Eye of Azshara, Healer Guide
Updated 1 year, 3 months ago for patch 7.3.5 and Timewalking by Preston. View the change log.
This page covers healer-focused strategies for the Eye of Azshara dungeon in Legion. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.
This guide has been updated and maintained based on my own experiences as well as Dungeon Journal and combat log information. I'll continue to update it as-needed.
Bosses
Below are guides for the bosses in Eye of Azshara, including their abilities, healer notes, and addon settings.
Warlord Parjesh
- Don't stand in front to avoid Crashing Wave.
- Avoid the Quicksand puddles left behind.
- When targeted by Impaling Spear, move so a lesser enemy is between you and Parjesh.
- Targets random players with Throw Spear, dealing light damage and then light damage over time.
- Call Reinforcements spawns a Hatecoil Shellbreaker and a Hatecoil Crestrider.
- Hatecoil Crestrider
- Interrupt or purge Restoration to prevent the healing over time.
- When possible, interrupt Lightning Strike to prevent the light damage dealt to random players.
- Hatecoil Shellbreaker
- Interrupt Bellowing Roar to prevent the light damage dealt to all players.
- Hatecoil Crestrider
- At 30% health, Enrages, greatly increasing haste.
Healing Notes
- Use cooldowns as-needed while Call Reinforcements are active.
Debuffs to Track
- Major: Impaling Spear
- Minor: Throw Spear
- Buffs to Purge: Restoration
Addons
Lady Hatecoil
- During Static Nova (dispel, magic), stand on one of the small sand piles to be out of the water to avoid the heavy damage and stun.
- During Focused Lightning, stand in the water to avoid destroying sand piles, but more than 5-yards away from other players to avoid chaining the damage from Excess Lightning. This deals light damage to all players.
- When affected by Curse of the Witch (dispel, curse), face away from other players to avoid hitting them with the knock back when the effect expires or is dispelled.
- Avoid the Monsoons that follow the nearest player.
- Beckon Storm spawns a Saltsea Globule under each player.
- Saltsea Globule
- Upon death, stay more than 5-yards away to avoid Watery Splash (dispel, magic).
- Saltsea Globule
- Stay within the watery area near where the boss starts to avoid being hit by Crackling Thunder.
Healing Notes
- Use cooldowns as-needed on Focused Lightning.
Debuffs to Track
- Major: Static Nova (dispel, magic), Curse of the Witch (dispel, curse)
- Minor: Watery Splash (dispel, magic)
Addons
Serpentrix
- Violent Winds push players around, making it faster or slower to move.
- If no players are in melee range, Rampage causes Poison Spit to happen very frequently.
- When affected by Toxic Wound, move as far away from other players as possible to drop the resulting Toxic Puddles.
- Avoid the impact locations of Poison Spit.
- At 33% and 66% health, Submerges and appears at a new water hole, while also spawning two Hydra Spawns in nearby water holes.
- Blazing Hydra Spawn
- Interrupt Blazing Nova to prevent the moderate damage dealt to all players.
- Arcane Hydra Spawn
- Interrupt Arcane Blast to prevent the moderate damage dealt to random players.
- Blazing Hydra Spawn
Healing Notes
- Use cooldowns as-needed while Hydra Spawns are active.
Debuffs to Track
- Major: Toxic Wound
Addons
King Deepbeard
- Stay more than 5-yards away from other player to avoid chaining the damage from Quake.
- Avoid the resulting Aftershocks.
- When affected by Gaseous Bubbles, take enough damage to break the damage absorption effect to avoid dealing moderate damage to all players with Gaseous Explosion.
- During Ground Slam, stay more than 15-yards away from the tank to avoid the heavy damage.
- During Call the Seas, avoid the bubbles that move around the area as much as possible.
- At 30% health, goes into a Frenzy, greatly increasing attack speed.
Healing Notes
- Use cooldowns as-needed if any mechanic gets out of hand, especially Gaseous Explosion.
