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Halls of Infusion, Healer Guide

Updated 1 week ago for patch 10.0 by Preston. View the change log.

This page covers healer-focused strategies for the Halls of Infusion dungeon in Dragonflight. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.

This guide has been updated and maintained based on my own experiences as well as Dungeon Journal and combat log information. I'll continue to update it as-needed.



Healer ModelBosses

Below are guides for the bosses in Halls of Infusion, including their abilities, healer notes, and addon settings.

Placeholder Dungeon Journal ModelWatcher Irideus

Stage One - A Chance at Redemption

This stage begins the encounter and ends when Irideus reaches 15% health.

  • Don't stand in front to avoid Titanic Fist. Players hit are Stunned.
  • Interrupt Static Surge to prevent the moderate damage over time dealt to all player.
  • When affected by Power Overload (dispel, magic) move as far away from other players as possible to drop the resulting Power Field.
  • Avoid the rapid impact locations of Spark Volley (dispel, magic) targeted at all players. Players hit take moderate damage and then light damage over time.

Stage Two - Watcher's Last Stand

This stage begins when Irideus reaches 15% health and ends when he is killed.

  • Gains three stacks of Ablative Barrier, becoming immune to damage.
  • Four Nullification Devices spawn near the edges of the room.
    • Nullification Device
      • Dispel Purifying Blast (magic) to remove the light damage over time effect.
      • Upon death, stay more than 12-yards away to avoid Nullifying Pulse. Players hit take light damage and are Silenced.

Healer ModelMythic Differences

Stage Two - Watcher's Last Stand
Mythic+ Affix Notes
  • Nullification Devices can cause extra orbs to spawn.
  • High stacks are likely during stage two.
  • Several affixes can make moving for Spark Volley (dispel, magic) more difficult.

Healer ModelHealing Notes

  • Be sure to only dispel Power Overload (dispel, magic) from players that have moved far away.
  • Use cooldowns during stage two.
Healer ModelDebuffs to Track
Healer ModelAddons

DBM settings will be added as soon as possible.


Placeholder Dungeon Journal ModelGulping Goliath

  • Players gain stacks of Gulp Swog Toxin (dispel, poison) from several abilities, noted below.
    • At 20 stacks, the affected player is killed.
  • Every 90-seconds, during Gulp:
    • At least one player must stay with 10-yards to prevent the boss from gaining Hangry.
    • All players within 10-yards when the cast finishes gain three stacks of Gulp Swog Toxin (dispel, poison).
  • Every 40-seconds, during Overpowering Croak:
    • Avoid the impact locations of Cave In.
    • Spawns six Curious Swoglets.
      • Curious Swoglet
        • Susceptible to most crowd controls, slows, and knock backs.
        • Attack random players.
        • Each melee attack applies a stack of Gulp Swog Toxin (dispel, poison).
  • Avoid the impact location of Belly Slam.
  • Every 30-seconds, deals moderate damage over time to all players with Toxic Effluvia.

Healer ModelMythic Differences

  • Gulp Swog Toxin (dispel, poison) now kills players when it reaches 10 stacks.
Mythic+ Affix Notes
  • Curious Swoglets can cause additional orbs to spawn.
  • High stacks are likely due to the persistent damage throughout the encouter.

Healer ModelHealing Notes

Healer ModelDebuffs to Track
Healer ModelAddons

DBM settings will be added as soon as possible.


Placeholder Dungeon Journal ModelKhajin the Unyielding

  • Dispel Frost Shock (magic) to remove the reduced movement speed effect.
  • Every 25-seconds, during Hailstorm:
    • Break line of sight on Khajin using an Ice Boulder to avoid the heavy damage.
      • Ice Boulder
  • Every 25-seconds, in between Hailstorms, during Glacial Surge:
    • Avoid the the three concentric ice circles as they impact outward from Khajin.
    • This randomly spawns additional Ice Boulders.
  • Deals light damage over time to all players for the duration of the encounter with Polar Winds.

Healer ModelMythic Differences

  • Don't stand in front when she turns to cast Frost Cyclone.
    • This also damages any Ice Boulders it hits.
Mythic+ Affix Notes
  • High stacks are likely due to the persistent damage throughout the encouter.
  • Several affixes can make breaking line of sight for Hailstorm more difficult.

Healer ModelHealing Notes

  • Use cooldowns as-needed, especially if players hide behind an Ice Boulder that triggers Avalanche.
Healer ModelDebuffs to Track
Healer ModelAddons

DBM settings will be added as soon as possible.


Placeholder Dungeon Journal ModelPrimal Tsunami

During this encounter, players alternate between the two stages until Primal Tsunami is killed.

Stage One - Violent Swell

This stage begins the encounter and ends when Primal Tsunami reaches 100% Energy (after about 60-seconds). It begins again after all Primialist Infusers are killed in stage two.

  • The tank will be dealing with several abilities:
    • Extra moderate damage and the knock back effect from Squall Buffet.
    • Moderate damage over time from Focused Deluge.
    • If no players are in melee range, Undertow deals heavy damage over time to all players.
  • Avoid the impact locations of Infused Globules and stay more than 10-yards away from the resulting orbs, which explode.
    • Dispel Waterlogged (magic) from players hit to remove the reduced movement speed effect.
  • Deals moderate damage to all players with Tempest's Fury.

