Magisters' Terrace, Healer Guide
Updated 1 year ago for patch 2.5.5 and Timewalking by Preston. View the change log.
This page covers healer-focused strategies for Magisters' Terrace dungeon in The Burning Crusade. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.
This guide has been updated and maintained based on my own experiences as well as Dungeon Journal and combat log information. I'll continue to update it as-needed.
Bosses
Below are guides for the bosses in Magisters' Terrace, including their abilities, healer notes, and addon settings.
Selin Fireheart
- Interrupt or dispel Drain Life (magic) to prevent the healing.
- Interrupt or dispel Mana Drain (magic) to prevent the mana drain effect.
- Deals light damage to all players with Fel Explosion.
- At 0% mana, begins siphoning a Fel Crystal, gaining mana until at 100% or until the Fel Crystal is killed.
Healing Notes
- Use cooldowns as-needed to survive the damage from Fel Explosion.
Debuffs to Track
- Major: Drain Life (dispel, magic)
- Minor: Mana Drain (dispel, magic)
Addons
- DBM Settings will be added as soon as possible.
Vexallus
- Dispel Arcane Shock (magic) to remove the damage over time effect.
- Deals light to moderate damage to up to three players with Chain Lightning.
- Every 15% health lost, summons a Pure Energy (On Heroic, summons two).
- Purge Energy
- Deals moderate damage to all players within 20-yards with Energy Bolt.
- Upon death, the player or entity that got the killing blow gains a stack of Energy Feedback, dealing light to moderate damage over time and greatly increasing damage dealt.
- Purge Energy
- At 20% health, Overload increases damage taken by all players.
Healing Notes
- Use cooldowns as needed to deal with high stacks of Energy Feedback and Overload.
Debuffs to Track
- Major: Energy Feedback
- Minor: Arcane Shock (dispel, magic)
Addons
- DBM Settings will be added as soon as possible.
Priestess Delrissa
- All Enemies
- Immune to taunt, and generally attack players randomly.
- Interrupt Drink Healing Potion to prevent the healing.
- Immune to some crowd control effects: Mind Control, Enslave Demon, and Seduction.
- Can remove crowd control effects with Medallion of Immunity.
- Priestess Delrissa
- Immune to most crowd control abilities besides stun effects.
- Interrupt Flash Heal to prevent the healing.
- Purge Renew to prevent the healing over time.
- Purge Power Word: Shield to remove the damage absorption effect.
- Dispel Shadow Word: Pain (magic) to remove the light damage over time effect.
- Stay more than 8-yards away to avoid Psychic Scream.
- Removes debuffs from enemies or buffs from players with Dispel Magic.
- Accompanied by four lesser enemies, chosen from those listed below.
- Apoko
- Interrupt Lesser Healing Wave to prevent the healing.
- Stay more than 8-yards away to avoid War Stomp.
- Stay more than 10-yards away from Earthbind Totems to avoid the reduced movement speed effect.
- Dispel Frost Shock (magic) to remove the reduced movement speed effect.
- Summons Windfury Totems, giving enemy melee attacks a chance to trigger additional attacks.
- Removes buffs from players with Purge.
- Ellrys Duskhallow
- Interrupt Summon Imp to prevent Fizzle from being summoned.
- Fizzle
- Deals light damage to random players with Firebolt.
- Fizzle
- Interrupt or dispel Fear (magic) to prevent the incapacitating effect.
- When possible, interrupt the following abilities:
- Immolate (dispel, magic)
- Shadow Bolt
- Dispel Seed of Corruption (magic) to prevent the damage dealt to players within 10-yards.
- If no dispel is available, stay more than 10-yards away from other players when affected.
- Dispel Curse of Agony (curse) to remove the light damage over time effect.
- Incapacitates random players and heals with Death Coil.
- Interrupt Summon Imp to prevent Fizzle from being summoned.
- Eramas Brightblaze
- The tank will be dealing with the stun from Knockdown.
- Stay more than 5-yards away to avoid the interrupt and silence from Snap Kick.
- Don't stand in front to avoid Fists of Arcane Fury.
- Garaxxas
- Accompanied by Sliver, who melee attacks random players.
- Deals moderate damage to random players with Aimed Shot.
- Dispel Concussive Shot (magic) to remove the reduced movement speed effect.
- Deals light damage to swaths of players with Multi-Shot.
