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Harjatan, Healer Guide

Updated 6 years, 1 month ago for patch 7.3.2 by Preston. View the change log.

Harjatan Dungeon Journal ModelThis page covers a healer-focused strategy for the Harjatan in the Tomb of Sargeras. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.

This guide has been updated and maintained based on my own experiences with the fight as well as Dungeon Journal information. I'll continue to update it as-needed.

General Mechanics and Abilities

Normal and Heroic

  • The current tank will gain stacks of Jagged Abrasion from Abrasive Armor.
  • Be in front of Harjatan when he reaches 100% energy to help soak Unchecked Rage.
  • Commanding Roar is used at 33% and 66% health and summons murlocs to join the fight.
  • Draw In pulls all Drenching Waters to Harjatan.
    • Each pool grants Harjatan a stack of Frigid Blows.
      • This causes Harjatan's melee attacks to deal light damage to the group.
      • It also causes his melee attacks to release a Drenching Slough.
        • These leave behind Drenching Waters.
        • Avoid the impact locations and stand in an area where the pools won't be in the way later (normally the sides of the room).
      • When all stacks are consumed, Harjatan casts Frosty Discharge, dealing moderate damage to the group and removing Drenched from all players.

Mythic Differences

  • On Mythic difficulty, you will need to deal with Incubated Eggs.
    • The Eggs have Hardened Shell until they're hit by Harjatan's Unchecked Rage.
    • If an Egg is allowed to hatch, one of several tadpole adds will join the fight.
      • When a tadpole dies, it triggers Enraged.
      • Colicky Tadpole
        • Stay spread out to avoid extra damage from Tantrum.
        • Getting Angry increases damage done each time Tantrum is used.
        • These come from the yellow Egg.
      • Drippy Tadpole
        • Dripping Wet creates a pool of Drenching Waters underneath Drippy Tadpoles every 5-seconds.
        • These should be killed quickly, again to help keep the number of Drenching Waters low.
        • These come from the blue Egg.
        • It is recommended you kill the blue Egg to prevent these from even joining the fight, as any extra Drenching Waters are a problem.
      • Sickly Tadpole


Healing Strategy

Quick Notes, All Difficulties

  • The group will need light to moderate healing when stacked for Unchecked Rage. This shouldn't require a group-healing cooldown if enough players are stacked.
  • The group will need heavy healing during Frigid Blows, this is likely when group-healing cooldowns will be required.
  • On Mythic, Colicky Tadpoles will deal moderate damage to random players with Tantrum.
  • Be aware of players with high stacks of Drenched as they'll be taking increased damage from most other abilities during the fight.

In-depth Notes, Normal and Heroic

Consider this section in "beta." My goal is to lay out the order of events without necessarily providing an entire strategy for all roles (other sites do that already). The idea being it should help organize your cooldowns or pre-healing. Feedback is greatly appreciated as Tomb of Sargeras is my first time attempting something like this.

Detailed Event List - +

The event list lays out major boss abilities based on what time they occurred after the boss entered combat (denoted by [minutes:seconds], along with notes on how to identify or handle the mechanics. Once enough events have repeated to develop patterns, the patterns are noted below the event list. Numbers are based on a 20-man Heroic group.

For Harjatan, I've separated the events based on Draw InFrigid Blows as it's one of the more prominent events in the fight.

  • [00:16] First Unchecked Rage.
    • Assuming everyone in the group is in front of the boss, this shouldn't require and group-healing cooldowns.
  • [00:17] First set of four Murloc adds spawn.
    • These need to be DPS'd down as quickly as possible while their individual mechanics are being handled.
  • [00:28] First set of two Aqueous Burst.
  • [00:39] Second Unchecked Rage.
  • [00:51] Second set of Murloc adds.
  • [00:59] First Draw InFrigid Blows.
    • The exact time until Frosty Discharge depends on how many stacks of Frigid Blows Harjatan gained.
    • This is when you'll want to use a group-healing cooldown, particularly during the last couple stacks of Frigid Blows.


Based on the Event List, we can assume the following:

  • Unchecked Rage occurs every 30-seconds, starting 15-seconds into the fight.
  • Murloc adds spawn every 30-seconds, starting 20-seconds into the fight.
  • Aqueous Burst occurs every 30-seconds, starting 30-seconds into the fight.
    • Or ~10-seconds after Murlocs spawn.
  • Draw InFrigid Blows occurs every 60-seconds, starting 60-seconds into the fight.

 Debuffs to Track

  • (Optional) Drenched can be tracked so you know who has high stacks.

 DBM Settings

Below are the DBM settings I'll be using for the Harjatan. You can set them up however you'd like, but these ones should work well as a starting point. Some settings may be Mythic only.

Healer DBM settings for Harjatan Thumbnail
Healer DBM settings for Harjatan


Heroic, Restoration Druid PoV

Below is a video of me and my guild defeating Harjatan on Heroic difficulty. There is no commentary, only game sounds.

Mythic, Restoration Druid PoV

Below is a video of me and my guild defeating Harjatan on Mythic difficulty. There is no commentary, only game sounds.

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