Imonar the Soulhunter, Healer Guide
Updated 5 years, 4 months ago for patch 7.3.5 by Preston. View the change log.
This page covers a healer-focused strategy for Imonar the Soulhunter in Antorus, the Burning Throne. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.
This guide has been updated and maintained based on my own experiences with the fight as well as Dungeon Journal information. I'll continue to update it as-needed.
General Mechanics and Abilities
Normal and Heroic
This is a three Stage fight, during which you'll be fighting Imonar and his arsenal of weapons and traps between two platforms, with intermissions in between.
Stage One - attack force
Stage One occurs from the start of the fight and ends when Imonar reaches 66% health.
- The tanks will be dealing with a stacking damage taken increase from Shock Lance.
- This also causes additional damage to nearby players from Electrify.
- Move at least 10-yards away from players affected by Sleep Canister.
- This should be dispelled in a controlled manner.
- When dispelled, triggers Slumber Gas, putting all players within 10-yards to sleep.
- Avoid Pulse Grenades on the ground.
- On Heroic, being hit increasing nature damage taken by 50%, from the Shocked debuff.
- Don't leave the current platform to avoid damage from Infernal Rockets.
Intermission One
The intermission occurs as players travel across the walkway to the new platform, during which various traps must be avoided.
- Imonar channels Conflagration on the next platform.
- This must be interrupted to begin the next stage, but shouldn't be interrupted while players are still on the walkway between platforms.
- On Heroic, Conflagration has additional effects.
- While channeling, Imonar sends fire orbs down the bridge that must be avoided.
- Gathering Power deals steadily increasing damage to all players.
- Stasis Trap deals heavy damage and stuns players within 5-yards.
- Pulse Grenade deals heavy damage and knocks plays back within 5-yards.
- On Heroic, being hit increasing nature damage taken by 50%, from the Shocked debuff.
- Blastwire deals moderate damage to the entire group.
- Shrapnel Blast deals moderate damage and causes players within 7-yards to take light damage over time.
- On Heroic, Seared Skin affects the edges of the bridge.
- Touching the edges deals heavy damage over time and increases damage taken.
Stage Two - contract to kill
Stage Two starts when Imonar reaches 66% health, after jumping to a new platform, and ends when he reaches 33% health.
- The tanks will be dealing with increasing damage over time from Sever.
- When affected by Charged Blasts, move away from the group so the line from the Legion ship doesn't hit other players.
- Avoid Shrapnel Blast mines on the ground.
- Triggering them inflicts moderate damage to players within 7-yards and causes light damage over time.
- Again, don't leave the current platform to avoid damage from Infernal Rockets.
Intermission Two
This intermission is the same as the first one, players must avoid traps while they move to the next platform.
- Imonar channels Conflagration on the next platform.
- This must be interrupted to begin the next stage.
- On Heroic, Conflagration has additional effects.
- While channeling, Imonar sends fire orbs down the bridge that must be avoided.
- Gathering Power deals steadily increasing damage to all players.
- Stasis Trap deals heavy damage and stuns players within 5-yards.
- Pulse Grenade deals heavy damage and knocks plays back within 5-yards.
- On Heroic, being hit increasing nature damage taken by 50%, from the Shocked debuff.
- Blastwire deals moderate damage to the entire group.
- Shrapnel Blast deals moderate damage and causes players to take light damage other time within 7-yards.
Stage Three - the perfect weapon
Stage Three begins when Imonar reaches 33% health, after jumping to a new platform, and ends when he's killed.
- The tanks will be dealing with a stacking damage increase from Empowered Shock Lance, an effect that never expires.
- This causes additional damage to nearby players from Empowered Electrify.
- When affected by Empowered Pulse Grenade, move at least 5-yards away from other players.
- Avoid the impact locations of Empowered Shrapnel Blast.
- Again, don't leave the current platform to avoid damage from Infernal Rockets.
Mythic Differences
Two new Stages are added in Mythic difficulty, with Stages switching every time Imonar loses 20% health.
Stages One to Three remain the same as Heroic.
Stage Four - kill switch
- The tanks will be dealing with increasing damage over time from Sever.