- Stay more than 5-yards away to avoid Improved Wing Clip and Wing Clip.
- Kagani Nightstrike
- Deals additional damage with the following abilities:
- Eviscerate.
- Backstab when behind a player.
- Incapacitates random players with the following abilities:
- Kidney Shot
- Gouge, breaks upon taking damage.
- Stay more than 5-yards away to avoid the interrupt and silence from Kick.
- Dispel Crippling Poison (poison) to remove the reduced movement speed effect.
- Can Vanish to remove debuffs and become untargetable.
- Deals additional damage with the following abilities:
- Warlord Salaris
- Its current target will be dealing with the following abilities:
- Mortal Strike, reducing healing received.
- Disarm, possibly leading to threat generation issues.
- Stay more than 10-yards away to avoid Piercing Howl and Intimidating Shout.
- Targets random players with Intercept, stunning and dealing light damage.
- Increases attack power of nearby enemies with Battle Shout.
- Its current target will be dealing with the following abilities:
- Yazzai
- Can deal additional damage to players with Ice Lance.
- Don't stand in front to avoid Cone of Cold (dispel, magic).
- Interrupt or dispel Polymorph (magic) to prevent the incapacitating effect.
- Stay more than 10-yards away to avoid Frost Nova (dispel, magic).
- Avoid the location of Blizzard.
- Can move to new locations using Blink.
- Can use Ice Block to remove harmful effects and become immune to damage.
- Zelfan
- Don't stand in front to avoid Goblin Dragon Gun.
- Avoid the location of Fel Iron Bomb, players hit are stunned.
- Targets random players with Rocket Launch, stunning and dealing moderate damage.
- Deals light damage to random players with High Explosive Sheep.
- Can remove Polymorph from enemies, while also restoring their health and mana, with Recombobulate.
- Apoko
Healing Notes
- Keep players near full health to ensure they survive the large number of incapacitating effects that can be used.
- Use cooldowns as-needed, likely shortly after beginning of the encounter if you're unable to crowd control three or more of the enemies.
Debuffs to Track
- Major:
- Magic Dispel: Fear (dispel, magic), Polymorph (dispel, magic)
- Damaging: Mortal Strike
- Incapacitating: Psychic Scream, Kidney Shot, Gouge, Death Coil, Knockdown, Intercept, Intimidating Shout, Rocket Launch, Fel Iron Bomb
- Minor:
- Magic Dispel: Shadow Word: Pain (dispel, magic), Immolate (dispel, magic), Frost Nova (dispel, magic), Cone of Cold (dispel, magic), Concussive Shot (dispel, magic), Frost Shock (spell, magic)
- Poison Dispel: Crippling Poison (dispel, poison)
- Curse Dispel: Curse of Agony (dispel, curse)
- Buffs to Purge: Renew, Power Word: Shield
Addons
- DBM Settings will be added as soon as possible.
Kael'thas Sunstrider
During the encounter, once Kael'thas reaches 50% health, players will alternate between stage two and three until he is killed.
Stage One - Lord of the Blood Elves
This stage begins the encounter and ends when Kael'thas reaches 50% health.
- During Shock Barrier, deplete the damage absorption effect to interrupt Pyroblast.
- When possible, interrupt Fireball to prevent the light damage dealt to the tank.
- Avoid the location of Flame Strike and the flame patch left behind.
- Near the beginning of the encounter, and every 60-seconds after that, spawns a Phoenix.
Stage Two - Gravity Lapse
This stage begins when Kael'thas reaches 50% health. It lasts for 30-seconds and begins again following 10-seconds in stage three, alternating until Kael'thas is killed.
- To begin the stage, Gravity Lapse deals light damage over time and forces all players to fly, touching the ground will launch the player back into the air.
- Stay more than 5-yards away from the Arcane Spheres floating towards random players.
Stage Three - Hubris
This stage begins after 30-seconds in stage two. It lasts for 10-seconds and begins again following 30-seconds in stage two, alternating until Kael'thas is killed.
- Kael'thas is stunned by Power Feedback and takes increased damage.
Healing Notes
- Use cooldowns as-needed during stage two.
- As mana permits, help deal damage during stage three.
Debuffs to Track
- There are no particular debuffs to track.
Addons
- DBM Settings will be added as soon as possible.
Trash Mobs
Below are notes for the trash mobs in Magisters' Terrace. Magisters' Terrace has a relatively linear layout. The trash below is ordered as if you're completing the bosses in the order they're listed above.
