Court of Stars, Healer Guide
Updated 1 year, 1 month ago for patch 7.3.5 and Timewalking by Preston. View the change log.
This page covers healer-focused strategies for the Court of Stars dungeon in Legion. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.
This guide has been updated and maintained based on my own experiences as well as Dungeon Journal and combat log information. I'll continue to update it as-needed.
Bosses
Below are guides for the bosses in Court of Stars, including their abilities, healer notes, and addon settings.
Patrol Captain Gerdo
- Don't stand in front or behind when he turns to cast Resonant Slash (dispel, magic). Players hit are stunned.
- When affected by Arcane Lockdown (dispel, magic), jump until all stacks are removed.
- During Streetsweeper, avoid the large arcane lines that appear near Gerdo.
- Spawns several Vigilant Duskwatchers with Signal Beacon.
- The five Arcane Beacons leading up to this encounter can be deactivated to reduce the number of Vigilant Duskwatchers that spawn.
- Vigilant Duskwatch
- Interrupt or dispel Hinder (magic) to prevent the stun effect.
- At 25% health, attempts to drink a Flask of the Solemn Night, increasing haste and damage dealt.
- Before the encounter, a Rogue or Alchemist can interact with the flask on the edge of the fountain to poison it, killing Gerdo when he drinks it.
Healing Notes
- This can be a high movement fight, so keeping players near full health and being ready with heal over time effects and instant cast spells will be important.
- Be prepared to use cooldowns if the boss gains Flask of the Solemn Night.
Debuffs to Track
- Major: Hinder (dispel, magic), Resonant Slash (dispel, magic)
- Minor: Arcane Lockdown (dispel, magic)
Addons
Talixae Flamewreath
- Interrupt or dispel Withering Soul (magic) to prevent the reduced maximum health effect.
- Avoid the impact locations of Infernal Eruption underneath each player.
- Each eruption spawns an Infernal Imp.
- Infernal Imp
- Interrupt Firebolt to prevent the light damage dealt to random players.
- Deals light damage to random players with Drifting Embers.
- Infernal Imp
- Each eruption spawns an Infernal Imp.
- Deals increasing moderate to heavy damage over time to all players with Burning Intensity.
- Before starting the encounter, players can kill three nearby demonic lieutenants to reduce stacks of Bond of Strength while avoiding fighting the lieutenants during the encounter.
- If Jazshariu is left alive, don't stand in front to avoid Shockwave. Players hit are stunned.
- If Baalgar the Watchful is left alive, targets a random player with Disintegration Beam (dispel, curse), dealing light damage over time and reducing damage dealt.
- If Imacu'tya is left alive, stay more than 8-yards away to avoid Whirling Blades.
Healing Notes
- This fight can be very healing intensive throughout, but should be relatively short. Don't be afraid to use cooldowns early and often.
Debuffs to Track
- Major: Withering Soul (dispel, magic), Shockwave, Disintegration Beam (dispel, curse)
- Minor: Whirling Blades
Addons
Advisor Melandrus
- Stay more than 5-yards away from other players to avoid chaining the damage from Blade Surge.
- This leave behind an Image of Advisor Melandrus.
- Image of Advisor Melandrus
- Duplicate casts of Slicing Maelstrom and (209628 &type=spell) .
- Image of Advisor Melandrus
- This leave behind an Image of Advisor Melandrus.
- During Slicing Maelstrom, stay more than 7-yards away from Melandrus and his Images to avoid additional damage. This deals light to moderate damage to all players.
- During (209628 &type=spell) , avoid the lines across the platform.
- Avoid the Enveloping Winds (dispel, magic) that move across the platform.
Healing Notes
- Use cooldowns during Slicing Maelstrom, especially as more Images of Advisor Melandrus are active.
Debuffs to Track
- Major: Enveloping Winds (dispel, magic)
- Minor: Blade Surge
Addons
Trash Mobs
Below are notes for the trash mobs in Court of Stars. Court of Stars has a relatively open layout, but the boss layout forces a somewhat linear path. The trash below is ordered as if you're completing the bosses in the order they're listed above.
