Stone Legion Generals, Healer Guide
Updated 9 months, 1 week ago for patch 9.2.7 by Preston. View the change log.
This page covers a healer-focused strategy for Stone Legion Generals in Castle Nathria in Shadowlands. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.
This guide has been updated and maintained based on my own experiences with the encounter, combat log information, and Dungeon Journal information. I'll continue to update it as-needed.
General Mechanics and Abilities
Normal and Heroic
Stage One - Kaal's Assault
This stage begins the encounter and ends when Kaal's Hardened Stone Form is broken after reaching 50% health. During this stage Kaal is on the ground while Grashaal flies above.
- General Kaal
- The tanks will be dealing with Serrated Swipe and stacks of Serrated Tear, which will eventually force a tank switch.
- When targeted by Wicked Mark, move at least 8-yards away from other players and position in a way where no other players are between you, the boss, and the other player targeted.
- All players hit take light damage over time from Wicked Laceration.
- Dispel Heart Rend (magic) to remove the long-duration damage over time effect.
- Upon being dispelled, the affected player takes moderate damage over time from Heart Hemorrhage.
- General Grashaal
- During Stone Breaker's Combo:
- If you're affected by Wicked Laceration, stack with the player affected by Crystalize.
- The resulting Crystalline Burst stuns all players within 8-yards and removes all Bleed effects.
- This is followed by Pulverizing Meteor, which deals heavy damage split between all players hit.
- The resulting Crystalline Burst stuns all players within 8-yards and removes all Bleed effects.
- If you're affected by Wicked Laceration, stack with the player affected by Crystalize.
- Targets random players with Stone Spike, dealing moderate damage and slowing movement speed.
- During Stone Breaker's Combo:
- Once Kaal reaches 50% health, Hardened Stone Form makes her virtually immune to damage, and various Stone Legion Forces are called to the encounter.
- Stone Legion Forces
- Stone Legion Goliath
- At 20% health, becomes a Soultaint Effigy, reducing healing received by all players by 10% per second.
- Upon death, Anima Engorged leaves behind a Massive Anima Orb for 15-seconds.
- Collecting the Orb grants Anima Infection, which can be returned to Prince Renathal to restore 40% Mana.
- Stone Legion Commando
- Avoid the locations of Cluster Bombardment.
- Upon death, Anima Laden leaves behind an Anima Orb for 30-seconds.
- Collecting the Orb grants Anima Infusion, which can be returned to Prince Renathal to restore 10% Mana.
- Stone Legion Goliath
- Prince Renathal
- Must be brought to 100% mana to trigger Shattering Blast, which breaks Kaal's Hardened Stone Form and deals light damage to all players and knocks them back.
- Stone Legion Forces
Stage Two - Grashaal's Blitz
This stage begins once Kaal's Hardened Stone Form is broken, and ends once Grashaal's Hardened Stone Form is broken after reaching 50% health. During this stage Grashaal is on the ground while Kaal flies above.
- General Grashaal
- The tanks will be dealing with Stone Fist, which will force a tank switch.
- Stone Breaker's Combo continues during this stage.
- When affected by Seismic Upheaval, stay at least 5-yards away from other players as you avoid the subsequent impact locations at your position.
- During Reverberating Eruption:
- Avoid the new impact location of Unstable Ground.
- One player must soak each of the existing Unstable Ground locations to prevent Echoing Blast from dealing moderate damage to all players.
- Soaking a location deals moderate damage to players inside them with Echoing Annihilation.
- Soaking a location also applies Reverberating Vulnerability, greatly increasing damage taken from subsequent Echoing Annihilations for 6-seconds.
- General Kaal
- Wicked Mark continues during this stage.
- Targets random players with Ricocheting Shuriken, dealing moderate damage and chaining them to up to three other players.
- Once Grashaal reaches 50% health, Hardened Stone Form makes him virtually immune to damage, and various Stone Legion Forces will be called to the encounter.
