Razorgore the Untamed, Healer Guide
Updated 1 year, 4 months ago for patch 1.13.6 and Season of Mastery by Preston. View the change log.
This page covers a healer-focused strategy for Razorgore the Untamed in Blackwing Lair. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.
This guide has been updated and maintained based on my own experiences with the encounter, logs information, and Dungeon Journal information. I'll continue to update it as-needed.
General Mechanics and Abilities
Stage One - The Controller
This stage begins the encounter and ends when all enemies are killed or after 45-seconds has passed.
- A player should be ready to click the Orb of Domination to keep Razorgore from being hostile (more details in stage two).
- Grethok the Controller
- Interrupt or purge Dominate Mind to prevent the charmed effect.
- Dispel Greater Polymorph (magic) to remove the incapacitating effect.
- Dispel Slow (magic) to remove the decreased attack speed and increased spell cast time effect.
- Blackwing Guardsman
- Hits the tank and closest player with Cleave.
- If all enemies are killed quickly, it's possible to drop combat before the next stage begins to regain mana.
Stage Two - Domination
This stage begins 45-seconds after Grethok is pulled and ends when all Black Dragon Eggs are destroyed.
- Razorgore should be kept mind controlled with the Orb of Domination.
- Click once on the Orb to begin channeling a 90-second spell (clicking multiple times will break the effect before it begins).
- If the channeling player takes damage the channel will be interrupted.
- When the Orb channeling ends, the player gains Mind Exhaustion, preventing interaction with the Orb for 90-seconds.
- This role will likely be done by tanks because once the channeling spell ends or is broken, the player gains aggro on Razorgore and all enemies that were attacking Razorgore.
- While controlling Razorgore, the player can make use of his abilities.
- Destroy Egg should be used on cooldown when standing near a Black Dragon Egg to destroy it.
- Calm Dragonkin can be used to crowd control dragonkin adds if needed.
- Fireball Volley can be used to gain aggro on enemies if needed.
- Cleave can be used to damage 10 enemies in melee range, likely gaining aggro.
- Click once on the Orb to begin channeling a 90-second spell (clicking multiple times will break the effect before it begins).
- Death Talon Dragonspawn and Blackwing Legionnaire
- Hits the tank and closest player with Cleave.
- Uses Dragonbane against Razorgore.
- Blackwing Mage
- Stay at least 10-yards away to avoid Arcane Explosion.
Stage Three - Untamed
This stage begins when all Black Dragon Eggs are destroyed and ends when Razorgore is killed.
- All enemies besides Razorgore leave the room.
- Razorgore the Untamed
- The tanks will be dealing with Conflagaration, causing a temporary loss of threat while the effect persists.
- Stay at least 10-yards away to avoid War Stomp.
- Deals moderate damage to all players with Fireball Volley.
Season of Mastery Differences
- An Unstable Chromatic Drake spawns from the unbreakable egg in the center of the room 60-seconds into the encounter.
- Unstable Chromatic Drake
- It's likely these abilities will affect both players and lesser enemies.
- Stand in front to gain the effects of Bronze Bolt, increasing movement, attack, and casting speed.
- This should be purged from enemies.
- Avoid Azure Bolt (dispel, magic) patches. Players remaining in the patches are eventually stunned by Azure Bolt (dispel, magic).
- Avoid the Dream Breath clouds. Players remaining in the clouds are eventually put to sleep by Dream Breath.
- Avoid the lines of Ruby Breath fire.
- Unstable Chromatic Drake
Resistance Levels
- All players should have as much Fire Resistance as possible without sacrificing their other stats.
Healing Notes
The notes below mostly pertain to progression difficulty, meaning if you out-gear the difficulty you're on or use extra healers they may not apply.
- Be prepared for random players to get aggro when adds come out during stage two until they're picked up or crowd controlled.
- It's possible to break line of sight and avoid Fireball Volley in stage three, consider that if healing is difficult.
Debuffs to Track
- Major: Greater Polymorph (dispel, magic), Slow (dispel, magic), Azure Bolt (dispel, magic)
- Minor: Azure Bolt (dispel, magic)
- Buffs to Purge: Dominate Mind, Bronze Bolt
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