Dathea, Ascended, Healer Guide
Updated 4 months, 2 weeks ago for patch 10.1 by Preston. View the change log.
This page covers a healer-focused strategy for Dathea, Ascended in Vault of the Incarnates in Dragonflight. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.
This guide has been updated and maintained based on my own experiences with the encounter, combat log information, and Dungeon Journal information. I'll continue to update it as-needed.
General Mechanics and Abilities
Normal and Heroic
- The tanks will be dealing with several abilities:
- Extra moderate damage and the knock back effect from Zephyr Slam, and stacks that increase damage taken and the potency of the knock back effect.
- If not in melee range, extra moderate damage from Aerial Buffet.
- When affected by Conductive Mark, stay more than 4-yards away from other players to avoid chaining the effect.
- Avoid the impact locations of Raging Bursts and the Raging Tempest tornadoes left behind. Players hit take moderate damage and are knocked into the air.
- Every 45-seconds, during Crosswinds, avoid the path of Raging Tempest tornadoes, indicated by an arrow and an impact location.
- Raging Winds deals light damage over time to all players for the rest of the encounter.
- Every 80-seconds, during Cyclone, run against the pull effect to avoid being pulled into Dathea. Players that reach her are knocked into the air and take high fall damage. All players take light damage over time.
- At 100% Energy (about every 80-seconds, inbetween Cyclones), during Coalescing Storm:
- Spawns two Volatile Infusers.
- Volatile Infuser
- The tanks will be dealing with extra light damage from Aerial Slash.
- Interrupt Diverted Essence to prevent a stack of Diverted Essence being applied to Dathea, increasing damage dealt.
- Avoid the impact locations of Unstable Gusts. Players hit take light damage.
- Upon death, Blowback deals moderate damage to all players and knocks them back a large distance. Position so players aren't knocked off the platform.
- Volatile Infuser
- On Heroic, one Volatile Infuser spawns on the main platform, and the other one on a nearby platform.
- Some players (usually about half of the group) must use the Blowback knock back from the first Volatile Infuser to reach the platform the second one is on, then use the Blowback knock back from the second Volatile Infuser to make it back to the main platform.
- Six Thunder Callers also spawn on the other platform.
- Thunder Caller
- Interrupt Storm Bolt to prevent the light damage dealt to a random player.
- Thunder Caller
- All players take increasing moderate to heavy damage over time from Thunderbolt until all Volatile Infusers and Thunder Callers are killed.
- Spawns two Volatile Infusers.
Mythic Differences
- Conductive Marks now last indefinitely until the affected player moves within 4-yards of a dormant Volatile Infuser, detailed below.
- Volatile Infusers are dormant when they spawn, becoming active after being given 40 Storm Energy.
- Players with Conductive Mark must move within 4-yards of a Volatile Infuser to grant it 10 Storm Energy and remove their Conductive Mark.
- This triggers a Static Discharge, dealing light damage to all players and applying a stacking light to moderate damage over time effect.
- Players with Conductive Mark must move within 4-yards of a Volatile Infuser to grant it 10 Storm Energy and remove their Conductive Mark.
Advertisement
Healing Notes
Quick Notes, All Difficulties
The notes below mostly pertain to progression difficulty, meaning if you out-gear the difficulty you're on or use extra healers they may not apply.
- Use Major Cooldowns
- during Coalescing Storm [occurs about every 80-seconds]
- Use Minor Cooldowns
- as-needed during Cyclone [occurs about every 80-seconds]
- Pre-heal Before (mainly for heal over time classes)
- Coalescing Storm
- Cyclone
- or, keep heal over time effects active due to the persistent damage from Raging Winds
- Potion of Frozen Focus use
- after lesser enemies from Coalescing Storm have been killed
- Other things to watch for
- Healing required is persistent throughout the encounter, with large spikes during Coalescing Storm.
- Players may end up out of range due to the various knock back effects.
Debuffs to Track
Major
- Zephyr Slam can cause the tanks to need additional healing.
- Conductive Mark causes players to need additional light healing over time.
Comment on Dathea, Ascended, Healer Guide