Drak'Tharon Keep, Healer Guide
Updated 9 months, 3 weeks ago for patch 3.4.1 by Preston. View the change log.
This page covers healer-focused strategies for the Drak'Tharon Keep dungeon in Wrath of the Lich King. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.
This guide has been updated and maintained based on my own experiences as well as Dungeon Journal and combat log information. I'll continue to update it as-needed.
Bosses
Below are guides for the bosses in Drak'Tharon Keep, including their abilities, healer notes, and addon settings.
Trollgore
- The tank will be dealing with extra damage from Crush
- Dispel Infected Wound (disease) to remove the increased physical damage taken effect.
- During Corpse Explode, stay more than 5-yards away from enemy corpses to avoid the heavy damage.
- Drakkari Invaders periodically join the encounter.
- Drakkari Invader
- The tank will be dealing with light melee damage.
- Drakkari Invader
- Deals light damage to all players and enemies with Consume, gaining a stacking increased damage dealt effect for each entity hit.
Healing Notes
- Use cooldowns as-needed, especially if (49380) increased damage dealt stacks get too high or if Drakkari Invaders aren't kept under control.
Debuffs to Track
- Major: Infected Wound (dispel, disease)
Addons
Novos the Summoner
Stage One - Army of the Dead
This stage begins the encounter and ends when four Crystal Handlers are killed.
- Novos the Summoner
- Immune to damage due to Arcane Field.
- Stay more than 15-yards away to avoid Arcane Blast
- Lesser enemies stream in from the nearby stairway, with Crystal Handlers periodically running in from the doorways players came in from.
- Crystal Handler
- Interrupt or don't stand in front to avoid Flash of Darkness.
- Risen Shadowcaster
- Interrupt Shadow Bolt to prevent the light damage dealt to the tank.
- Hulking Corpse
- Stay more than 6-yards away to avoid Thunderclap (dispel, magic).
- Fetid Troll Corpse
- Deals light melee damage to random players.
- Crystal Handler
Stage Two - Wrath of the Summoner
This stage begins after four Crystal Handlers are killed in stage one and ends when Novos is killed.
- Lesser enemies continue to spawn from the stairway.
- Dispel Wrath of Misery (curse) to remove the light damage over time effect.
- Summons several Rotted Troll Corpses with Summon Minions.
- Rotted Troll Corpse
- Deals light melee damage to random players.
- Rotted Troll Corpse
- Deals light damage to random players with Frostbolt (dispel, magic).
- Avoid the location of Blizzard.
Healing Notes
- Use cooldowns as-needed if lesser enemies in stage one get out of control.
- Be prepared to heal players affected by Wrath of Misery (dispel, curse) if no Curse dispel is available.
Debuffs to Track
- Major: Wrath of Misery (dispel, curse)
- Minor: Thunderclap (dispel, magic), Frostbolt (dispel, magic)
Addons
King Dred
- The tank will be dealing with several abilities, all of which deal extra damage in addition to the effects noted below.
- Piercing Slash, greatly reducing Armor.
- Mangling Slash, greatly increasing damage taken from Bleed effects.
- Grievous Bite, dealing moderate damage over time until healed to full health.
- When possible, stay more than 35-yards away to avoid Bellowing Roar.
- On Heroic, summons lesser enemies with Raptor Call.
- Reduces damage dealt by all players with Fearsome Roar.
Healing Notes
- Use cooldowns as-needed to keep the tank alive, they'll be taking heavy damage for most of the encounter.
- Keep the tank near full health to ensure they survive the extra damage dealt by most abilities.
Debuffs to Track
- Major: Grievous Bite, Gut Rip
- Minor: Piercing Slash, Mangling Slash, Rend
Addons
The Prophet Tharon'ja
Stage One - The Prophet
This stage begins then encounter and ends when Tharon'ja reaches 55% health. It begins again following 25-seconds in stage two and ends for the final time when Tharon'ja is killed.
- Avoid the location of Rain of Fire.
- Dispel Curse of Life (curse) to remove the moderate damage over time effect.
- If no Curse dispel is available, the effect is also removed when the affected player falls below 50% health.
- Deals moderate damage to all players with Shadow Volley.
Stage Two - The Curse of Flesh
This stage begins when Tharon'ja reaches 55% health and ends after 25-seconds, at which point stage one begins again.
- To begin this stage, Decay Flesh stuns all players before transforming them into skeletons, replacing their hotkeys/action bars with the following abilities.
- Skeletal Abilities
- Slaying Strike (1) - deals damage to the targeted enemy, must be in melee range.
- Taunt (2) - taunts the targeted enemy, forcing it to attack you.
- Bone Armor (3) - aborbs damage taken.
- Touch of Life (4) - deals damage to the targeted enemy, healing the caster.
- In general, all players should keep Bone Armor active, use Touch of Life when it's off cooldown, and use Slaying Strike in between.
- The tank should keep threat on Tharon'ja with Taunt.
- Skeletal Abilities
- The tank will be dealing with Lightning Breath.
- Deals light damage over time to random players with Eye Beam.
- Avoid the locations of Poison Clouds.
- Return Flesh ends the stage, returning players to their normal forms and restoring their hotkeys/action bars.
Healing Notes
- If no Curse dispel is available, lets players affected by Curse of Life (dispel, curse) fall to 50% health to remove the effect.
