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Imonar the Soulhunter, Healer Guide

Updated 5 years, 4 months ago for patch 7.3.5 by Preston. View the change log.

Imonar the Soulhunter Dungeon Journal ModelThis page covers a healer-focused strategy for Imonar the Soulhunter in Antorus, the Burning Throne. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.

This guide has been updated and maintained based on my own experiences with the fight as well as Dungeon Journal information. I'll continue to update it as-needed.

General Mechanics and Abilities

Normal and Heroic

This is a three Stage fight, during which you'll be fighting Imonar and his arsenal of weapons and traps between two platforms, with intermissions in between.

Stage One - attack force

Stage One occurs from the start of the fight and ends when Imonar reaches 66% health.

  • The tanks will be dealing with a stacking damage taken increase from Shock Lance.
    • This also causes additional damage to nearby players from Electrify.
  • Move at least 10-yards away from players affected by Sleep Canister.
    • This should be dispelled in a controlled manner.
    • When dispelled, triggers Slumber Gas, putting all players within 10-yards to sleep.
  • Avoid Pulse Grenades on the ground.
    • On Heroic, being hit increasing nature damage taken by 50%, from the Shocked debuff.
  • Don't leave the current platform to avoid damage from Infernal Rockets.

Intermission One

The intermission occurs as players travel across the walkway to the new platform, during which various traps must be avoided.

  • Imonar channels Conflagration on the next platform.
    • This must be interrupted to begin the next stage, but shouldn't be interrupted while players are still on the walkway between platforms.
    • On Heroic, Conflagration has additional effects.
      • While channeling, Imonar sends fire orbs down the bridge that must be avoided.
      • Gathering Power deals steadily increasing damage to all players.
  • Stasis Trap deals heavy damage and stuns players within 5-yards.
  • Pulse Grenade deals heavy damage and knocks plays back within 5-yards.
    • On Heroic, being hit increasing nature damage taken by 50%, from the Shocked debuff.
  • Blastwire deals moderate damage to the entire group.
  • Shrapnel Blast deals moderate damage and causes players within 7-yards to take light damage over time.
  • On Heroic, Seared Skin affects the edges of the bridge.
    • Touching the edges deals heavy damage over time and increases damage taken.

Stage Two - contract to kill

Stage Two starts when Imonar reaches 66% health, after jumping to a new platform, and ends when he reaches 33% health.

  • The tanks will be dealing with increasing damage over time from Sever.
  • When affected by Charged Blasts, move away from the group so the line from the Legion ship doesn't hit other players.
  • Avoid Shrapnel Blast mines on the ground.
    • Triggering them inflicts moderate damage to players within 7-yards and causes light damage over time.
  • Again, don't leave the current platform to avoid damage from Infernal Rockets.

Intermission Two

This intermission is the same as the first one, players must avoid traps while they move to the next platform.

  • Imonar channels Conflagration on the next platform.
    • This must be interrupted to begin the next stage.
    • On Heroic, Conflagration has additional effects.
      • While channeling, Imonar sends fire orbs down the bridge that must be avoided.
      • Gathering Power deals steadily increasing damage to all players.
  • Stasis Trap deals heavy damage and stuns players within 5-yards.
  • Pulse Grenade deals heavy damage and knocks plays back within 5-yards.
    • On Heroic, being hit increasing nature damage taken by 50%, from the Shocked debuff.
  • Blastwire deals moderate damage to the entire group.
  • Shrapnel Blast deals moderate damage and causes players to take light damage other time within 7-yards.

Stage Three - the perfect weapon

Stage Three begins when Imonar reaches 33% health, after jumping to a new platform, and ends when he's killed.

Mythic Differences

Two new Stages are added in Mythic difficulty, with Stages switching every time Imonar loses 20% health.

Stages One to Three remain the same as Heroic.

Stage Four - kill switch

  • The tanks will be dealing with increasing damage over time from Sever.
  • Avoid the impact locations of Empowered Shrapnel Blast.
  • When affected by Charged Blasts, move away from the group so the line from the Legion ship doesn't hit other players.
  • Again, don't leave the current platform to avoid damage from Infernal Rockets.

