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The Lurker Below, Healer Guide

Updated 1 year, 5 months ago for patch 2.5.2 by Preston. View the change log.

The Lurker Below Dungeon Journal ModelThis page covers a healer-focused strategy for The Lurker Below in Serpentshrine Cavern in The Burning Crusade. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.

This guide has been updated and maintained based on my own experiences with the encounter, combat log information, and Dungeon Journal information. I'll continue to update it as-needed.

General Mechanics and Abilities

To begin the encounter, players with at least 300 fishing skill must fish from the 'Strange Pool until The Lurker is "caught." During the encounter, players will be alternating between the two stages.

All Stages

  • Players in the water take light damage over time from Scalding Water.

Stage One - The Lurker

This stage begins the encounter and ends after 2-minutes, it begins again following 60-seconds in stage two.

  • If no players are in melee range, Water Bolt deals heavy damage to random players.
  • Stay more than 10-yards away from other players to avoid chaining the damage and knock back from Geyser.
  • During Spout, avoid the beam as the boss rotates around. This is usually avoided by jumping into the water and swimming down slightly until the beam has passed.
    • Immediately after Spout finishes, Whirl knocks back all players within 25-yards.

Stage Two - The Coilfang

This stage begins after 2-minutes in stage one and ends after 60-seconds, it begins again after 2-minutes in stage one.

  • Spawns two Coilfang Ambushers on each of the three outer platforms.
    • Coilfang Ambusher
      • Generally cannot be tanked.
      • Deals light damage to random players with Shoot.
      • Deals light damage to swaths of players with Spread Shot.
  • Spawns three Coilfang Guardians on the main platform.
    • Coilfang Guardian
      • Don't stand in front to avoid Arcing Smash.
      • Stay more than 5-yards away to avoid the reduced movement speed from Hamstring.


Healing Notes

Quick Notes

The notes below mostly pertain to progression difficulty, meaning if you out-gear the encounter or use extra healers they may not apply.

  • Use Cooldowns
    • during stage two
    • as-needed during Spout
  • Other things to watch for
    • Players may end up out of line of sight if you're jumping into the water for Spout.

Debuffs to Track

  • There are no particular debuffs to track.

Useful Addons

DBM Settings

Below are the DBM settings I'll be using for The Lurker Below in Serpentshrine Cavern. You can set them up however you'd like, but these ones should work well as a starting point.

Healer DBM Settings for The Lurker Below Thumbnail
Healer DBM Settings for The Lurker Below

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