Iron Docks, Healer Guide
Updated 5 months, 2 weeks ago for patch 6.2.4 and Timewalking by Preston. View the change log.
This page covers healer-focused strategies for the Iron Docks dungeon in Warlords of Draenor. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.
This guide has been updated and maintained based on my own experiences as well as Dungeon Journal and combat log information. I'll continue to update it as-needed.
Bosses
Below are guides for the bosses in Iron Docks, including their abilities, healer notes, and addon settings.
Fleshrender Nok'gar
Players begin by fighting Dreadfang. When Dreadfang is killed or a set amount of time has passed, Fleshrender Nok'gar joins the encounter.
Dreadfang
- Don't stand in front to avoid Shredding Swipes.
- Soothe Bloodletting Howl to remove the increased physical damage dealt effect on nearby enemies.
- Leaps to random players and deals light damage over time with Savage Mauling.
Fleshrender Nok'gar
- Avoid the locations of Barbed Arrow Barrage and Burning Arrows.
- During Reckless Provocation:
- Avoid attacking Fleshrender Nok'gar.
- Attacking players are feared by Intimidated (dispel, magic).
Healing Notes
- Use cooldowns as-needed if both bosses are active at the same time.
Debuffs to Track
- Major: Intimidated (dispel, magic)
- Minor: Savage Mauling
- Enrages to Soothe: Bloodletting Howl
Mythic+ Notes
Players targeted by Savage Mauling may need external defensive cooldowns.
Addons
Grimrail Enforcers
Players fight against the three Grimrail Enforcers at the same time.
Ahri'ok Dugru
- Interrupt Blood Bolt to prevent the light damage dealt to the tank.
- Dispel Tainted Blood (disease) to remove the light damage over time effect.
- Avoid attacking the boss affected by Sanguine Sphere. Depleting the damage absorption effect heals all bosses with Abrupt Restoration.
Makogg Emberblade
- Don't stand in front to avoid Flaming Slash.
- Avoid the slow arc of consecutive lava waves during Lava Sweep.
Neesa Nox
- Avoid the locations of Ogre Traps, placed in circles around random players.
- Players hit take moderate damage over time from Shredded Tendons.
- Stay more than 7-yards away from the Bombsquad bombs to avoid Big Boom.
- Deals light damage to up to three random players with Malfunctioning Jumper Cables 9000-XL.
- Deals light damage to random players with Gutshot.
Healing Notes
- Use cooldowns as-needed to deal with overlapping boss abilities.
Debuffs to Track
- Major: Shredded Tendons
- Minor: Tainted Blood (dispel, disease), Lava Sweep
Mythic+ Notes
It will be difficult to kill Ahri'ok Dugru before Sanguine Sphere is used, making the healing more likely.
Addons
Oshir
- Don't stand in front when he jumps back to avoid Primal Assault.
- During Feeding Frenzy:
- Targets a random player with Time to Feed, leaping to them and dealing heavy damage over time.
- Oshir must be damage for 5% of its health to break the effect.
- Periodically leaps to a nearby cage and releases the lesser enemies inside with Breakout.
- Ravenous Wolf
- Susceptible to crowd control, knock backs, and snares.
- Fixate on a random player, dealing increasing light melee damage.
- Greatly increase the attack power of all other Ravenous Wolves with Strength of the Pack.
- Rylak Skyterror
- Susceptible to crowd control effects.
- Interrupt Acid Spit or avoid the impact locations and resulting acid pools.
- Ravenous Wolf
Healing Notes
- Use cooldowns to keep the player targeted by Time to Feed alive, or to deal with the random damage from Ravenous Wolves.
Debuffs to Track
- Major: Time to Feed
- Minor: Acid Spit
Mythic+ Notes
Players targeted by Time to Feed will need external defensive cooldowns to survive.
Lesser enemies from cages can create additional orbs.
Addons
Skulloc
Players begin the encounter by fighting Skulloc, with Koramar and Zoggosh over time.
Skulloc
- During Gronn Smash:
- All players are thrown to the far side of the ship and must make their way back to Skulloc.
- When Cannon Barrage is cast, break line of sight on Skulloc to avoid the fatal damage over time.
- Backdraft deals increasing moderate to heavy damage to players who stay on the far side of the ship.
Koramar
- Avoid the impact location of Berserker Leap.
- During Gronn Smash:
- Moves around randomly, dealing moderate damage to players within 10-yards with Bladestorm.
Zoggosh
- Don't stand between Zoggosh and the player targeted by Rapid Fire Targeting.
Healing Notes
- Use cooldowns as-needed during Gronn Smash/Cannon Barrage once you're safely out of line of sight of Skulloc.
Debuffs to Track
- Minor: Rapid Fire Targeting
Mythic+ Notes
- Explosive During Gronn Smash, be aware of errant orbs spawning away from players.
Addons
Trash Mobs
Below are notes for the trash mobs in Iron Docks. Iron Docks has a relatively linear layout. The trash below is listed as if you're completing the bosses in the order they're listed above. Mythic+ affix notes are denoted by their respective icons under each enemy.
