Temple of the Jade Serpent, Healer Guide
Updated 4 months, 3 weeks ago for patch 5.8.4 and Timewalking by Preston. View the change log.
This page covers healer-focused strategies for the Temple of the Jade Serpent dungeon in Mists of Pandaria. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.
This guide has been updated and maintained based on my own experiences as well as Dungeon Journal and combat log information. I'll continue to update it as-needed.
Bosses
Below are guides for the bosses in Temple of the Jade Serpent, including their abilities, healer notes, and addon settings.
Wise Mari
Stage One - Still Waters, Rise Up!
This stage begins the encounter and ends after four Corrupt Living Waters are killed.
- Takes greatly reduced damage due to Water Bubble.
- Spawns a Corrupt Living Water with Call Water.
- Corrupt Living Water
- The tank will be dealing with light melee damage.
- Upon death, avoid the Sha Residue pool left behind.
- Corrupt Living Water
- Avoid standing in the waterways in the room. Players in them take light damage over time from Corrupting Waters.
Stage Two - Behold the Torrential Waters!
This stage begins after four Corrupt Living Waters are killed in stage one and ends when Wise Mari is killed.
- To begin the stage, deals light damage to all players and knocks them back with Bubble Burst.
- Avoid the Wash Away beam as it rotates from the center of the room. Players hit take moderate damage and are knocked back.
- Deals light damage to random players with Hydrolance.
- Upon death, all players gain Blessing of the Waterspeaker, greatly increasing movement speed.
Mythic Differences
- This is now a single stage encounter, effectively beginning in stage two, with no more Corrupt Living Waters.
- Interrupt Hydrolance to prevent the moderate damage dealt to a random player.
- When targeted by Corrupted Vortex, move more than 5-yards away from other players, ideally to an outer ring of the room, to drop the resulting Corrupting Vortex.
- Players inside a Corrupting Vortex take moderate damage over time and are pulled towards its center.
- Every 55-seconds, don't stand in front when he turns to cast Wash Away, and continue to avoid the beam as he rotates around.
- Avoid standing in the water ways throughout the room to avoid Corrupted Geyser. Players hit take moderate damage and are knocked back.
- Upon death, all players gain Blessing of the Waterspeaker, greatly increasing movement speed.
Mythic+ Affix Notes
Healing Notes
- Use cooldowns as-needed to deal with players hit by Corrupted Geyser and Corrupting Vortex.
Debuffs to Track
- Major: Corrupted Vortex, Corrupting Vortex
Addons
Lorewalker Stonestep
Players will face one of two encounters, either The Trial of the Yaungol or The Champion of the Five Suns.
The Trial of the Yaungol
During this encounter, players will be fighting against Strife and Peril at the same time.
- Shared Abilities
- While being damaged, gains stacks of Intensity, increasing damage dealt and dealing moderate to heavy damage to all players with Intensity.
- At 10 stacks, becomes temporarily immune to damage due to Ultimate Power.
- All stacks are removed after 3-seconds of not being damaged.
- While not being damaged, gains stacks of Dissipation, reducing damage dealt.
- All stacks are removed when damaged.
- Deals light damage over time to all players with Agony for the duration of the encounter.
- While being damaged, gains stacks of Intensity, increasing damage dealt and dealing moderate to heavy damage to all players with Intensity.
- Strife
- Grants a random player Feeling of Superiority to begin the encounter, which stacks over time, increasing damage dealt and healing done, while dealing increasing moderate damage over time.
- This effect should be passed to another player by walking over them when the damage over time gets too high. Doing so applies Feeling of Inferiority, reducing damage dealt and healing done, and preventing gaining Feeling of Superiority while the effect persists.
- Grants a random player Feeling of Superiority to begin the encounter, which stacks over time, increasing damage dealt and healing done, while dealing increasing moderate damage over time.
- Peril
- Targets random players with Hazardous Thoughts, dealing light damage over time and reducing movement speed.
The Champion of the Five Suns
Stage One - Extinguishing the Suns
This stage begins the encounter and ends when all Suns are killed.
