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Lords of Dread, Healer Guide

Updated 1 year, 2 months ago for patch 9.2.7 by Preston. View the change log.

Dread Lords Dungeon Journal ModelThis page covers a healer-focused strategy for Lords of Dread in Sepulcher of the First Ones in Shadowlands. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.

This guide has been updated and maintained based on my own experiences with the encounter, combat log information, and Dungeon Journal information. I'll continue to update it as-needed.



General Mechanics and Abilities

Normal and Heroic

  • When a boss dies, Rampaging Swarm deals increasing moderate to heavy damage over time to all players until the other boss is killed.
  • Mal'Ganis
    • The tanks will be dealing with Leeching Claws, which applies Open Veins.
    • When affected by Cloud of Carrion, move within 10-yards of a player affected by Fearful Trepidation to have the effect removed.
      • Stay more than 5-yards away from other players to avoid passing the effect.
        • On Heroic, players this is passed to are disoriented.
      • When the effect ends, Biting Wounds greatly increases damage taken from Cloud of Carrion.
    • Manifest Shadows spawns an Inchoate Shadow.
      • Inchoate Shadow
        • Takes greatly reduced damage due to Incomplete Form until it reaches full health and transforms into a Corporeal Shadow.
        • Once allowed to reach full health once, interrupt Ravenous Hunger to prevent the healing effect and light damage dealt to all players.
    • At 100% Energy, Unto Darkness transforms both bosses into swarms.
      • Mal'Ganis: Swarm of Decay
        • Deals moderate damage over time to all players.
        • Greatly increases Mal'Ganis' area of effect damage taken.
      • Kin'tessa: Swarm of Darkness
        • Deals moderate damage over time to all players
        • Greatly increases Kin'tessa's area of effect damage taken.
      • On Heroic, gains a stack of Decay Mastery, increasing damage dealt and the number of Cloud of Carrion.
  • Kin'tessa
    • The tanks will be dealing with stacks of Anguishing Strike.
    • When affected by Fearful Trepidation, move more than 10-yards away from other players while allowing players affected by Cloud of Carrion to stand near you.
    • Avoid the Slumber Clouds that move around the area.
    • At 100% Energy, Infiltration of Dread causes both bosses to infiltrate player's minds.
      • All players are affected by Paranoia, becoming hostile to each other.
      • Infiltrated players have a faint dreadlord silhouette above them, which players with Moment of Clarity can see.
      • The players with Moment of Clarity must communicate to other players who the infiltrators are so they can be killed, or kill the infiltrators themselves.
      • Failing to end the infiltration within 40-seconds triggers Shatter Mind, temporarily stunning all players and dealing stacking light damage over time for the rest of the encounter.
      • On Heroic, gains a stack of Shadow Mastery, increasing damage dealt and the size of Slumber Clouds.

Mythic Differences

Healing Notes

Quick Notes, All Difficulties

The notes below mostly pertain to progression difficulty, meaning if you out-gear the difficulty you're on or use extra healers they may not apply.

Debuffs to Track

Major

Minor



Useful Addons

Sepulcher of the First Ones DBM Import Code for Healers - +

To use this import code, install the Deadly Boss Mods addon, type /dbm in your chat, expand the Shadowlands header in the left-hand panel, click on the Sepulcher of the First Ones heading, click on the Load AddOn button in the right-hand panel if necessary, click on the Import Profile button, paste the code into the box and click Import. Note that importing this code will replace all of your current settings for all Sepulcher of the First One bosses.

Infiltration of Dread (Among Us) Helper

The Aeon Remnants - Among Us Helper WeakAura allows players to target another player and "vote" for them, denoting them as the infiltrator and displaying vote totals to other players with the WeakAura. This can make the Infiltration of Dread much easier to deal with, especially if no voice chat is available.


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Changelog - View the last ten changes. - +

June 01, 2022 - 4:59 pm (Halondrus) - Updated Volatile Charge information based on hotfixes.

June 01, 2022 - 4:57 pm (Prototype Pantheon) - Updated Animastorm information based on hotfixes.

June 01, 2022 - 4:42 pm (Lihuvim) - Updated Acquisitions Automa information based on hotfoxes.

April 01, 2022 - 3:58 pm (The Jailer) - Made clarifications to Heroic differences.

April 01, 2022 - 2:43 pm (Rygelon) - Corrected Cosmic Core information on Heroic.

March 31, 2022 - 3:44 am (Lords of Dread) - Updated timeframe to end Infiltration to 40-seconds, based on a recent hotfix.

March 31, 2022 - 3:43 am (Halondrus) - Updated Volatile Charge information based on recent hotfixes.

March 30, 2022 - 2:05 pm (Dausegne) - Corrected Staggering Barrage spell ID.

March 30, 2022 - 1:21 pm (Artificer Xy'mox) - Corrected and clarified Genesis Ring information.

March 28, 2022 - 12:41 pm (Dausegne) - Updated Staggering Barrage spell ID.