Anduin Wrynn, Healer Guide
Updated 1 year, 2 months ago for patch 9.2.7 by Preston. View the change log.
This page covers a healer-focused strategy for Anduin Wrynn in Sepulcher of the First Ones in Shadowlands. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.
This guide has been updated and maintained based on my own experiences with the encounter, combat log information, and Dungeon Journal information. I'll continue to update it as-needed.
General Mechanics and Abilities
Normal and Heroic
Stage One - Kingsmourne Hungers
This stage begins the encounter and ends after two sets of Kingsmourne Hungers soul realms, when the Remnant of a Fallen King spawns.
- The tanks will be dealing with stacks of Dark Zeal on Anduin.
- During Kingsmourne Hungers:
- Some players should be hit to gain Lost Soul and be banished to the soul realm. Players hit take light damage.
- Upon leaving the realm, Scarred Soul makes Kingsmourne Hungers deal fatal damage while the effect persists.
- Inside the soul realm:
- Kill enemies and heal friendly NPCs to grant Anduin Willpower, who eventually grants players Force of Will, greatly increasing damage dealt and reducing damage taken.
- Anduin's Despair
- Requires a tank.
- Avoid the impact locations of Rain of Despair.
- Upon death, grants 20 Willpower.
- Anduin's Hope
- Anduin's Doubt
- Must be killed before reaching the center of the platform.
- Susceptible to stuns, snares, knock backs, and some forms of crowd control.
- Upon death, grants 5 Willpower.
- Some players should be hit to gain Lost Soul and be banished to the soul realm. Players hit take light damage.
- During Blasphemy:
- Players gain Hopelessness or Overconfidence.
- Affected players must avoid touching players with the same debuff, or fatal damage will be dealt to all players.
- To remove the debuffs, two players with opposite debuffs must stand on top of each other.
- During Befouled Barrier, players must stand inside the Barrier to redirect healing they receive to shrink the Barrier and reduce the healing absorption effect applied to all players when it expires.
- Avoid the path of Wicked Star targeted towards random players.
- Players hit take moderate damage over time from Wicked Star and cannot use abilities.
- On Heroic, lesser enemies hit are healed and become immune to crowd control effects and interrupts.
- Targets random players with Domination Word: Pain, dealing moderate damage over time.
- Hopebreaker deals increasing light to moderate damage over time to all players until Anduin reaches 100% Willpower.
Intermission One - A Fallen King
This intermission begins when the Remnant of a Fallen King spawns and ends after ~90-seconds.
- Damage dealt to the Remnant is transferred to Anduin by Domination's Grasp.
- The tanks will be dealing with Soul Reaper.
- Army of the Dead spawns several lesser enemies.
- Fiendish Soul
- Applies stacks of Necrotic Claws to random players, reducing healing and absorptions received.
- On Heroic, upon death, avoid the impact locations of Soul Explosion.
- On Heroic, Monstrous Soul
- Loses health over time while gaining increased damage dealt from Unraveling Frenzy.
- At 30% health, begins casting Necrotic Detonation, which deals fatal damage to all players if not killed before the cast finishes.
- Fiendish Soul
- Deals increasing moderate to heavy damage over time to all players with Remorseless Winter.
Stage Two - Grim Reflections
This stage begins after ~90-seconds in intermission one and and ends after two sets of Kingsmourne Hungers soul realms, when the Remnant of a Fallen King spawns again.
- This stage functions similarly to stage one, with the addition of the following abilities.
- Grim Reflections spawns several Grim Reflections.
- Grim Reflection
- Interrupt Psychic Terror to prevent the light damage and Fear effect on all players.
- Grim Reflection
Intermissions Two - March of the Damned
This intermission begins when the Remnant of a Fallen King spawns and ends after ~90-seconds.
- This intermission functions similarly to intermission one, with the addition of the following abilities.
- Avoid the paths of March of the Damned.
Stage Three - A Moment of Clarity
This stage begins after ~90-seconds in intermission two and ends when Anduin is killed.
- Only Dark Zeal and Wicked Star continue from stage one.
- When affected by Hopelessness, stand in the Beacon of Hope at the center of the area to remove the effect.
- Entering the Beacon triggers Purging Light, dealing stacking moderate to heavy damage over time to all players.
- Empowered Hopebreaker deals increasing light damage over time to all players.
Mythic Differences
Stage One - Kingsmourne Hungers
- During Kingsmourne Hungers:
- Players hit now also leave behind a Severed Soul.
- Severed Soul
- Must be killed to bring the associated player back from the soul realm before Lost Soul expires.
- If Lost Soul expires, Banish Soul kills the player.
- Severed Soul
- Players hit now also leave behind a Severed Soul.
Intermission One - A Fallen King
- March of the Damned occurs during this intermission.
Stage Two - Grim Reflections
- When a Grim Reflection is killed, Grim Fate greatly increases the haste of all remaining Grim Reflections.
Stage Three - A Moment of Clarity
- Empowered Wicked Star now ricochet off the area's edge.
Healing Notes
Quick Notes, All Difficulties
The notes below mostly pertain to progression difficulty, meaning if you out-gear the difficulty you're on or use extra healers they may not apply.
- Use Major Cooldowns on
- Remorseless Winter/intermissions [occurs about every 3-minutes]
- as-needed to heal Anduin's Hope inside the soul realm [occurs about every 4-minutes*]
- *this assumes you're entering the soul realm once per set of two
- Purging Light
- Use Minor Cooldowns on
- Hopebreaker [occurs about every 30-seconds outside intermissions]
- Befouled Barrier [occurs about every 60-seconds outside intermissions]
- Pre-heal Before (mainly for heal over time classes)
- Remorseless Winter/intermissions
- Purging Light
- Potion of Spiritual Clarity use
- before an intermission ramps up, or as an intermission is ramping down
- Other things to watch for
- Healing required is very persistent throughout the encounter. Conserving mana whenever possible will be important.
Debuffs to Track
Major
- Befouled Barrier indicates which players should be healed to shrink the Barrier's effect.
- Gloom (dispel, magic) should be dispelled immediately to remove the immune to healing effect.
- Several abilities cause players to need moderate healing over time.
Minor
- (Optional) Necrotic Claws causes players to take reduced healing. however, all players will be affected by this so it may clutter raid frames.
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