Stage Five - the perfect weapon

Intermissions

  • Rather than having the group try to dodge all of the mines, you'll instead be clearing them in a controlled manner.
    • During Intermissions One and Three, you'll want one of your tanks to go ahead of the group, breaking all of the mines.
    • During Intermissions Two and Four, you'll want a class with an immunity to quickly run down one side of the bridge, breaking all of the mines.
      • The rest of the group should be stacked at the entrance of the bridge until the debuff from Blastwire is gone, then they can move across the bridge as a group.

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Healing Notes

Quick Notes, All Difficulties

The notes below mostly pertain to progression difficulty, meaning if you out-gear the difficulty you're on or use extra healers they may not apply.

  • Use Major Cooldowns on
    • Intermissions, especially when traps need to be triggered to make it across the bridge.
    • On Mythic, Intermissions Two and Four will require two or more group-healing cooldowns.
  • Use Minor Cooldowns on
    • Intermissions, if major cooldowns aren't available or can't be used due to movement.
    • Empowered Pulse Grenade
    • On Mythic, Intermissions One and Three will require minor cooldowns.
  • Pre-heal Before (mainly for heal over time classes)
    • Intermissions
  • Leytorrent Potion use
  • Other things to watch for
    • Sleep Canister should be dispelled when the player is away from the group.
    • Stasis Trap stun should be dispelled quickly during the Intermissions.

Debuffs to Track

Gear Recommendations

Below you'll find legendary and gear recommendations for healing Imonar the Soulhunter. Recommendations are mostly based on Mythic difficulty. Gear recommendations for classes other than Druids are largely based off the top items shown on WarcraftLogs. If your class Discord or other guide is recommending something else, let me know in a comment so I can make any necessary updates.

Restoration Druid

Legendary Items: Aman'Thul's Wisdom, Velen's Future Sight
Prydaz, Xavaric's Magnum Opus also has frequent use.

Mistweaver Monk

Legendary Items: Velen's Future Sight, Prydaz, Xavaric's Magnum Opus
Doorway to Nowhere and Petrichor Lagniappe also have frequent use.

Holy Paladin

Legendary Items: Ilterendi, Crown Jewel of Silvermoon
Maraad's Dying Breath, Prydaz, Xavaric's Magnum Opus, and Velen's Future Sight all have frequent use as the second legendary.

Discipline Priest

Legendary Items: Velen's Future Sight, Prydaz, Xavaric's Magnum Opus

Holy Priest

Legendary Items: Velen's Future Sight, Prydaz, Xavaric's Magnum Opus
X'anshi, Shroud of Archbishop Benedictus also has frequent use.

Restoration Shaman

Legendary Items: Prydaz, Xavaric's Magnum Opus, Velen's Future Sight
Soul of the Farseer also has frequent use.

 DBM Settings

Below are the DBM settings I'll be using for Imonar the Soulhunter. You can set them up however you'd like, but these ones should work well as a starting point. Some settings may be Mythic only.

Healer DBM settings for Imonar the Soulhunter Thumbnail
Healer DBM settings for Imonar the Soulhunter

 Videos

Heroic, Restoration Druid PoV

Below is a video of me and my guild defeating Imonar the Soulhunter on Heroic difficulty. There is no commentary, only game sounds.

Mythic, Restoration Druid PoV

Below is a video of me and my guild defeating Imonar the Soulhunter on Mythic difficulty. There is no commentary, only game sounds.


Comment on Imonar the Soulhunter, Healer Guide

Changelog - View the last ten changes. - +

May 03, 2018 - 4:48 am (Aggramar) - Added mythic kill video.

March 25, 2018 - 2:26 am (The Coven of Shivarra) - Added mythic kill video.

March 01, 2018 - 12:32 am (Varimathras) - Added mythic kill video.

February 06, 2018 - 4:42 am (Kin'garoth) - Added mythic kill video and clarified some mythic information

January 15, 2018 - 11:20 pm (Healer) - Guide reviewed for 7.3.5, no changes needed.

January 15, 2018 - 11:20 pm (Healer) - Guide reviewed for 7.3.5, no changes needed.

January 15, 2018 - 3:50 am (Imonar the Soulhunter) - Added mythic kill video and clarified some mythic information.

January 15, 2018 - 3:37 am (Portal Keeper Hasabel) - Added mythic kill video and minor mythic clarifications.

January 09, 2018 - 12:24 am (Eonar the Life-Binder) - Added mythic kill video and updated some mythic information.

January 09, 2018 - 12:22 am (Felhounds of Sargeras) - Added mythic kill video.