Stage Two - Infused Waters

This stage begins when Primal Tsunami reached 100% Energy and ends after all Primalist Infusers are killed. It begins again when Primal Tsunami reaches 100% Energy in stage one.

  • To begin the stage, players are incapacitated and sent to the far end of nearby hallways with Cast Away.
    • Players must navigate their way back to the central room while avoiding:
  • Once back to the central room, the two Primalist Infusers must be killed.
    • Primalist Infuser
      • Interrupt Infuse to stop the stacking increased damage dealt effect on Primal Tsunami.
      • Interrupt Innundate to prevent the moderate damage dealt to all players

Healer ModelMythic Differences

Stage One - Violent Swell
  • Don't stand in front when it turns to cast Rogue Waves.
Mythic+ Affix Notes
  • Primalist Infusers can cause additional orbs to spawn.
  • Several affixes can make navigating the hallways in stage two more difficult.

Healer ModelHealing Notes

  • Use cooldowns on Tempest's Fury.
  • Make sure players are near full health before stage two, as some players may end up in different hallways.
Healer ModelDebuffs to Track
Healer ModelAddons

DBM settings will be added as soon as possible.


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Healer ModelTrash Mobs

Below are notes for the trash mobs in Halls of Infusion. Halls of Infusion has a relatively linear layout. Trash mobs are ordered as if you're completing the bosses in the order they're listed above.

Entrance thru Watcher Irideus

  • Primalist Ravager
    • Increases the Attack Speed and movement speed of all enemies with 15-yards with Tailwind.
    • Deals light damage to and knocks back all players with Blasting Gust.
    • Should be killed first or otherwise prevented from gaining excessive stacks.
  • Primalist Geomancer
    • Interrupt or purge Earth Shield to prevent the reduced damage taken effect and to prevent the healing.
    • Avoid the impact location of Seismic Slam, targeted on a random player's location.
  • Containment Apparatus
    • Interrupt Expulse or stay more than 20-yards away to avoid the heavy damage.
    • When possible, interrupt Containment Beam to prevent the light damage over time and Root effect on a random player.
    • Should be killed first or otherwise prevented from gaining excessive stacks.
    • Soothe immediately.
  • Refti Defender

Watcher Irideus thru Gulping Goliath

  • Skulking Zealot
    • Usually Stealthed.
      • Stuns the first player it attacks with Cheap Shot.
    • Gains a stack of Rising Squall with each melee attack, increasing Attack Speed.
    • Should be killed first or otherwise prevented from gaining excessive stacks.
    • Soothe immediately.
  • Dazzling Dragonfly
    • Interrupt or don't stand in front to avoid Dazzle (dispel, magic). Players hit are Disoriented.
    • Has a greatly increased Dodge chance while Evasive Flutter is active.
  • Curious Swoglet
    • Its melee attacks apply a stack of Gulp Swog Toxin (dispel, poison) to the player hit. At 10 stacks, the affected player is killed.
  • Flamecaller Aymi
    • Interrupt or dispel Pyretic Burst (magic) to prevent the moderate damage over time.
    • Dispel Molten Subduction (magic) to remove the Root effect.
      • If a dispel isn't available, stack with the player targeted by Magma Crush to split the damage dealt.
    • Heals enemies with Cauterize.
    • Should be killed first or otherwise prevented from gaining excessive stacks.
    • Soothe immediately.
  • Squallbringer Cyraz
    • Stay more than 8-yards away to avoid Whirling Fury.
    • Spawns five Zephyrlings with Zephyr's Call.
      • Zephyrling
        • The tank will be dealing with light melee damage.
    • Charges to random players who are more than 5-yards away with Gale Force Charge.
    • Should be killed first or otherwise prevented from gaining excessive stacks.
    • Soothe immediately.

Gulping Goliath thru Khajin the Unyielding

Khajin the Unyielding thru Primal Tsunami

  • This area includes Primalist Icecallers, and Oceanic Proto-Dragons, detailed above.
  • In this area, players should avoid the Crashing Tsunamis that travel down half of the hallway.
  • Aqua Rager
    • Interrupt or soothe Boiling Rage to prevent the increased Physical damage dealt effect.
    • At 20% health, interrupt Tidal Divergence to prevent it splitting into four Aqualings.
      • Aqualing
        • Interrupt Water Bolt to prevent the light damage dealt to the tank.
  • Infuser Sariya
    • Interrupt or purge Aqueous Barrier to prevent the damage absorption effect.
    • When possible, interrupt Innundate to prevent the moderate damage dealt to a random player.
    • Stay more than 12-yards away to avoid Flash Flood.
    • Should be killed first or otherwise prevented from gaining excessive stacks.
    • Soothe immediately.

Healer ModelTrash Debuffs to Track

Healer ModelTrash Mythic+ Notes

Below are general Mythic+ notes for trash in Halls of Infusion that don't necessarily pertain to specific enemies. Notes for specific enemies can be found in their sections above.

Entrance thru Watcher Irideus

  • No general notes, check specific enemies above.

Watcher Irideus thru Gulping Goliath

  • No general notes, check specific enemies above.

Gulping Goliath thru Khajin the Unyielding

  • High stacks are possible in this area due to the persistent damage from most enemies on random players.

Khajin the Unyielding thru Primal Tsunami

  • No general notes, check specific enemies above.

Healer ModelTrash Addons

DBM settings will be added as soon as possible.


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