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Maiden of Vigilance, Healer Guide

Updated 5 years, 11 months ago for patch 7.3.2 by Preston. View the change log.

Maiden of Vigilance Dungeon Journal ModelThis page covers a healer-focused strategy for the Maiden of Vigilance in the Tomb of Sargeras. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.

This guide has been updated and maintained based on my own experiences with the fight as well as Dungeon Journal information. I'll continue to update it as-needed.

General Mechanics and Abilities

Normal and Heroic

This is an alternating two-stage fight, switching back and forth between the two stages detailed below.

  • During the entire fight, the group must manage Infusion debuffs and related mechanics.
    • Touching a player with the opposite Infusion debuff as you, or being hit by a mechanic with the opposite Infusion element as you, will give you an Unstable Soul debuff.
      • To mitigate the damage from Unstable Soul, jump into the "pit" in the center of the room with ~2-seconds remaining on the debuff.
        • You will fall down at first, gaining Aegwynn's Ward, but once your debuff expires you'll be launched back out.
        • On Heroic, you will fly out of the pit opposite of the direction you're facing, so try to aim close to where you should be.

Stage One - divide and conquer

Stage Two - the watcher's wrath

During this Stage, Maiden jumps to the opposite side of the room and begins a series of abilities.

  • Initially, try to be as far away from Maiden as possible to shorten the stun from Blowback.
  • Maiden will be affected by a massive damage absorption shield from Titanic Bulwark.
    • This must be damaged down quickly so Wrath of the Creators can be interrupted before the damage is too high.
      • Upon reaching 30-stacks, Maiden casts Extinguish Life, killing the entire group.
  • Essence Fragments emits Holy and Fel orbs from Maiden, which travel in a circle around the room and make running to Maiden more complicated.
    • Collecting orbs that match your Infusion will grant one of two buffs.
    • Touching an orb that doesn't match your Infusion, or being near a non-matching orb that's been hit, will trigger Unstable Soul.
    • Ideally, it should work out that all Light Infusion players are on one side of the boss, and all Fel Infusion players are on the other.
      • This mitigates the chance that someone is in the splash damage of an orb that doesn't match their element.


Mythic Differences

Stage One - divide and conquer

  • When affected by Spontaneous Fragmentation, move away from the resulting Fragment, which will be the opposite Infusion element.
    • Be ready to soak other player's Fragments that are the same element as your Infusion.
    • Touching a Fragment of the opposite element gives Unstable Soul.
      • Touching a Fragment of the opposite element while already affected by Unstable Soul will cause it to immediately detonate.
    • Touching a Fragment that matches your element gives you a stack of Creator's Grace or Demon's Vigor.
    • My guild handled this by having players of the same element stack with each other on either side of the boss and rotate any time a Spontaneous Fragmentation spawned.
  • Tanks and Healers should coordinate so the tanks can solo-soak Hammer of Creation.

Stage Two - the watcher's wrath

  • Failing to soak any of the Holy or Fel orbs being emitted by Maiden before they reach the opposite side triggers Fragment Burst and applies a stack of Ravaged Soul.
    • My guild handled this by:
      • Having melee run to Maiden immediately after Blowback to soak their color orbs.
      • Having ranged cross sides and soak the opposite color orbs as the melee.

Healing Strategy

Quick Notes, All Difficulties

Stage One - divide and conquer

Stage Two - the watcher's wrath

  • Wrath of the Creators deals steadily increasing damage to the group, and will likely require at least one group-healing cooldown, possibly more depending how long it takes to break Titanic Bulwark.
    • On Mythic, you want to try to survive until 29 stacks if possible.
      • My guild used two healer cooldowns, starting the first at ~20 stacks and the second at ~25 stacks.

In-depth Notes, Normal and Heroic

Consider this section in "beta." My goal is to lay out the order of events without necessarily providing an entire strategy for all roles (other sites do that already). The idea being it should help organize your cooldowns or pre-healing. Feedback is greatly appreciated as Tomb of Sargeras is my first time attempting something like this.

Detailed Event List - +

The event list lays out major boss abilities based on what time they occurred after the boss entered combat (denoted by [minutes:seconds], along with notes on how to identify or handle the mechanics. Once enough events have repeated to develop patterns, the patterns are noted below the event list. Numbers are based on a 20-man Heroic group.

For the Maiden of Virtue, I've separated the events based on Blowback, as this is one of the more prominent abilities in the fight.


Based on the Event List, we can assume the following:

 Debuffs to Track

  • Unstable Soul deals light damage over time.
    • On Mythic, this deals moderate to heavy damage.

 DBM Settings

Below are the DBM settings I'll be using for Maiden of Vigilance. You can set them up however you'd like, but these ones should work well as a starting point. Some settings may be Mythic only.

Healer DBM settings for Maiden of Vigilance Thumbnail
Healer DBM settings for Maiden of Vigilance


Heroic, Restoration Druid PoV

Below is a video of me and my guild defeating Maiden of Vigilance on Heroic difficulty. There is no commentary, only game sounds.

Mythic, Restoration Druid PoV

Below is a video of me and my guild defeating Maiden of Vigilance on Mythic difficulty. There is no commentary, only game sounds.

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