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The Amalgamation Chamber, Healer Guide

Updated 2 weeks, 6 days ago for patch 10.1 by Preston. View the change log.

Shadowflame Amalgamation Dungeon Journal ModelThis page covers a healer-focused strategy for The Amalgamation Chamber in Aberrus, the Shadowed Crucible in Dragonflight. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or contact me.

This guide has been updated and maintained based on my own experiences with the encounter, combat log information, and Dungeon Journal information. I'll continue to update it as-needed.



The Amalgamation Chamber ModelGeneral Mechanics and Abilities

The Amalgamation Chamber ModelNormal and Heroic

Stage One - Shadow and Flame

This stage begins the encounter and ends when the Essence of Shadow or the Eternal Blaze reaches 50% health.

  • Shared Abilities
    • On Heroic, must be kept more than 25-yards away from one another to avoid the greatly increased damage dealt effect from Elemental Instability.
  • Essence of Shadow
    • The tanks will be dealing with extra light damage from Shadow Spike.
    • When targeted by Umbral Detonation, move as far away from other players as possible to drop the resulting Lingering Umbra and to avoid chaining the damage dealt. Players in the area take light damage over time.
    • Every 20-seconds, during Coalescing Void, move as far away from the Essence of Shadow as possible to reduce the damage taken.
    • On Heroic, avoid the paths of Shadows Convergence as they move towards the Essence of Shadow. Players hit take moderate damage.
    • Frequently applies a stack of Corrupting Shadow to all players within 50-yards, reducing maximum health and dealing light damage over time.
  • Eternal Blaze
    • The tanks will be dealing with extra light damage from Flame Slash.
    • Don't stand in front when it turns to cast Swirling Flame, targeted in the direction of a random player.
    • Stand in the impact location of Fiery Meteor to split the damage dealt.
      • Four players splitting the damage should be sufficient, with each player taking moderate damage.
      • If no players are in the impact location, all players take heavy damage.
    • On Heroic, every 20-seconds, during Molten Eruption, one player must stand in each impact location.
    • Frequently applies a stack of Blazing Heat to all players within 50-yards, dealing stacking light to moderate damage over time.

Intermission One - The Amalgamation

This intermission begins when the Essence of Shadow or the Eternal Blaze reaches 50% health and ends after about 10-seconds, when the Shadowflame Amalgamation appears.

Stage Two - Destruction Perfected

This stages begins after about 10-seconds in intermission one, when the Shadowflame Amalgamation appears, and ends when the Shadowflame Amalgamation is killed.

  • The tanks will be dealing with extra light damage and the greatly increased Shadowflame damage taken effect from Withering Vulnerability.
  • Don't stand in front to avoid Shadowflame Burst, targeted on the current tank. Players hit take moderate damage.
  • When targeted by Blistering Twilight, move as far away from other players as possible to drop the resulting Engulfing Heat patch and avoid chaining the damage dealt. Players in the area take moderate damage over time.
    • Avoid the paths of Swirling Shadowflame tornadoes emanating out from affected players. Players hit take light damage.
  • Every 40-seconds, during Gloom Conflagration, at least five players must stand in the impact location.
    • Five players splitting the damage should be sufficient, with each player taking moderate damage. 
    • If fewer than five players are in the impact location, all players take likely-fatal damage.
    • Immediately after the impact, move as far away from its location as possible to reduce the damage taken from the subsequent Gloom Combustion explosion.
  • On Heroic, every 40-seconds (in between Gloom Conflagrations) , during Convergent Eruption, one player must stand in each impact location.
    • Players in an impact take light damage from Convergent Eruption.
    • If an impact fails to hit a player, all players take moderate damage from Convergent Destruction.
    • Immediately following an impact, avoid the paths of Convergent Orbs as they move towards the impact location. Players hit take moderate damage.
  • Frequently applies a stack of Shadowflame Contamination to all players, reducing maximum health and dealing stacking light to moderate damage over time.

The Amalgamation Chamber ModelMythic Differences

Stage One - Shadow and Flame

Intermission One - The Amalgamation

Stage Two - Destruction Perfected

  • Every 45-seconds, during Shadow and Flame:
    • Stay more than 6-yards away from other players to avoid chaining the damage dealt.
    • Each player gains a stack of Corrupting Shadow or Blazing Heat, which functions the same as in stage one.

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The Amalgamation Chamber ModelHealing Notes

Quick Notes, All Difficulties

The notes below mostly pertain to progression difficulty, meaning if you out-gear the difficulty you're on or use extra healers they may not apply.

  • Use Major Cooldowns
  • Use Minor Cooldowns on
  • Pre-heal Before (mainly for heal over time classes)
    • in genral, heal over time effects should be kept active due to the persistent damage throughout the encounter
  • Potion of Frozen Focus use
    • likely just as intermission one ends
  • Other things to watch for
    • Damage increases steadily the longer the encounter goes on, in addition to players having less maximum health.

The Amalgamation Chamber ModelDebuffs to Track

Major



The Amalgamation Chamber ModelUseful Addons

Aberrus, the Shadowed Crucible DBM Import Code for Healers - +

To use this import code, install the Deadly Boss Mods addon, type /dbm in your chat, expand the Dragonflight header in the left-hand panel, click on the Aberrus, the Shadowed Crucible heading, click on the Load AddOn button in the right-hand panel if necessary, click on the Import Profile button, paste the code into the box and click Import. Note that importing this code will replace all of your current settings for all Aberrus, the Shadowed Crucible bosses.


Comment on The Amalgamation Chamber, Healer Guide

Changelog - View the last ten changes. - +

May 15, 2023 - 3:16 am (Echo of Neltharion) - Added Rushing Darkness as a Major debuff to track. Clarified information regarding Twisted Earth. Made minor clarifications to other abilities.

May 15, 2023 - 3:08 am (Rashok, the Elder) - Clarified Wrath of the Djaruun, and made minor clarifications to other abilities.

May 15, 2023 - 3:03 am (Assault of the Zaqali) - Clarified Cave Rubble usage, and made other minor clarifications to some abilities.

May 15, 2023 - 2:44 am (The Amalgamation Chamber) - Made minor clarifications to some abilities.

May 15, 2023 - 2:34 am (Kazzara, the Hellforged) - Made minor clarifications to some abilities.

May 09, 2023 - 5:21 pm (Healer) - Added DBM import code.

May 09, 2023 - 5:21 pm (Healer) - Added DBM import code.