Maraudon - Inner, Healer Guide
Updated 3 years, 9 months ago for patch 1.13 by Preston. View the change log.
This page covers healer-focused strategies for the Maraudon - Inner dungeon. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.
This guide has been updated and maintained based on my own experiences as well as Dungeon Journal information. I'll continue to update it as-needed.
Best for players level 46-55.
While it's technically possible to access all of Maraudon from either instance portal, most players do the dungeon in sections. One of those sections is known as Inner.
To access this section directly without going through the Orange or Purple section you need the Scepter of Celebras from the Legends of Maraudon questline.
Bosses
Below are guides for the bosses in Maraudon - Inner, including their abilities, healer notes, and addon settings.
Landslide
- The tank will be dealing with Knock Away.
- Stay at least 10-yards away to avoid damage from Trample.
- Summons Theradrim Shardlings throughout the encounter.
Healing Notes
- This fight can be more difficult if you have mostly melee DPS, but overall it should be relatively easy if your group is keeping the Theradrim Shardlings under control.
Debuffs to Track
- There are no particular debuffs to track.
Princess Theradras
- Stay at least 20-yards away to avoid the damage and knock back from Dust Field.
- Avoid the impact location of Boulder.
- Fears all players with Repulsive Gaze.
Healing Notes
- This fight can be difficult due to all forced movement from Dust Field and Repulsive Gaze.
- Be careful not to aggro any of the neutral enemies in the water with errant spells.
Debuffs to Track
- There are no particular debuffs to track.
Rotgrip
- Applies Puncture to the tank, dealing light damage over time.
- Deals heavy damage to the tank and heals for twice the damage dealt with Fatal Bite.
Healing Notes
- Be prepared to heal the heavy damage on the tank following Fatal Bite.
Debuffs to Track
- Minor: Puncture
Tinkerer Gizlock
- Don't stand in front of the boss during Goblin Dragon Gun to avoid the heavy damage over time.
- Avoid the impact locations of Bomb.
Healing Notes
- This should be any easy encounter if players avoid the Goblin Dragon Gun cone effect.
Debuffs to Track
- There are no particular debuffs to track.
Trash Mobs
Below are notes for the trash mobs in Maraudon - Inner. Maraudon - Inner has a relatively linear layout. The trash below is ordered as if you're completing the bosses in the order they're listed above.
Currently, trash information is sparse and not in order. More structure will be given as I find information or when I have the chance to run the dungeon myself when Classic is released.
- Thessala Hydra
- Primordial Behemoth
- Subterranean Diemetradon
- Stay at least 10-yards away to avoid the damage and silence effect from Sonic Burst.
- Stolid Snapjaw
- Deals damage to melee attackers with Spikes.
- Theradrim Guardian
- Stuns the tank and the two nearest players with Knockdown.
- Summons three Theradrim Shardlings.
Trash Debuffs to Track
- Major: Knockdown
- Minor: None
- Enrages to Dispel: None
- Buffs to Purge: None
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