- Avoid the impact locations of Empowered Shrapnel Blast.
- When affected by Charged Blasts, move away from the group so the line from the Legion ship doesn't hit other players.
- Again, don't leave the current platform to avoid damage from Infernal Rockets.
Stage Five - the perfect weapon
- The tanks will be dealing with a stacking damage increase from Empowered Shock Lance, and effect that never expires.
- This causes additional damage to nearby players from Empowered Electrify.
- When affected by Empowered Pulse Grenade, move at least 5-yards away from other players.
- Avoid the impact locations of Empowered Shrapnel Blast.
- Again, don't leave the current platform to avoid damage from Infernal Rockets.
Intermissions
- Rather than having the group try to dodge all of the mines, you'll instead be clearing them in a controlled manner.
- During Intermissions One and Three, you'll want one of your tanks to go ahead of the group, breaking all of the mines.
- During Intermissions Two and Four, you'll want a class with an immunity to quickly run down one side of the bridge, breaking all of the mines.
- The rest of the group should be stacked at the entrance of the bridge until the debuff from Blastwire is gone, then they can move across the bridge as a group.
Healing Notes
Quick Notes, All Difficulties
The notes below mostly pertain to progression difficulty, meaning if you out-gear the difficulty you're on or use extra healers they may not apply.
- Use Major Cooldowns on
- Intermissions, especially when traps need to be triggered to make it across the bridge.
- On Mythic, Intermissions Two and Four will require two or more group-healing cooldowns.
- Use Minor Cooldowns on
- Intermissions, if major cooldowns aren't available or can't be used due to movement.
- Empowered Pulse Grenade
- On Mythic, Intermissions One and Three will require minor cooldowns.
- Pre-heal Before (mainly for heal over time classes)
- Intermissions
- Leytorrent Potion use
- Following an Intermission once the group is stabilized, and after Charged Blasts and Shrapnel Blast have been used.
- Other things to watch for
- Sleep Canister should be dispelled when the player is away from the group.
- Stasis Trap stun should be dispelled quickly during the Intermissions.
Debuffs to Track
- Sleep Canister needs to be dispelled.
- Stasis Trap stun should be dispelled.
- Several abilities cause players to need additional healing
Gear Recommendations
Below you'll find legendary and gear recommendations for healing Imonar the Soulhunter. Recommendations are mostly based on Mythic difficulty. Gear recommendations for classes other than Druids are largely based off the top items shown on WarcraftLogs. If your class Discord or other guide is recommending something else, let me know in a comment so I can make any necessary updates.
Restoration Druid
Legendary Items: Aman'Thul's Wisdom, Velen's Future Sight
Prydaz, Xavaric's Magnum Opus also has frequent use.
Mistweaver Monk
Legendary Items: Velen's Future Sight, Prydaz, Xavaric's Magnum Opus
Doorway to Nowhere and Petrichor Lagniappe also have frequent use.
Holy Paladin
Legendary Items: Ilterendi, Crown Jewel of Silvermoon
Maraad's Dying Breath, Prydaz, Xavaric's Magnum Opus, and Velen's Future Sight all have frequent use as the second legendary.
Discipline Priest
Legendary Items: Velen's Future Sight, Prydaz, Xavaric's Magnum Opus
Holy Priest
Legendary Items: Velen's Future Sight, Prydaz, Xavaric's Magnum Opus
X'anshi, Shroud of Archbishop Benedictus also has frequent use.
Restoration Shaman
Legendary Items: Prydaz, Xavaric's Magnum Opus, Velen's Future Sight
Soul of the Farseer also has frequent use.
DBM Settings
Below are the DBM settings I'll be using for Imonar the Soulhunter. You can set them up however you'd like, but these ones should work well as a starting point. Some settings may be Mythic only.
Videos
Heroic, Restoration Druid PoV
Below is a video of me and my guild defeating Imonar the Soulhunter on Heroic difficulty. There is no commentary, only game sounds.
Mythic, Restoration Druid PoV
Below is a video of me and my guild defeating Imonar the Soulhunter on Mythic difficulty. There is no commentary, only game sounds.
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