting stage two.
Stage Two - The Elemental
- Don't stand in front when it turns to cast Surge.
- Players hit take moderate damage and then light damage over time from Drenched in Mojo.
- Deals moderate damage to up to two random players with Mojo Volley.
- At 50% health, Merge spawns the Drakkari Colossus, stating stage one.
Healing Notes
- In stage one, keep the tank near full health to ensure they survive the extra damage.
- In stage two, keep all players near full health to ensure they survive the random damage.
Debuffs to Track
- Major: Mortal Strikes
- Minor: Drenched in Mojo
Addons
Moorabi
Stage One - High Prophet of Mam'toth
This stage ends whenever Transformation isn't interrupted.
- The tank will be dealing with several abilities. Extra damage from Determined Stab.
- Interrupt Transformation to prevent the increased damage dealt effect and the start or stage two.
- Each subsequent cast is faster than the last.
- Deals moderate damage to all players and Stuns them with Ground Tremor.
- Reduces casting speed of all players with Numbing Shout.
Stage Two - Avatar of the Mam'toth
This stage begins when Transformation isn't interrupted.
- The tank will be dealing with the light damage over time and knock back effect from Determined Gore.
- Deals moderate damage to all players and Stuns them with Quake.
- Reduces casting speed of all players with Numbing Roar.
Healing Notes
- Keep the tank near full health to ensure they can survive while players are stunned by Ground Tremor and Quake.
Debuffs to Track
- Minor: Determined Gore
Addons
Gal'darah
Stage One - High Prophet of Akali
- The tank will be dealing with extra damage and moderate damage over time from Puncture.
- Stay more than 5-yards away to avoid Whirling Slash.
- Deals moderate damage to random players and knocks them back with Stampede.
Stage Two - The Avatar of Akali
- Stay more than 10-yards away to avoid Stomp.
- Soothe Enrage to remove the increased attack speed effect.
- Deals moderate damage over time to and knocks back random players with Impaling Charge.
Healing Notes
- Keep players near full health to ensure they survive Stampede and Impaling Charge.
Debuffs to Track
- Major: Puncture, Impaling Charge
- Minor: Whirling Slash
- Enrages to Soothe: Enrage
Addons
Eck the Ferocious
This boss is only available on Heroic difficulty.
- The tank will be dealing with extra damage from Eck BIte.
- Don't stand in front to avoid Eck Spit.
- Jumps behind random players with Eck Spring.
- After 90-seconds or at 20% health, gains Eck Berserk, greatly increasing attack speed and damage dealt.
Healing Notes
- Be prepared for the greatly increased damage dealt to the tank while Eck Berserk is active.
Debuffs to Track
- There are no particular debuffs to track.
Addons
Trash Mobs
Below are notes for the trash mobs in Gundrak. Gundrak has a relatively linear layout. The trash below is listed as if you're completing the bosses in the order they're listed above. Gundrak also has a back entrance where you'll work your way backwards, starting with Moorabi.
Entrance thru Slad'ran
- Unyielding Constrictor
- The tank will be dealing with several abilitis.
- Extra damage from Vicious Bite
- Moderate damage over time from Puncturing Strike.
- The tank will be dealing with several abilitis.
- Spitting Cobra
- The tank will be dealing with extra damage from Cobra Strike.
- Interrupt or dispel Venom Spit (poison) to remove the light damage over time effect.
- Fanged Pit Viper
- Not hostile unless attacked.
- Deal light melee damage.
- Crafty Snake
- A special Fanged Pit Viper variant that can't be hit be area of effect spells.
Slad'ran thru Drakkari Colossus
- The area includes Spitting Cobras, and Unyielding Constrictors, detailed above.
- Drakkari Fire Weaver
- Interrupt Lava Burst to prevent the light damage dealt to the tank.
- Dispel Flame Shock (magic) to remove the light damage over time effect.
- Stay more than 10-yards away to avoid Blast Wave.
- Drakkari Lancer
- The tank will be dealing with Disarm, possibly leading to threat generation issues.
- Deals light damage over time to random players with Impale.
- Deals damage to melee attackers while Retaliation is active.
- Drakkari Golem
- While Body of Stone is active, rooted in place, deals increased damage, but has reduced attack speed.
- Don't stand in front to avoid Shockwave.
- Stay more than 10-yards away to avoid Thunderclap (dispel, magic).
- Living Mojo
- Don't stand in front to avoid Mojo Wave.
- Avoid the locations of Mojo Puddle.
Drakkari Colossus thru Moorabi
- Many groups elect to swim through the water, which bypasses many trash enemies. In the water are Drakkari Frenzies, which deal moderate melee damage to players.
- This area includes Drakkari Fire Weavers, and Drakkari Lancers, detailed above.
- Drakkari Earthshaker
- The tank will be dealing with several abilities.
- Head Crack, reducing Stamina.
- Extra damage from Powerful Blow.
- Stay more than 20-yards away to avoid Slam Ground. This can knock players into the water.
- The tank will be dealing with several abilities.
- Drakkari Medicine Man
- Interrupt Healing Wave to prevent the healing.
- Interrupt Mana Link to prevent the mana drain effect on the targeted player.
- Purge Earth Shield to prevent the healing.
- Removes magic debuffs from enemies with Cleanse Magic.
- Drakkari God Hunter
- The tank will be dealing with Arcane Shot.
- Deals light damage to random players with Shoot
- Gains increased Parry and Dodge chance while Deterrence is active.
- Can reveal stealthed players with Flare.
- Can remove enrage effects from players with Tranquilizing Shot.
- Drakkari Inciter
- The tank will be dealing with extra damage from Strike.
Moorabi thru Gal'darah
- Many groups elect to jump in the water and swim to the beginning of the bridge in the center of the dungeon, again dealing with Drakkari Frenzies.
- Drakkari Rhino
- When possible, stay more than 20-yards away to avoid the Silence effect from Deafening Roar.
- Deals moderate damage to and knocks back random players with Charge.
- Drakkari Raider
- Stay more than 5-yards away to avoid Cleave.
- Drakkari Battle Rider
- Dispel Poisoned Spear (poison) to remove the light damage over time effect.
- Deals light damage to random players with Throw.
On Heroic: Moorabi thru Eck the Ferocious
- Ruins Dweller
- Don't stand in front to avoid Regurgitate.
- Leaps to random players.
Trash Debuffs to Track
- Major:
- Damaging: Puncturing Strike, Head Crack
- Incapacitating: Shockwave
- Minor:
- Magic Dispel: Flame Shock (dispel, magic), Thunderclap (dispel, magic)
- Poison Dispel: Venom Spit (dispel, poison), Poisoned Spear (dispel, poison)
- Damaging: Impale, Mojo Wave
- Enrages to Soothe: None
- Buffs to Purge: Earth Shield
- Root Effects: None
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