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Al'ar, Healer Guide

Updated 1 year, 10 months ago for patch 2.5.2 by Preston. View the change log.

Al'ar Dungeon Journal ModelThis page covers a healer-focused strategy for Al'ar in Tempest Keep/The Eye in The Burning Crusade. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.

This guide has been updated and maintained based on my own experiences with the encounter, combat log information, and Dungeon Journal information. I'll continue to update it as-needed.

General Mechanics and Abilities

All Stages

  • If no players are in melee range, Flame Buffet deals increasing damage over time to all players.
  • Various abilities spawn Embers of Al'ar, detailed below.
    • Ember of Al'ar
      • Susceptible to stuns.
      • Upon death, stay more than 8-yards away to avoid Ember Blast.
        • Additionally upon death, drains 2% of Al'ar's health.
  • After 10-minutes, goes Berserk, greatly increasing attack speed and damage dealt.

Stage One - Quills

This stage begins the encounter and ends when Al'ar is killed for the first time.

  • Al'ar stays on the platforms on the second level of the room, moving to a new one in a clockwise pattern every ~30-seconds.
    • Changing platforms spawns an Ember of Al'ar.
  • During Flame Quills, stay off the upper platforms and ramps leading to them to avoid the moderate damage over time.
  • Upon death, stay more than 8-yards away to avoid Ember Blast.

Stage Two - Rebirth

This stage begins after Al'ar is killed for the first time in stage one and ends when it's killed for the final time.

  • Al'ar is on the ground during this stage and no longer tied to the upper platforms.
  • The tanks will be dealing with Melt Armor, forcing a tank switch.
  • During Dive Bomb, stack with the targeted player to split the damage dealt.
    • Immediately after the impact, move more than 15-yards away to avoid the light damage and knock back effect from Rebirth.
    • This spawns two Embers of Al'ar.
  • Avoid the locations of Flame Patches.
  • Targets random players with Charge, dealing light damage and stunning them.
    • This can sometimes trigger Flame Buffet if Al'ar doesn't run back to the tank.

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Healing Notes

Quick Notes

The notes below mostly pertain to progression difficulty, meaning if you out-gear the encounter or use extra healers they may not apply.

  • Use Cooldowns
  • Pre-heal Before (mainly for heal over time classes)
  • Other things to watch for
    • During stage one, players may end up out of line of sight if they're not standing close enough to the edge of the platform.

Debuffs to Track

Major

  • Melt Armor can cause the tanks to need additional healing.


Useful Addons

DBM Settings

Below are the DBM settings I'll be using for Al'ar in Tempest Keep/The Eye. You can set them up however you'd like, but these ones should work well as a starting point.

Healer DBM Settings for Al'ar Thumbnail
Healer DBM Settings for Al'ar


Comment on Al'ar, Healer Guide

Changelog - View the last ten changes. - +

August 01, 2021 - 2:23 pm (High Astromancer Solarian) - Added spells that were missing spell IDs.