Lihuvim, Healer Guide
Updated 1 year ago for patch 9.2.7 by Preston. View the change log.
This page covers a healer-focused strategy for Lihuvim, Principal Architect in Sepulcher of the First Ones in Shadowlands. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.
This guide has been updated and maintained based on my own experiences with the encounter, combat log information, and Dungeon Journal information. I'll continue to update it as-needed.
General Mechanics and Abilities
Normal and Heroic
- On Heroic, stay more than 12-yards away from the tanks to avoid Resonance, which causes alternating blasts of Kinetic Resonance and Sundering Resonance.
- Players hit by Kinetic Resonance take increased Cosmic damage.
- Players hit by Sundering Resonance take increased Physical damage.
- Tanks with Deconstructing Blast should not be hit by Kinetic Resonance, or will need a defensive cooldown to survive.
- During Manifest Mote, when targeted by Unstable Mote move as far away from other players as possible to drop the resulting Unstable Mote.
- Unstable Mote
- Standing near an Unstable Mote expands its Unstable Mote pool, dealing moderate damage over time to all players inside it.
- Unstable Mote
- When affected by Deconstructing Energy, stand within 8-yards of Unstable Motes to deconstruct them with the resulting Deconstructing Blast.
- Affected players take light damage over time and then moderate damage, and then take greatly increased Physical damage.
- At 100% Energy, during Synthesize:
- Synthesized Automa begin forming inside construction bays. One of these can be killed before fully forming.
- Degeneration Automa
- Stun to interrupt Degenerate to prevent the moderate damage over time dealt to random players.
- Acquisitions Automa
- Deals increasing light to moderate damage to all players with Instability.
- Upon death, stay more than 20-yards away to avoid Detonation.
- Guardian Automa
- Creates Sentries with Form Sentry Automa.
- Sentry
- Deals light damage to random players with Sentry Fire.
- Sentry
- Creates Sentries with Form Sentry Automa.
- On Heroic, Defense Matrix Automa
- Ephemeral Barrier causes all enemies to take greatly reduced damage.
- Standing inside a construction bay grants Protoform Disalignment, greatly reducing Cosmic damage taken while removing stacks of Protoform Radiance, detailed below.
- Degeneration Automa
- Deals increasing moderate to heavy damage over time to all players with Protoform Radiance.
- Synthesized Automa begin forming inside construction bays. One of these can be killed before fully forming.
- Avoid the impact locations of Protoform Cascade.
- Deals moderate damage to all players and knocks them back with Cosmic Shift.
Mythic Differences
- Alignment Shift applies Melodic Alignment or Harmonic Alignment to all players.
- At least one player with each Alignment must stand with players targeted by Resonance Cascade.
- If an Alignment is missing when Resonance Cascade expires, Dissonance Cascade kills all players inside the effect.
- At least one player with each Alignment must stand with players targeted by Resonance Cascade.
- Synthesized Automa have additional abilities.
- Degeneration Automa
- Upon death, Terminal Mote creates an Unstable Mote.
- Acquisitions Automa
- 30-seconds after death, resurrects at 100% health with Reoriginate.
- Upon death, stay more than 40-yards away to avoid Detonation.
- Guardian Automa
- Sentries are permanent.
- Defense Matrix Automa
- Upon death, Terminal Barrier greatly reduces damage taken by players and enemies inside of it.
- Degeneration Automa
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Healing Notes
Quick Notes, All Difficulties
The notes below mostly pertain to progression difficulty, meaning if you out-gear the difficulty you're on or use extra healers they may not apply.
- Use Major Cooldowns on
- Protoform Radiance [occurs about every 2.5-minutes]
- Use Minor Cooldowns
- as-needed on Cosmic Shift [occurs about every 45-seconds]
- Pre-heal Before (mainly for heal over time classes)
- Potion of Spiritual Clarity use
- after Synthesize
- Other things to watch for
- I'll update this section as-needed.
Debuffs to Track
Major
- Deconstructing Energy causes players to need light healing over time and then moderate healing.
Minor
- Unstable Mote causes players to need light healing.
- Degenerate causes players to need moderate healing over time.
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