- Sun
- Deals light damage to random players with Sunfire Rays.
- Upon death, becomes a Haunting Sha.
- Haunting Sha
- Deals light damage over time to random players with Haunting Gaze.
- Haunting Sha
Stage Two - The Sunseeker's Corruption!
This stage begins when all Suns are killed in stage one and ends when Zao Sunseeker is killed.
- Zao Sunseeker is consumed by the Haunting Shas, becoming hostile.
- Zao Sunseeker
- Deals moderate damage to random players with Hellfire Arrows.
- Zao Sunseeker
Mythic Differences
- Players will only face The Trial of the Yaungol encounter, which has no differences on mythic.
Mythic+ Affix Notes
Healing Notes
Debuffs to Track
- Major: Feeling of Superiority
- Minor: Hazardous Thoughts
Addons
Liu Flameheart
Stage One - Serpent Dance
This stage begins the encounter and ends when Liu reaches 70% health.
- Dispel Serpent Strike (magic) to remove the light damage over time effect.
- Stay more than 8-yards away to avoid Serpent Kick. Players hit take moderate damage.
- Avoid the paths of Serpent Waves that emanate out in a plus pattern.
Stage Two - Jade Serpent Dance
This stage begins when Liu reaches 70% health and ends when she reaches 30% health.
- The tank will be dealing with extra moderate damage and the healing absorption effect from Jade Serpent Strike.
- Stay more than 8-yards away to avoid Jade Serpent Kick. Players hit take heavy damage and are knocked back.
- Avoid the paths of Jade Serpent Waves that emanate out in a plus pattern, as well as the fire patches they leave behind.
Stage Three - Jade Serpent
This stage begins when Liu reaches 30% health and ends when she is killed.
- Don't stand in front to avoid Jade Fire Breath.
- Avoid the impact locations of Jade Fire an the fire pools left behind.
Mythic Differences
- There are no differences on mythic.
Mythic+ Affix Notes
Several affixes can make avoiding Serpent Waves and Jade Serpent Waves more difficult.
Healing Notes
- Use cooldowns as-needed to heal the tank through Jade Serpent Strike.
Debuffs to Track
- Major: Jade Serpent Strike
- Minor: Serpent Strike (dispel, magic)
Addons
Sha of Doubt
- Dispel Touch of Nothingness (magic) to remove the light damage dealt over time to all players effect.
- Every 70-seconds, during Bounds of Reality:
- Becomes immune to damage.
- Each player spawns a Figment of Doubt.
- Figment of Doubt
- Players they hit will take moderate melee damage.
- Channels Gathering Doubt on their respective player, gaining Energy over time.
- At 100% Energy, after about 20-seconds, Release Doubt deals light damage to all players and heals the Sha of Doubt.
- Figment of Doubt
- Deals moderate damage to up to two random players with Wither Will.
Mythic Differences
- There are no difference on mythic.
Mythic+ Affix Notes
Healing Notes
- On Bounds of Reality, or as-needed throughout the encounter.
Debuffs to Track
- Major: Touch of Nothingness (dispel, magic)
Addons
Trash Mobs
Below are notes for the trash mobs in Temple of the Jade Serpent. Temple of the Jade Serpent has a relatively open layout and trash mobs are grouped by the boss they're closest to.
Trash mobs with a icon after their name only appear on mythic difficulty.
Wise Mari's Area
- Fallen Waterspeaker
- Interrupt Tidal Burst to prevent the moderate damage dealt to all players.
- When possible, interrupt Hydrolance to prevent the moderate damage dealt to a random player.
Should be killed first or otherwise prevented from gaining excessive stacks.
Soothe immediately.
- Corrupt Droplet
- Deals light damage to all players with Splash.
- Corrupt Living Water
- Deals moderate damage and then light damage over time to all players with Tainted Ripple (dispel, magic).
- Avoid the impact location of Surging Deluge.
- Upon death, avoid the location of Sha Residue.
Lorewalker Stonestep's Area
- Haunting Sha
- The tank will be dealing with extra moderate damage from Haunting Gaze.
