Shriekwing, Healer Guide
Updated 9 months, 1 week ago for patch 9.2.7 by Preston. View the change log.
This page covers a healer-focused strategy for Shriekwing in Castle Nathria in Shadowlands. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.
This guide has been updated and maintained based on my own experiences with the encounter, combat log information, and Dungeon Journal information. I'll continue to update it as-needed.
General Mechanics and Abilities
Normal and Heroic
During this encounter players will be alternating between the two stages.
Stage One - Thirst for Blood
This stage begins the encounter and ends when Shriekwing reaches 100 Blood. It begins again following stage two.
- The tanks will be dealing with Exsanguinating Bite, gaining 10 stacks of Exsanguinated and granting Shriekwing 10 Blood.
- Don't stand in front of the boss to avoid Blind Swipe..
- When Earsplitting Shriek is cast, break line of sight on Shriekwing.
- Any players that don't break line of sight take light damage over time and leave behind a Sanguine Ichor pool.
- When targeted by Echolocation, move as far away from the group as possible to drop the resulting Sanguine Ichor pool.
- Deals moderate damage to all players and then light damage over time with Wave of Blood.
- On Heroic, avoid the paths of Echoing Screech.
- Players hit and any players within 5-yards take heavy damage from Descent and leave behind a Sanguine Ichor pool.
Stage Two - Terror of Castle Nathria
This stage begins when Shriekwing reaches 100 Blood and ends after a set time. It begins again each time 100 Blood is reached.
- During this stage, while Blood Shroud is active, stay at least 12-yards away to avoid the fatal damage from Murder Prey.
- When Earsplitting Shriek is cast, break line of sight on Shriekwing.
- Avoid the paths of Echoing Sonar.
- Players hit and any player within 5-yards are Feared before taking heavy damage from Descent and leaving behind a Sanguine Ichor pool.
Mythic Differences
- Players must gain the Bloodlight buff from standing near the The Blood Lantern in order to see the effects from Echoing Screech and Echoing Sonar.
- If the Lantern or the player carrying the Lantern are hit by Descent, all players take critical damage, are Feared for 5-seconds, several Ravenous Horrors are spawned, and the Lantern is permanently destroyed.
Healing Notes
Quick Notes, All Difficulties
The notes below mostly pertain to progression difficulty, meaning if you out-gear the difficulty you're on or use extra healers they may not apply.
- Use Major Cooldowns on
- Wave of Blood [occurs about every 30-seconds in stage one]
- Use Minor Cooldowns
- as-needed to deal with unplanned damage
- Pre-heal Before (mainly for heal over time classes)
- Potion of Spiritual Clarity use
- immediately following stage two
- Other things to watch for
- Depending on organization, players may be out of range and line of sight during Earsplitting Shriek.
Debuffs to Track
Major
- Exsanguinated causes the tanks to need additional healing while also reducing the healing they receive.
- Echolocation causes players to need additional healing.
Minor
- Earsplitting Shriek causes players to need additional healing.
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