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Remnant of Ner'zhul, Healer Guide

Updated 10 months ago for patch 9.2.7 by Preston. View the change log.

Remnant of Ner'zhul Dungeon Journal ModelThis page covers a healer-focused strategy for Remnant of Ner'zhul in Sanctum of Domination in Shadowlands. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.

This guide has been updated and maintained based on my own experiences with the encounter, combat log information, and Dungeon Journal information. I'll continue to update it as-needed.

General Mechanics and Abilities

Normal and Heroic

  • Dispel Malevolence (magic) in a controlled manner to ensure no players are knocked off the edge or into other harmful abilities.
  • At 100% energy, don't stand in front of the boss to avoid Suffering.
    • This should be aimed by the tanks and pointed towards Orbs of Torment to remove their Eternal Torment effect, noted below.
  • Spawns Orbs of Torment throughout the encounter.
    • Orb of Torment
      • Immune to damage due to Eternal Torment.
        • This effect is removed if the Orb is hit by Suffering.
      • Deals light damage over time to random players with Torment.
      • After being killed, can be picked up by players and carried to the edge of the platform. From there, the Extra Action Button can be used to throw it off the edge, removing it from the encounter.
        • Players carrying an Orb have their movement speed slowed and take light damage over time from Sorrowful Procession.
  • Avoid the lines of Grasp of Malice.
  • Deals light damage over time to all players throughout the encounter with Aura of Spite.
  • At 80%, 60%, and 30% health, Shatter deals light damage to all players.

Mythic Differences

  • At 80%, 60%, and 30% health, Shatter now also drops a piece of armor at Ner'zhul's location which will remain for the rest of the encounter.
    • At 80% health, Helm of Suffering drops and will also cast Suffering when Ner'zhul reaches 100% energy.
    • At 60% health, Gauntlet of Malice drops and will cause additional Grasp of Malice lines.
    • At 30% health, Rattlecage of Agony drops and will cause an additional Malevolence (dispel, magic) debuff.


Healing Notes

Quick Notes, All Difficulties

The notes below mostly pertain to progression difficulty, meaning if you out-gear the difficulty you're on or use extra healers they may not apply.

Debuffs to Track


  • Malevolence (dispel, magic) should be dispelled in a controlled manner as it knocks back all players.


Useful Addons

Sanctum of Domination DBM Import Code for Healers - +

To use this import code, install the Deadly Boss Mods addon, type /dbm in your chat, expand the Shadowlands header in the left-hand panel, click on the Sanctum of Domination heading, click on the Load AddOn button in the right-hand panel if necessary, click on the Import Profile button, paste the code into the box and click Import. Note that importing this code will replace all of your current settings for all Sanctum of Domination bosses.

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Changelog - View the last ten changes. - +

July 29, 2022 - 4:04 am (Healer) - Added DBM Import code.

July 29, 2022 - 4:04 am (Healer) - Added DBM Import code.

August 04, 2021 - 1:31 pm (Painsmith Raznal) - Changed cooldown usage recommendations.

August 04, 2021 - 11:15 am (Sylvanas Windrunner) - Clarified Domination Chain information.

July 28, 2021 - 11:59 am (Sylvanas Windrunner) - Made minor guide updates and clarifications, fixed some broken spell links.

July 13, 2021 - 9:06 pm (Sylvanas Windrunner) - Updated health breakpoint for ending stage one based on hotfix notes.

July 10, 2021 - 6:02 pm (Painsmith Raznal) - Added better Spiked information.

July 10, 2021 - 1:33 am (Painsmith Raznal) - Updated Shadowsteel Chains spell ID, hopefully for the last time.

July 09, 2021 - 9:49 pm (Soulrender Dormazain) - Updated Torment and Tormented Eruptions information.

July 08, 2021 - 4:55 pm (Guardian of the First Ones) - Updated Obliterate spell ID.