Hex Lord Malacrass, Healer Guide
Updated 1 year, 2 months ago for patch 2.5.4 by Preston. View the change log.
This page covers a healer-focused strategy for Hex Lord Malacrass in Zul'Aman in The Burning Crusade. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.
This guide has been updated and maintained based on my own experiences with the encounter, combat log information, and Dungeon Journal information. I'll continue to update it as-needed.
General Mechanics and Abilities
- Accompanied by four lesser enemies, one from each of the categories below.
- All lesser enemies are susceptible to crowd control effects.
- Humanoid
- Thurg
- Alyson Antille
- Interrupt Flash Heal to prevent the healing.
- Stay more than 8-yards away to avoid the silence from Arcane Torrent (dispel, magic).
- Dispels buffs and debuffs from players and enemies with Dispel Magic.
- Beast/Dragonkin
- Lord Raadan
- Don't stand in front to avoid Flame Breath.
- Stay more than 15-yards away to avoid Thunderclap..
- Slither
- Dispel Venom Spit (poison) to remove the light damage over time effect.
- Lord Raadan
- Demon/Elemental
- Gazakroth
- Deals light damage to random players with Firebolt.
- Fenstalker
- Dispel Volatile Infection (disease) to prevent the chaining damage dealt to players.
- Gazakroth
- Undead
- Darkheart
- Stay more than 5-yards away to avoid Psychic Wail (dispel, magic).
- Koragg
- The tanks will be dealing with the knock back from Mighty Blow.
- Stay more than 20-yards away to avoid Cold Stare (dispel, curse), which causes affected players to take damage when using abilities.
- Darkheart
- Hex Lord Malacrass
- Deals light to moderate damage over time to all players with Spirit Bolts.
- Targets a random player with Siphon Soul, gaining additional abilities based on the player's class.
- Druid: Lifebloom, Thorns, Moonfire
- Hunter: Freezing Trap, Explosive Trap, and Snake Trap.
- Avoid the locations of all traps.
- Freezing Trap incapacitates all players within 7-yards.
- Explosive Trap deals light damage over time to all players within 10-yards.
- Snake Trap spawns several snakes that deal light damage to random players.
- Avoid the locations of all traps.
- Mage: Frostbolt, Frost Nova, Ice Lance.
- The tanks will be dealing with Ice Lance.
- Interrupt Frostbolt to prevent the light damage dealt to random players.
- Roots all players in place and increases Frost damage taken with Frost Nova (dispel, magic).
- Paladin: Consecration, Holy Light, Avenging Wrath
- The tanks will be dealing with increased damage while Avenging Wrath is active.
- Interrupt Holy Light to prevent the healing.
- Avoid the location of Consecration.
- Priest: Flash Heal, Psychic Scream, Shadow Word: Pain
- Interrupt Flash Heal to prevent the healing.
- Dispel Psychic Scream (magic) to remove the fear effect.
- Dispel Shadow Word: Pain (magic) to prevent the light damage over time.
- Rogue: Slice and Dice, Wound Poison, Blind
- The tanks will be dealing with increased damage while Slice and Dice is active.
- Dispel Wound Poison (poison) to remove the decreased healing taken effect.
- Incapacitates random players with Blind.
- Shaman: Healing Wave, Chain Lightning, Fire Nova Totem
- Interrupt Healing Wave to prevent the healing.
- When possible, interrupt Chain Lightning to prevent the moderate damage dealt to random players.
- Kill Fire Nova Totems.
- Warlock: Curse of Doom, Unstable Afflication, Rain of Fire
- Dispel Curse of Doom (curse) to prevent the critical damage dealt.
- When possible, dispel Unstable Afflication (magic), this deals moderate damage to and silences the dispelling player.
- Avoid the location of Rain of Fire.
- Warrior: Mortal Strike, Whirlwind, Spell Reflection
- Can be disarmed.
- The tanks will be dealing with Mortal Strike, reducing healing received.
- Stay more than 8-yards away to avoid Whirlwind.
- Spell Reflection causes a random player to take damage based on the reflected spell.
- Every 60-seconds, Drain Power decreases damage dealt by all players while increasing damage dealt by Malacrass.
Resistance Levels
- All players should use as much Shadow Resistance as possible without sacrificing other stats.
Healing Notes
Quick Notes
The notes below mostly pertain to progression difficulty, meaning if you out-gear the encounter or use extra healers they may not apply.
- Use Cooldowns
- during Spirit Bolts
- Other things to watch for
- Healing can be higher on random players or the tanks depending on which class's soul is being drained.
Debuffs to Track
Major
- Cold Stare (dispel, curse) can be dispelled immediately.
- Mortal Strike causes affected players to receive less healing.
- Several debuffs can be dispelled immediately.
- Psychic Scream (dispel, magic)
- Curse of Doom (dispel, curse)
- Wound Poison (dispel, poison)
- Volatile Infection (dispel, disease)
- Psychic Wail (dispel, magic)
- Arcane Torrent (dispel, magic)
- Several abilities incapacitate affected players.
Minor
- Frost Nova (dispel, magic) should be dispelled from tanks quickly.
- Several debuffs can be dispelled immediately.
- Moonfire (dispel, magic)
- Shadow Word: Pain (dispel, magic)
- Venom Spit (dispel, poison)
- Unstable Afflication (dispel, magic) can be dispelled if the dispelling player can handle the damage they'll take and silence effect.
- Explosive Trap causes players to need light healing over time.
Buffs to Purge
Useful Addons
DBM Settings
Below are the DBM settings I'll be using for Hex Lord Malacrass in Zul'Aman. You can set them up however you'd like, but these ones should work well as a starting point.
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