- Stone Legion Forces
- These are the same as stage one and continue to drop Anima Orbs upon death.
- Prince Renathal
- Must be brought to 100% mana to trigger Shattering Blast, which breaks Grashaal's Hardened Stone Form and deals light damage to all players and knocks them back.
- Stone Legion Forces
Stage Three - Unified Offensive
This stage begins once Grashaal's Hardened Stone Form is broken, and ends when both Kaal and Grashaal are killed.
- When one General is killed, the other gains Soldier's Oath, greatly increasing damage dealt.
- General Kaal
- Continues to use Serrated Swipe, Heart Rend (dispel, magic), and Wicked Mark.
- General Grashaal
- Continues to use Stone Fist, Stone Breaker's Combo, Reverberating Eruption, and Seismic Upheaval.
Mythic Differences
All Stages
- General Kaal
- Wicked Laceration and Serrated Tear can no longer be removed by player immunities.
Stage One and Stage Two
- General Kaal
- Summons three Stone Legion Skirmishers with Call Shadow Forces.
- Stone Legion Skirmisher
- Teleports behind random players with Wicked Slaughter, dealing moderate damage and applying Wicked Laceration.
- At 30% health, become a Stonegale Effigy that pushes players away.
- Stone Legion Skirmisher
- Summons three Stone Legion Skirmishers with Call Shadow Forces.
- Stone Legion Forces
- Stone Legion Skirmisher
- Function the same as the ones summoned by General Kaal, noted above.
- Stone Legion Goliath
- Deals increased damage due to Ravenous Hunger.
- Targets random players with Ravenous Feast, dealing moderate damage and stunning them, followed by heavy damage over a short time.
- At 20% health, Soultaint Effigy now reduces healing received by all players by 20% per second.
- Upon death, Volatile Anima Engorged leaves behind a Massive Anima Orb for 15-seconds.
- Collecting the Orb grants Volatile Anima Infection, dealing moderate damage over time and can be returned to Prince Renathal to restore 20% Mana.
- Returning the Massive Anima Orb to Renathal triggers Volatile Anima Detonation, dealing moderate damage to all players and knocking them back.
- Collecting the Orb grants Volatile Anima Infection, dealing moderate damage over time and can be returned to Prince Renathal to restore 20% Mana.
- Stone Legion Commando
- At 20% health, gains a large damage absorption shield and immunity to area of effect damage from Volatile Stone Shell.
- If the damage absorption shield isn't depleted in 4-seconds, Stone Shell Detonation deals heavy damage to all players.
- Upon death, Volatile Anima Laden leaves behind an Anima Orb for 30-seconds.
- Collecting the Orb grants Volatile Anima Infusion, dealing light damage over time and can be returned to Prince Renathal to restore 10% Mana.
- At 20% health, gains a large damage absorption shield and immunity to area of effect damage from Volatile Stone Shell.
- Stone Legion Skirmisher
Stage Three - Unified Offensive
- General Kaal
- Continues to summon Stone Legion Skirmishers with Call Shadow Forces.
Healing Notes
Quick Notes, All Difficulties
The notes below mostly pertain to progression difficulty, meaning if you out-gear the difficulty you're on or use extra healers they may not apply.
- Use Major Cooldowns on
- Pulverizing Meteor [occurs every 50-seconds]
- Use Minor Cooldowns on
- Wicked Mark/Wicked Laceration [occurs about every 35-seconds]
- Pre-heal Before (mainly for heal over time classes)
- Potion of Spiritual Clarity use
- likely at the beginning of stage three
- Other things to watch for
- I'll update this section as needed.
Debuffs to Track
Major
- Heart Rend (dispel, magic) should be dispelled in a controlled manner.
- Several abilities cause players to need additional healing.
- Heart Hemorrhage
- Crystalline Burst
- Stone Fist
- (Mythic) Volatile Anima Infection
- (Mythic) Ravenous Feast
Minor
- Several abilities cause players to need additional healing.
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