- The tank will need significant healing while the boss is below 30% health and in a Frenzy.
Debuffs to Track
- There are no particular debuffs to track.
Addons
Wrath of Azshara
- If no players are in melee range, Raging Storms deals heavy damage to all players.
- Don't stand in front to avoid Massive Deluge.
- Stand within 12-yards of the player affected by Crushing Depths to split the damage dealt.
- When affected by Arcane Bomb (magic), move more than 12-yards away from other players before dispelling the effect, then avoid the impact location.
- Avoid the Mystic Tornadoes that circle near players.
- Deals light damage to all players with every melee attack due to Heaving Sands.
- At 10% health, Cry of Wrath introduces several additional mechanics to deal with.
- Violent Winds push players around, making it faster or slower to move.
- Avoid the impact locations of Lightning Strike.
- Avoid the Tidal Waves as they move across the area.
Healing Notes
- Use cooldowns as-needed, especially when the boss is below 10% health.
Debuffs to Track
- Major: Arcane Bomb (dispel, magic), Crushing Depths
Addons
Trash Mobs
Below are notes for the trash mobs in Eye of Azshara. Eye of Azshara has a relatively open layout, but the boss layout forces a somewhat linear path. The trash below is ordered as if you're completing the bosses in the order they're listed above.
Entrance thru Warlord Parjesh
- Hatecoil Stormweaver
- Interrupt Arc Lightning to prevent the moderate to heavy damage dealt to random players.
- Interrupt or stay more than 10-yards away to avoid Storm.
- When possible, interrupt Lightning Blast
- Hatecoil Warrior
- Don't stand in front to avoid Coral Slash.
- Soothe Enrage to remove the increased attack speed effect.
- Gains increased movement speed while Rush is active.
- Hatecoil Crusher
- The tank will be dealing with heavy damage from Mighty Slam.
- Interrupt Thundering Stomp to prevent the moderate damage dealt and stun effect on all players.
- Wandering Shellback
- The tank will be dealing with Crunching Bite, reducing armor.
- Takes greatly reduced damage and deals light damage to attackers while Spiked Carapace is active.
- Hatecoil Oracle
- Interrupt Rejuvenating Waters to prevent the healing.
- When possible, interrupt Arcane Bolt to prevent the light damage dealt.
Warlord Parjesh thru Lady Hatecoil
- This area includes Wandering Shellback, detailed above.
- Players must defeat at least two Hatecoil Arcanists in this area to activate Lady Hatecoil.
- Hatecoil Arcanist
- Interrupt or dispel Polymorph: Fish (magic) to remove the incapacitating effect.
- Interrupt or avoid the impact locations of Aqua Spout
- Interrupt or stay more than 5-yards away from other players to avoid chaining the damage from Arcane Rebound.
- Saltsea Droplet
- Upon death, stay more than 5-yards away to avoid Watery Splash (dispel, magic).
- Restless Tides
- Interrupt or dispel Imprisoning Bubble (magic) to prevent the stun and light damage over time effect.
- During Undertow, avoid being pushed into other enemies or harmful abilities.
- Gritslime Snail
- Don't stand in front to avoid Abrasive Slime. Players hit deal reduced damage and take greatly increased damage.
- Bitterbrine Scavenger/Bitterbrine Slave
- Dispel Numbing Toxin (poison) to remove the reduced haste and light damage over time effect.
- Dispel Lethargic Toxin (poison) to remove the reduced movement speed and light damage over time effect.
- Dispel Sea-Brine Toxin (poison) to prevent the light damage over time.
Lady Hatecoil thru Serpentrix
- Seaspray Crab
- The tank will be dealing with stacks of Jagged Claws.
- Cove Seagull
- The tank will be dealing with Blinding Peck, incapacitating and forcing a threat drop.