- Interrupt Haunting Scream (dispel, magic) to prevent the Fear effect on all players.
- Xiang/Jiang
- Dispel Throw Torch (magic) to remove the light damage over time effect.
- Deals moderate damage to swaths of players with Aerialist's Kick.
Should be killed first or otherwise prevented from gaining excessive stacks.
Soothe immediately.
- The Talking Fish
- Interrupt or dispel Sleepy Soliloquy (magic) to prevent the Sleep effect on a random player.
- Deals light damage to random players with Bubble Spray.
- Frequently Splashes, but it has no effect.
- Lesser Sha
- Upon death, deals light damage to all player within 15-yards with Sha Eruption.
- The Songbird Queen
- The tank will be dealing with extra moderate damage and moderate damage over time from Vicious Peck (bleed).
- Interrupt or dispel Songbird Serenade (magic) to prevent the Sleep effect on a random player.
- Stay more than 5-yards away to avoid the increasing moderate to heavy damage over time while Territorial Display is active.
Will not move while channeling Territorial Display.
- The Golden Beetle
- The tank will be dealing with several abilities.
- Extra moderate damage and then light damage over time from Serrated Slash (bleed).
- Extra moderate damage and the stacking decreased maximum health effect from Staggering Blow.
- Stun to interrupt or purge Golden Barrier to remove the damage absorption effect and prevent the moderate damage dealt to all players when the effect expires or is depleted.
- The tank will be dealing with several abilities.
- The Nodding Tiger
- Interrupt Cat Nap to prevent the healing over time.
- Deals moderate damage and then moderate damage over time to the furthest player away with Savage Leap (bleed).
Should be killed first or otherwise prevented from gaining excessive stacks.
Soothe immediately.
- The Crybaby Hozen
- Interrupt or soothe Fit of Rage to prevent the greatly increased Attack Speed and Physical damage dealt effect.
- Avoid the impact locations of Tears of Pain.
Soothe immediately.
Liu Flameheart's Area
- This area also includes Lesser Sha, detailed above.
- Depraved Mistweaver
- Interrupt Defiling Mist to prevent the moderate damage and light damage over time effect on a random player.
- Dispel Touch of Ruin (curse) to remove the healing absorption effect.
- Sha-Touched Guardian
- The tank will be dealing with extra light damage and the reduced healing received effect from Setting Sun Kick.
- Stay more than 6-yards away to avoid Leg Sweep. Players hit take moderate damage and are Stunned.
- Minion of Doubt
- The tank will be dealing with extra heavy damage from Dark Claw.
- Dispel Shattered Resolve (curse) to remove the greatly reduced healing and damage dealt effect.
- Deals light damage over time to random players with Shadows of Doubt.
Trash Debuffs to Track
- Major:
- Magic Dispel: Haunting Scream (dispel, magic), Sleepy Soliloquy (dispel, magic), Songbird Serenade (dispel, magic), Throw Torch (dispel, magic)
- Curse Dispel: Touch of Ruin (dispel, curse), Shattered Resolve (dispel, curse)
- Bleed Effects: Vicious Peck (bleed), Savage Leap (bleed)
- Damaging: Staggering Blow, Setting Sun Kick
- Incapacitating: Leg Sweep
- Minor:
- Magic Dispel: Tainted Ripple (dispel, magic)
- Bleed Effect: Serrated Slash (bleed)
- Damaging: Defiling Mist, Shadows of Doubt
- Enrages to Soothe: Fit of Rage
- Buffs to Purge: Golden Barrier
- Root Effects: None
Trash Mythic+ Notes
Below are general Mythic+ notes for trash in Temple of the Jade Serpent that don't necessarily pertain to specific enemies. Notes for specific enemies can be found in their sections above.
Wise Mari's Area
Narrow corridors in this area can make several affixes more difficult to deal with.
Enemy density in this area can cause large numbers of orbs to be active at once.
Lorewalker Stonestep's Area
Enemy density in this area can cause large numbers of orbs to be active at once.
Narrow corridors in this area can make several affixes more difficult to deal with.
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