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Tichondrius, Healer Guide

Updated 6 years, 4 months ago for patch 7.2 by Preston. View the change log.

Tichondrius Dungeon Journal ModelThis page covers a healer-focused strategy for Tichondrius in The Nighthold. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.

This guide has been updated and maintained based on my own experiences with the fight as well as Dungeon Journal information. I'll continue to update it as-needed.

 General Mechanics and Abilities

Normal and Heroic

Tichondrius switches between two Stages during the fight.

Stage One - tichondirus

During this stage, you fight Tichondrius directly.

  • Carrion Plague is applied to random players, dealing light damage over a very long duration.
  • Seeker Swarm causes a line of bugs to travel from Tichondrius to players affected by Carrion Plague, dealing moderate damage.
  • Vampiric Aura causes all adds with in 30-yards of Tichondrius to heal themselves as they attack.
  • Feast of Blood causes three Tainted Blood adds to spawn and fixate on the affected tank.
    • Tainted Blood will be healed by Vampiric Aura, kite them away from Tichondrius.
  • Echoes of the Void causes steadily increasing damage to the group.
    • When this ability is used, four Fel Spires appear around the room.
    • Hiding behind a Fel Spire prevents damage from Echoes of the Void.
    • The Fel Spires themselves take damage, so having too many players behind the same one will cause it to fail early.
  • On Heroic, when affected by Brand of Argus, you must stand with other players to detonate the debuff in a controlled manner.
    • Ideally, multiple Brand of Argus won't be detonated at exactly the same time, and they shouldn't be detonated at the same time Seeker Swarm occurs. This will minimize the overall group damage and prevent players from dying.
  • When entering Stage One for the first time after Stage Two, there will be Felsworn Spellguard adds to deal with.
    • These adds will gain stacks of Rapid Pursuit, increasing their movement speed permanently.
    • Tanks will be affected by Volatile Wound, and will be dropping Nether Zone as the debuff expires.
    • Felsworn Spellguard will be healed by Vampiric Aura, keep them away from Tichondrius.
  • When entering Stage One for the second time after Stage Two, there will be Sightless Watcher adds to deal with.
    • When affected by Burning Soul, move at least 8-yards away from other players so it can be safely dispelled.
    • These cast Burning Soul on random players.
    • On Heroic, these adds cast  Ring of Shadows on themselves, dealing damage to players inside the ring.
    • Sightless Watcher will be healed by Vampiric Aura, so keep them away from Tichondrius.

Stage Two - illusionary adds

  • Tichondirus uses Illusionary Night to begin this Stage.
  • Avoid the large Carrion Nightmare lines.
  • Phantasmal Bloodfangs continuously spawn during this phase.
    • Killing these leaves behind an Essence of Night, players can run over these to gain a damage, healing, and mana regen buff.
  • All Carrion Plague debuffs will expire during this Stage.

Mythic Differences

Stage One - tichondirus

  • Carrion Plague now also increased the damage taken from Seeker Swarm by 1000%.
    • The best way to handle this is to have one player with a strong magic damage mitigation cool down soak each Seeker Swarm. (My guild used a rotation of four players)
    • The player soaking will gain several stacks of Carrion Plague and will require heavy healing until the stacks fall off.
  • When Brand of Argus explodes, it now triggers Flames of Argus on every player that triggered the explosion.
    • To handle this, have two groups of five ranged players on either side of the room. In each group, have one of the players stand at least 5-yards away from the rest of their group.
    • The player standing outside the group is responsible for moving into the group when you're ready to break Brand of Argus.
    • This keeps the Flames of Argus organized and prevents any accidental breaks.

Stage Two - illusionary adds

  • Every player needs to have an Essence of Night buff before this Stage ends, or they will be killed instantly.
    • It's hard to organize perfectly, but try to allow your burst AoE DPS players to get the buffs first.

Healing Strategy

Healing this fight should be relatively straightforward as long as mechanics are handled properly.

Stage One - tichondrius

  • Carrion Plague causes light damage to affected players for a very long time.
  • Seeker Swarm causes moderate damage to anyone hit by it.
  • When a Brand of Argus is broken, the entire group will need moderate healing.
    • On Mythic, Flames of Argus causes players who triggered the explosion to take even more damage over time.
  • Echoes of the Void causes steadily increasing damage to players not hidden behind a Fel Spire.
  • When Felsworn Spellguards are present, the tanks will be taking significant damage.
  • When Sightless Watchers are present, Burning Soul should be dispelled from affected players when they're away from the group.

Stage Two - illusionary adds

  • Make an effort to get an Essence of Night buff. This will help with mana regeneration even after the Stage ends.
    • On Mythic, getting this buff is mandatory before the Stage ends.

 Debuffs to Track

  • Carrion Plague causes affected players to need additional healing.
  • Burning Soul needs to be dispelled when the affected player is in position.

 DBM Settings

Below are the DBM settings I'll be using for Tichondrius. You can set them up however you'd like, but these ones should work well as a starting point. Some settings may be Mythic only.

Healer DBM settings for Tichondrius Thumbnail
Healer DBM settings for Tichondrius


Heroic, Restoration Druid PoV

Below is a video of me and my guild defeating Tichondrius on Heroic difficulty. There is no commentary, only game sounds.

Mythic, Restoration Druid PoV

Below is a video of me and my guild defeating Tichondrius on Mythic difficulty. There is no commentary, only game sounds.

Comment on Tichondrius, Healer Guide

Changelog - View the last ten changes. - +

April 30, 2017 - 12:00 am (Nighthold) - Added Mythic Tel'arn video to healer guide.

April 30, 2017 - 12:00 am (Nighthold) - Added better mythic information to the Tel'arn healer guide.

April 11, 2017 - 12:00 am (Nighthold) - Updated healer DBM settings for the first six bosses, added Mythic Aluriel kill video to healer guide.

April 04, 2017 - 12:00 am (Nighthold) - Added mythic kill video to the Tichondrius healer guide and reviewed all information, only minor corrections were needed.

March 24, 2017 - 12:00 am (Nighthold) - Guides reviewed for patch 7.2, no major updates made.

March 13, 2017 - 12:00 am (Nighthold) - Added Mythic kill video to Krosus healer guide.

March 06, 2017 - 12:00 am (Nighthold) - Did a full review of all healer guides. No major changes were made, mostly just wording clarifications.

February 14, 2017 - 12:00 am (Nighthold) - Made final update to Trilliax healer guide and added mythic kill video.

February 12, 2017 - 12:00 am (Nighthold) - Made final updates to the Chronomatic Anomaly healer guide and added the mythic kill video.

February 11, 2017 - 12:00 am (Nighthold) - Added mythic information to Skorpyron and Chronomatic Anomaly DPS guides.