- Mak'rana Hardshell
- Stay more than 5-yards away from the tank to avoid the damage from Clobbering Claws
- Interrupt Armorshell to prevent the damage absorption effect.
- Deals moderate damage to all players with Armorshell Shrapnel when the Armorshell damage absorption effect is depleted.
- Mak'rana Siltwalker
- Don't stand in front to avoid Spray Sand.
- Dispel Sandstorm (magic) to remove the decreased chance to hit effect.
- Stormwake Hydra
- Don't stand in front to avoid Roiling Storm.
- Don't stand behind to avoid Tail Whip.
- Avoid the impact locations of Chaotic Tempest.
Serpentrix thru King Deepbeard
- This area includes Seaspray Crabs, Bitterbrine Slaves, and Gritslime Snails detailed above.
- Saltscale Lurker/Saltscale Swarmer/Saltscale Skulker
- The tank will be dealing with stacks of Tearing Bite, increasing damage taken.
- Skrog Wavecrasher
- Deals moderate damage to all players and stuns them with Rising Fury.
- Skrog Tidestomper
- Avoid the impact locations of Massive Quake.
King Deepbeard thru Wrath of Azshara
- Players must kill the four named enemies channeling on the Wrath of Azshara to remove the protective shield.
- Ritualist Lesh/Channeler Varisz/Binder Ashioi/Mystic Ssa'veh
- When possible, interrupt Lightning Blast to prevent the moderate damage dealt.
- When affected by Arcane Bomb, move more than 12-yards away from other players before dispelling the effect, then avoid the impact location.
- Ritualist Lesha
- Avoid the impact locations of Aqua Spout.
- Channeler Varisz
- Interrupt or dispel Polymorph: Fish (magic) to remove the incapacitating effect.
- Binder Ashioi
- Dispel (196515 &type=spell) (magic) to remove the light damage over time and root effect.
- Mystic Ssa'veh
- Interrupt or stay more than 10-yards away to avoid Storm.
Trash Debuffs to Track
- Major:
- Dispel Magic: Polymorph: Fish (dispel, magic), Imprisoning Bubble (dispel, magic), Sandstorm (dispel, magic)
- Poison Dispel: Numbing Toxin (dispel, poison)
- Damaging: Crunching Bite, Abrasive Slime, Jagged Claws, Tearing Bite
- Incapacitating: Blinding Peck
- Minor:
- Magic Dispel: Watery Splash (dispel, magic), (196515 &type=spell) (dispel, magic)
- Poison Dispel: Lethargic Toxin (dispel, poison), Sea-Brine Toxin (dispel, poison)
- Damaging: Coral Slash
- Enrages to Soothe: Enrage
- Buffs to Purge: None
Trash Addons
Mythic+ Notes
Below are notes that pertain to high mythic+ levels and certain affixes. What constitutes a high mythic+ level will depend on your gear and group, so if you out-gear a particular mythic+ level these notes may not apply. The notes are grouped by affix but are in no particular order.
- Tyrannical
- Warlord Parjesh
- If no lesser enemies are available, the player targeted by Impaling Spear will need an external defensive cooldown to survive.
- Warlord Parjesh
- Fortified
- Hatecoil Crusher
- The tank may need external defensive cooldowns for Mighty Slam.
- Wandering Shellback
- May require minor cooldowns while Spiked Carapace is active.
- Skrog Wavecrasher
- Rising Fury may require minor cooldowns.
- Hatecoil Crusher
- Sanguine
- Hatecoil Stormweaver
- Can be difficult to move due to their preference for casting spells. Be ready with knock backs and interrupts.
- Hatecoil Stormweaver
- Bolstering
- The following enemies should probably be killed first, or carefully killed at the same time as other enemies.
- Skrog Wavecrasher
- The following enemies should probably be killed first, or carefully killed at the same time as other enemies.
- Raging
- Skrog Wavecrasher
- Should be dispelled quickly before Rising Fury is cast.
- Skrog Wavecrasher
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