Entrance thru Selin Fireheart
- Sunblade Blood Knight
- Interrupt Holy Light to prevent the healing.
- Dispel Judgement of Wrath (magic) to remove the moderate damage over time effect.
- Purge Seal of Wrath to prevent the extra damage dealt.
- Sunblade Mage Guard
- The tank should keep enemies out of the Magic Dampening Field to avoid the reduced damage and healing taken effect.
- Players may also want to avoid the Field due to the reduced healing taken effect.
- Deals moderate damage to the tank and up to two other players with Glaive Throw.
- The tank should keep enemies out of the Magic Dampening Field to avoid the reduced damage and healing taken effect.
- Sunblade Magister
- Interrupt Frostbolt to prevent the moderate damage dealt.
- Stay more than 10-yards away to avoid the interrupt and silence from Arcane Nova.
- Purge Spell Haste to remove the increased casting speed effect.
- Sunblade Physician
- Dispel Injected Poison (poison) to remove the light to moderate damage over time effect.
- Purge Renew to remove the healing over time effect.
- Purge Prayer of Mending to prevent the healing.
- Sunblade Warlock
- Interrupt Incinerate to prevent the moderate damage dealt to the tank.
- Interrupt Summon Sunblade Imp to prevent the Sunblade Imp from being summoned.
- Sunblade Imp
- Deals light damage to random players with Firebolt.
- Sunblade Imp
- Interrupt or dispel Immolate (magic) to prevent the light damage and then light damage over time on a random player.
- Purge Fel Armor to remove the increased spell power and health regeneration effects.
- Wretched Bruiser
- The tank will be dealing with Wretched Strike, reducing healing received.
- The tank will take additional damage while Drink Fel Infusion is active.
- Wretched Husk
- Interrupt Wretched Fireball and/or Wretched Frostbolt to prevent the light damage dealt to the tank.
- The tank will take additional damage while Drink Fel Infusion is active.
- Wretched Skulker
- The tank will be dealing with extra damage from Wretched Stab.
- The tank will also take additional damage while Drink Fel Infusion is active.
Selin Fireheart thru Vexallus
- Brightscale Wyrm
- Upon death, grants all players a stack of Energy Infusion, increasing damage dealt.
Vexallus thru Priestess Delrissa
- This area includes Sunblade Blood Knights, Sunblade Mage Guards, Sunblade Magisters, Sunblade Physicians, and Sunblade Warlocks, detailed above.
- Sunblade Sentinel
- Deals light to moderate damage to up to three random players with [Fel Chain Lightning](Need Spell ID).
- Coilskar Witch
- Don't stand in front to avoid Forked Lightning.
- Purge Mana Shield to remove the damage absorption effect.
- Targets random players with the following abilities:
- Shoot, dealing light damage.
- Frost Arrow (dispel, magic), dealing light damage and reducing movement speed.
- Ethereum Smuggler
- Stay more than 15-yards away to avoid Arcane Explosion.
- Sister of Torment
- The tank will be dealing with Lash of Pain.
- Interrupt or dispel Deadly Embrace (magic) to prevent the incapacitating effect.
- Sunblade Keeper
- Interrupt Shadow Bolt to prevent the light damage dealt to the tank.
- Dispel Banish (magic) to remove the incapacitating effect.
- Deals light damage to all players with Shadow Bolt Volley.
Priestess Delrissa thru Kael'thas Sunstrider
- This area includes Coilskar Witches, Ethereum Smugglers, Sisters of Torment, Sunblade Blood Knights, Sunblade Mage Guards, Sunblade Magisters, Sunblade Physicians, and Sunblade Warlocks, detailed above.
Trash Debuffs to Track
- Major:
- Magic Dispel: Judgement of Wrath (dispel, magic), Deadly Embrace (dispel, magic), Banish (dispel, magic)
- Damaging: Wretched Strike
- Minor:
- Magic Dispel: Immolate (dispel, magic), Frost Arrow (dispel, magic)
- Poison Dispel: Injected Poison (dispel, poison)
- Enrages to Soothe: None
- Buffs to Purge: Seal of Wrath, Spell Haste, Renew, Prayer of Mending, Fel Armor, Mana Shield
Trash Addons
- There are currently no notable addons for Magisters' Terrace trash mobs.
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