- There's no way to heal other players during stage two, so focus on dealing damage to Tharon'ja and keeping yourself alive.
Debuffs to Track
- Major: Curse of Life (dispel, curse)
Addons
Trash Mobs
Below are notes for the trash mobs in Dark'Tharon Keep. Dark'Tharon Keep has a relatively linear layout. The trash below is listed as if you're completing the bosses in the order they're listed above.
Entrance thru Trollgore
- Risen Drakkari Warrior
- The tank will be dealing with the following abilities.
- Stacks of Crush Armor, greatly reducing Armor.
- Ghost Strike, greatly reducing Dodge.
- Interrupt Heal to prevent the healing.
- The tank will be dealing with the following abilities.
- Risen Drakkari Soulmage
- The tank will be dealing with the Stun effect from Knockdown.
- Don't stand in front to avoid Blood Siphon.
- Interrupt Heal to prevent the healing.
- When possible, interrupt Shadow Blast to prevent the light damage dealt and Knock Back effect on random players.
- Avoid the locations of Shadow Voids.
- Scourge Reanimator
- Interrupt or dispel Cripple (magic) to prevent the greatly reduced Strength and increased time between attacks effect.
- When possible, interrupt Frostbolt (dispel, magic) to prevent the light damage dealt to the tank.
- Purge Unholy Frenzy to remove the increased attack speed effect.
- This also deals damage over time the affected enemy, so it could be left along if the increased attack speed is manageable.
- Flesheating Ghoul
- The tank will be dealing with Pierce Armor, greatly reducing Armor.
- Gains greatly increase attack speed and physical damage dealt while Frenzy is active.
- Ghoul Tormentor
- Wretched Belcher
- Don't stand in front to avoid Cleave and Bile Vomit (dispel, disease).
- Stay more than 5-yards away to avoid the ligh damage over time from Disease Cloud.
Trollgore thru Novos the Summoner
- Darkweb Recluse
- Stun to interrupt Encasing Webs to prevent the immobilizing and reduced damage dealt effect on random players.
- Interrupt or dispel Poison Spit (poison) to prevent the light damage over time effect.
- At 40% health, attempts to flee to a nearby den, where it spawns additional Darkweb Hatchlings.
- Darkweb Hatchling
- The tank will be dealing with light melee damage.
- Darkweb Victim
- Can contain additional enemies when killed, in addition to being a quest objective.
Novos the Summoner thru King Dred
- Risen Drakkari Bat Rider
- Interrupt, dispel, or stay more than 10-yards away to avoid Curse of Blood (dispel, curse).
- Deals moderate damage over time to random players with Impale.
- Drakkari Bat
- The tank will be dealing with light melee damage.
- Risen Drakkari Handler
- The tank will be dealing with the Stun effect from Backhand.
- Immobilized and deals light damage over time to random players with Hooked Net.
- Deals light damage to random players with Shoot.
- When engaged, spawns a Drakkari Raptor Mount.
- Drakkari Raptor Mount
- The tank will be dealing with light melee damage.
- Drakkari Raptor Mount
- Drakkari Gutripper
- The tank will be dealing with Gut Rip, reducing stamina.
- Drakkari Scytheclaw
- The tank will be dealing with light to moderate damage over time from Rend.
King Dread thru The Prophet Tharon'ja
- Drakkari Guardian
- The tank will be dealing with the reduced movement speed from Hamstring.
- Interrupt Heal to prevent the healing.
- Stay more than 5-yards away to avoid the interrupt from Shield Bash.
- Scourge Brute
- The tank will be dealing with several abilities.
- The Stun effect from Knockdown.
- The reduced healing taken effect from Mortal Strike.
- Interrupt Heal to prevent the healing.
- Risen Drakkari Death Knight
- Interrupt or dispel Fear (magic) to prevent the Fear effect on a random player.
- Dispel Icy Touch (magic) to remove the reduced attack speed effect.
- Stay more than 10-yards away to avoid the Silence effect from Deafening Roar.
- Drakkari Shaman
- The tank will be dealing with extra damage from Lightning Bolt.
- Interrupt Chain Heal to prevent the healing on nearby enemies.
- Interrupt Heal to prevent the healing.
- Drakkari Commander
- Stay more than 8-yards away to avoid Whirlwind.
- Increases melee attack power of enemies within 30-yards with Battle Shout.
- Gains greatly increased attack speed while Frenzy is active.
Trash Debuffs to Track
- Major:
- Magic Dispel: Cripple (dispel, magic), Fear (dispel, magic), Icy Touch (dispel, magic)
- Curse Dispel: Curse of Blood (dispel, curse)
- Disease Dispel: Bile Vomit (dispel, disease)
- Damaging: Crush Armor, Ghost Strike, Pierce Armor, Impale, Gut Rip, Mortal Strike
- Incapacitating: Knockdown, Backhand, Knockdown
- Minor:
- Magic Dispel: Frostbolt (dispel, magic)
- Poison Dispel: Poison Spit (dispel, poison)
- Damaging: Flesh Rot, Hooked Net, Rend
- Enrages to Soothe: None
- Buffs to Purge: Unholy Frenzy
- Root Effects: Encasing Webs, [!WcDb? &name=`Hooked Net` &id=`49711` &type=`spell`]]
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