Special Buff Items
Throughout the dungeon there are over a dozen potential buffs/beneficial items that can be activated by specific classes or professions. The image below was originally created by u/Silvertaurus.
Court of Stars Special Buff Item Locations
Below is a list detailing what each item does. The information in parenthesis indicates who can activate that particular item.
Red markers include the following potential items and are generally for a specific use.
- Arcane Power Conduit (Engineers, Goblins, Gnomes) - Deactivates all Guardian Constructs.
- Flask of the Solemn Night (Rogues, Alchemists) - Instantly kills Gerdo when he drinks the flask at 25% health.
- Discarded Junk (Blacksmiths, Hunters) - Instantly kills Imacu'tya, Baalgar the Watchful, or Jazshariu if they're pulled over it.
- Lifesized Nightborne Statue (Jewelcrafters, Miners) - Distracts Imacu'tya, Baalgar the Watchful, or Jazshariu, causing them to engage players.
- Wounded Nightborne Civilian (Tailors, Healers) - Distracts Imacu'tya, Baalgar the Watchful, or Jazshariu, causing them to engage players.
- Bazaar Goods (Leatherworker, Warrior, Rogue) - Distracts Imacu'tya, Baalgar the Watchful, or Jazshariu, causing them to engage players.
Blue markers include the following potential effects and are generally buffs applied to all players.
- Waterlogged Scroll (Skinners, Scribes, Shaman) - Grants all players Flowing Waters, increasing movement speed.
- Starlight Rose Brew (Monks, Death Knights) - Grants all players Starlight Rose Brew, increasing health and mana regeneration.
- Magical Lantern (Enchanters, Night Elves, Blood Elves, Mages) - Grants all players Arcane Infusion, increasing damage dealt.
- Nightshade Refreshments (Cooks, Pandaren) - Grants all players Succulent Cuisine, increasing maximum health.
- Umbral Bloom (Herbalists, Druids) - Grants all players Umbral Spores, increasing haste.
- Infernal Tome (Priests, Paladins) - Grants all players Comforting Light, reducing damage taken.
- Fel Orb (Demon Hunters, Death Knights) - Grants all players Fel Surge, increasing critical strike change.
Entrance thru Patrol Captain Gerdo
- Each player must click on the Signal Lantern at the end of the first dock to summon a ferry to take them into the main area of the dungeon.
- The five Arcane Beacons in this area can be deactivated to reduce the number of Vigilant Duskwatchers spawned during the Gerdo encounter.
- Duskwatch Guard
- Interrupt or purge Fortification to prevent the reduced damage taken and increased haste effect..
- Don't stand in front to avoid Quelling Strike. Players hit are stunned.
- Duskwatch Sentry
- Deals light damage over time to random players with Throw Torch.
- Runs to a nearby Arcane Beacon and attempts to Sound Alarm. If the cast finishes, Duskwatch Reinforcements spawn.
- Duskwatch Reinforcement
- Interrupt or dispel Subdue (magic) to prevent the stun effect.
- Duskwatch Reinforcement
- Mana Wyrm
- Upon death, stay more than 5-yards away to avoid Wild Detonation.
- Guardian Construct
- Interrupt Charging Station to prevent the increased maximum health and increased damage dealt effect.
- Interrupt or dispel Suppress (magic) to prevent the Pacify effect on a random player.
- Stay more than 4-yards away to avoid Charged Smash. Also avoid the arcane patch left behind.
- Arcane Manifestation
- Interrupt Drain Magic to prevent the light damage dealt to all players and damage dealt increase effect.
- Duskwatch Arcanist
- Interrupt Nightfall Orb to prevent the moderate damage dealt to random players.
- Interrupt or stay more than 10-yards away to avoid Seal Magic (dispel, magic).
- Mana Saber
- Avoid the impact location of Mana Fang (dispel, magic).
- Bound Energy
- Interrupt or don't stand in front when it turns to cast Charged Blast.
Patrol Captain Gerdo thru Talixae Flamewreath
- This area contains Guardian Constructs, detailed above.