Entrance thru Fleshrender Nok'gar
- Grom'kar Incinerator
- Stay more than 15-yards away from other players to avoid chaining the damage from Shrapnel Blast.
- Dispel Incendiary Slug (magic) to remove the light damage over time effect.
Soothe immediately.
- Grom'kar Deadeye
- Grom'kar Footsoldier
- Immune to stun effects due to Hardened.
- The tank will be dealing with extra damage from Tactical Kick.
- Interrupt Demoralizing Roar to prevent the reduced damage dealt effect.
- Charges random players, dealing moderate damage over time with Charging Slash.
Players affected by Charging Slash will likely need external defensive cooldowns to survive.
Soothe immediately.
- Grom'kar Battlemaster
- Immune to stun effects due to Hardened.
- Stay more than 5-yards away to avoid Bladestorm.
- Pulls random players into melee range with Chain Drag, dealing light damage.
- Charges random players, dealing heavy damage over time with Charging Slash.
Soothe immediately.
- Champion Druna
- Increases Physical damage dealt by all enemies within 25-yards with Champion's Presence.
- Avoid the locations of Barbed Arrow Barrage and Burning Arrows.
- Grom'kar Technician
- Avoid the impact location of High Explosive Grenade.
- Avoid the Slippery Grease pools.
- Deals light damage to random players with Fling Hammer.
- Siegemaster Olugar
- Stay more than 6-yards away to avoid Shattering Strike.
- Avoid the location of Gatecrasher earthquake.
- While this persists, gains Pit Fighter, greatly increasing attack speed.
Soothe immediately.
Fleshrender Nok'gar thru Grimrail Enforcers
- This area includes Grom'kar Footsoldiers, Grom'kar Technicians, and Grom'kar Deadeyes, detailed above.
- Ogron Laborer
- The tank will be dealing with extra damage from Flurry.
- Deals moderate damage to all players with Thundering Stomp.
Soothe immediately.
Triggers stacks on all players at once with Thundering Stomp.
- Early in this area are three Iron Stars players can enter as vehicles.
- While inside, aim the Iron Star by turning your camera (holding down right-click).
- Use the Launch Forward ability from the Vehicle Action Bar to launch the Iron Star in the direction it's facing, killing all enemies it hits.
- Grom'kar Deckhand
- Stay more than 3-yards away from other players to prevent chaining the damage over time effect from Hatchet Toss.
- Grom'kar Chainmaster
- Increases the attack speed of enemies within 6-yards with Iron Warcry.
- Partway through this area, players must navigate a gauntlet while avoiding Cannon Barrage from the large ship in the port.
- One of three sections is hit by Cannon Barrage at a time.
- While fighting enemies, this is generally avoided by breaking line of sight on the boat by hiding behind the large shipping containers.
- Before moving to the next group of enemies, make sure the section you're about to run through isn't the one targeted.
- Grom'kar Flameslinger
- Avoid the locations of Burning Arrows and Barbed Arrow Barrage.
- Deals light damage to random players with Shoot.
Can be difficult to move. Be ready with knock backs.
Grimrail Enforcers thru Oshir
- This area includes Grom'kar Battlemasters, detailed above.
- Rampaging Clefthoof
- Spiny Horns grants a chance to apply Gushing Wounds when attacking.
- Don't stand in front when it turns to cast Trampling Stampede.
- Soothe Frenzy to remove the increased attack speed and damage dealt effect.
Soothe immediately.
- Thunderlord Wrangler
- Stay more than 7-yards away to avoid Rending Cleave.
- Avoid the locations of Jagged Caltrops.
- Deals light damage over time to random players with Serrated Spear.
- Repositions with Disengage.
Soothe immediately.
Can be difficult to move. Be ready with knock backs.
- Ironwing Flamespitter
- Don't stand in front to avoid Lava Blast.
- Avoid the locations of Lava Barrage patches.
- Siegemaster Rokra
- Stay more than 6-yards away to avoid Shattering Strike.
- Avoid the location of the Gatecrasher earthquake.
- While this persists, gains Pit Fighter, greatly increasing attack speed.
Soothe immediately.
Oshir thru Skulloc
- There are no trash mobs between these two bosses.
Trash Debuffs to Track
- Major:
- Minor:
- Magic Dispel: Incendiary Slug (dispel, magic)
- Damaging: Serrated Spear, Jagged Caltrops
- Enrages to Soothe: Frenzy
- Buffs to Purge: None
Trash Mythic+ Notes
Below are general Mythic+ notes that don't necessarily pertain to specific enemies.
Entrance thru Fleshrender Nok'gar
Enemy density makes several affixes difficult to deal with.
Enemy density can lead to excessive stacks if not careful.
Enemy density can lead to excessive orbs being active at once.
Most enemies deal damage to random players, making it difficult to keep stacks at zero.
Fleshrender Nok'gar thru Grimrail Enforcers
Narrow corridors and dealing with Cannon Barrage can make several affixes difficult to deal with.
Most enemies deal damage to random players, making it difficult to keep stacks at zero.
Comment on Iron Docks, Healer Guide