- Watchful Inquisitor
- Interrupt or don't stand in front to avoid Searing Glare.
- Deals moderate damage to all players with Eye Storm.
- Blazing Imp
- Interrupt Firebolt to prevent the light damage dealt to random players.
- Deals light damage to random players with Drifting Embers.
- Shadow Mistress
- The tank will be dealing with Shadow Slash, reducing healing received.
- Interrupt or dispel Bewitch (magic) to prevent the reduced movement speed and haste effect.
- Legion Hound
- Soothe Ferocity to remove the greatly increased haste effect.
- Avoid the locations of Felblaze Puddle.
- Felbound Enforcer
- During Fel Detonation, break line of sight to avoid the heavy damage over time.
- Killing these causes a demonic lieutenant to run over, these are related to the Talixae Flamewreath encounter and noted blow.
- Imacu'tya
- Stay more than 8-yards away to avoid Whirling Blades.
- Baalgar the Watchful
- Dispel Disintegration Beam (dispel, curse) to remove the decreased damage dealt effect.
- Jazshariu
- Don't stand in front to avoid Shockwave. Players hit are stunned.
Talixae Flamewreath thru Advisor Melandrus
- The overall goal of this area is to uncover the spy by following clues, and then follow the spy who reveals themselves to be Gerenth the Vile.
- Before entering the building, talk to Ly'leth Lunastre to obtain a disguise.
- Talk to Chatty Rumormonger to uncover relevant hints. These hints change with each new instance.
- Male or Female
- Light or Dark colored vest
- Long Sleeves or Short Sleeves
- Gloves or No Gloves
- Cloak or No Cloak
- The presence of items hanging off the belt
- No items
- Book
- Coin Purse
- Potion Vials
- Using these clues, look for a Suspicious Noble that fits the description. When one is found, talk to them to accuse them of being the spy.
- If they are the spy, follow them to the side room to fight Gerenth the Vile.
- If they are no the spy, the player who talked to them will be teleported out of the building, lose their disguise, and be stunned.
- Gerenth the Vile
- Don't stand in front when it turns to cast Carrion Swarm (dispel, magic).
- Interrupt Shadow Bolt Volley to prevent the increasing moderate damage dealt to all players.
- Dispel Cripple (magic) to remove the reduced attack speed and reduced strength effect.
Trash Debuffs to Track
- Major:
- Dispel Magic: Subdue (dispel, magic), Seal Magic (dispel, magic), Cripple (dispel, magic), Suppress (dispel, magic)
- Curse Dispel: Disintegration Beam (dispel, curse)
- Damaging: Shadow Slash
- Incapacitating: Quelling Strike, Shockwave
- Minor:
- Magic Dispel: Mana Fang (dispel, magic), Carrion Swarm (dispel, magic)
- Damaging: Throw Torch, Felblaze Puddle, Whirling Blades
- Enrages to Soothe: Enrage, Ferocity
- Buffs to Purge: Fortification
Trash Addons
Mythic+ Notes
Below are notes that pertain to high mythic+ levels and certain affixes. What constitutes a high mythic+ level will depend on your gear and group, so if you out-gear a particular mythic+ level these notes may not apply. The notes are grouped by affix but are in no particular order.
- Tyrannical
- No exceptional interactions noted yet!
- Fortified
- Watchful Inquisitor
- Eye Storm will likely require cooldowns to survive.
- Gerenth the Vile
- Shadow Bolt Volley will require cooldowns to survive, especially if it's cast multiple times in a row.
- Watchful Inquisitor
- Sanguine
- Blazing Imp
- Can be difficult to move due to their preference for casting spells. Be ready with knock backs and interrupts.
- Baalgar the Watchful
- Will not move while channeling Disintegration Beam.
- Blazing Imp
- Bolstering
- Watchful Inquisitor
- Should probably be killed first, or carefully killed at the same time as other enemies.
- Watchful Inquisitor
- Raging
- Watchful Inquisitor
- Must be dispelled quickly if Eye Storm is active.
- Watchful Inquisitor
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