Dire Maul North, Healer Guide
Updated 3 years, 3 months ago for patch 1.13 by Preston. View the change log.
This page covers healer-focused strategies for the Dire Maul North dungeon. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.
This guide has been updated and maintained based on my own experiences as well as Dungeon Journal information. I'll continue to update it as-needed.
To enter the dungeon, at least on player needs the Crescent Key, dropped by Pusillin in Dire Maul East.
Best for players level 58-60.
Bosses
Below are guides for the bosses in Dire Maul North, including their abilities, healer notes, and addon settings.
Guard Mol'dar
This boss should be skipped when completing a Tribute Run.
- The tank will be dealing with Knock Away.
- Stay at least 5-yards away to avoid the interrupt from Shield Bash.
- Targets random players with Shield Charge.
- At 50% health, calls for help and (8269) s.
Healing Notes
- Be aware of players being knocked into other enemies if not positioned properly.
Debuffs to Track
- There are no particular debuffs to track.
Stomper Kreeg
This boss should be skipped when completing a Tribute Run.
- Don't stand in front of the boss to avoid Booze Spit.
- Stay at least 8-yards away to avoid War Stomp and Whirlwind.
- At 50% health, enters a Drunken Rage and gains Frenzy.
Healing Notes
- The tank will be taking extra damage while the boss has Frenzy
Debuffs to Track
- There are no particular debuffs to track.
Guard Fengus
This boss should be skipped when completing a Tribute Run. The Gordok Courtyard Key must be obtained from the box in the center of the courtyard Fengus patrols around.
- The tank will be dealing with Knock Away.
- Stay at least 5-yards away to avoid the interrupt from Shield Bash.
- Targets random players with Shield Charge.
- At 50% health, calls for help and gains Frenzy.
Healing Notes
- Be aware of players being knocked into other enemies if not positioned properly.
Debuffs to Track
- There are no particular debuffs to track.
Guard Slip'kik
This boss should be skipped when completing a Tribute Run. Players must repair the large Freezing Trap on his patrol path using a Thorium Widget and a Frost Oil to pass by him safely.
- The tank will be dealing with Knock Away.
- Stay at least 5-yards away to avoid the interrupt from Shield Bash.
- Targets random players with Shield Charge.
- At 50% health, calls for help and gains Frenzy.
Healing Notes
- Be aware of players being knocked into other enemies if not positioned properly.
Debuffs to Track
- There are no particular debuffs to track.
Captain Kromcrush
This boss should be skipped when completing a Tribute Run. Use a Gordok Ogre Suit and talk to Kromcrush to get him out of the way.
- Hits the tank and the player closest to the tank with Mortal Cleave, reducing healing received.
- Stay at least 10-yards away to avoid Intimidating Shout.
- At 50% health, gains Enrage and calls two Gordok Reavers to his aid.
- Gordok Reaver
- The tank will be dealing with Uppercut.
- Applies Mortal Strike to the tank, reducing healing received.
- Applies Sunder Armor to the tank, reducing armor.
- Hits the tank and the players closest to the tank with Cleave.
- Gordok Reaver
- At 25% health, uses Retaliation, counterattacking all melee attacks from in front of the boss.
Healing Notes
- Be prepared to heal the non-tank player hit with Cleave and Mortal Cleave, likely a melee DPS.
- Be prepared to move to the tank when Gordok Reavers spawn if you get aggro.
Debuffs to Track
- Major: Mortal Strike, Sunder Armor, Mortal Cleave
King Gordok & Cho'Rush the Observer
Cho'Rush the Observer should not be killed during a Tribute Run.
- King Gordok
- Applies Sunder Armor to the tank, reducing armor.
- Applies Mortal Strike to the tank, reducing healing received.
- Stay at least 5-yards away to avoid War Stomp.
- Targets random players with Berserker Charge.
- Cho'Rush the Observer
- Stay at least 10-yards away to avoid Arcane Explosion, Frost Nova, and Psychic Scream.
- Interrupt Healing Wave to prevent the healing.
- Interrupt Chain Lightning to prevent the damage dealt to three players.
- Kill the Earthgrab Totem to prevent the immobilizing effect.
- Purge Bloodlust to remove the increased attack speed effect.
- Purge Power Word: Shield to remove the damage absorption effect.
Healing Notes
- Be aware of players being knocked off the center platform by Berserker Charge.
- During a Tribute Run, Cho'Rush the Observer will be a constant source of extra damage and crowd-control to worry about.
Debuffs to Track
- Major: Mortal Strike, Sunder Armor
- Buffs to Purge: Bloodlust
Trash Mobs
Below are notes for the trash mobs in Dire Maul North. Dire Maul North has a relatively linear layout. The trash below is ordered as if you're completing the bosses in the order they're listed above.
Entrance thru Guard Mol'dar
- Gordok Brute
- Gordok Hound
- Applies Rend to the tank.
- Gordok Mage-Lord
- Avoid the location of Flamestrike.
- Dispel Polymorph (magic) to remove the incapacitating effect.
- Purge Bloodlust remove the increased attack speed effect.
Guard Mol'dar thru Stomper Kreeg
- This are includes Gordok Hounds, Gordok Brutes, and Gordok Mage-Lords, detailed above.
Stomper Kreeg thru Guard Fengus
- This are includes Gordok Hounds, Gordok Brutes, and Gordok Mage-Lords, detailed above.
- Carrion Swarmer
- Dispel Venom Sting (poison) to prevent the stacking damage over time.
Guard Fengus thru Guard Slip'kik
- This are includes Carrion Swarmers, detailed above.
- Wandering Eye of Kilrogg
- Must be killed before their Summon Netherwalker cast finishes.
- Netherwalker
- Deals damage to all players with Shadow Bolt Volley
- Netherwalker
- Must be killed before their Summon Netherwalker cast finishes.
- Gordok Reaver
- The tank will be dealing with Uppercut.
- Applies Mortal Strike to the tank, reducing healing received.
- Applies Sunder Armor to the tank, reducing armor.
- Hits the tank and the players closest to the tank with Cleave.
- Gordok Warlock
- Accompanied by a Doomguard.
- Dispel Curse of Tongues (curse) to remove the decreased cast speed effect.
- Dispel Immolate (magic) to prevent the light damage over time.
- Targets random players with Banish, stunning them and making them immune to damage, healing, and spell effects.
- Purge Demon Armor to remove the increased armor effect.
Guard Slip'kik thru Captain Kromcrush
- This area includes Wandering Eyes of Kilrogg, Gordok Reavers, and Gordok Warlocks, detailed above.
- This area is where you'll find an Orge Tannin Basket, which contains the Ogre Tannin used to craft the Gordok Ogre Suit. Opening the basket releases a Gordok Bushwacker.
- Gordok Bushwacker
- Applies Mortal Strike to the tank, reducing healing received.
- Applies Sunder Armor to the tank, reducing armor.
- Hit's the tank and the closest non-tank player with Cleave.
- Gordok Bushwacker
Captain Kromcrush thru King Gordok
- This area includes Gordok Hounds, and Gordok Reavers, detailed above.
- Gordok Captain
- Dispel Fear (magic) to remove the incapacitating effect.
- Reduces attack power of nearby players with Demoralizing Roar.
Trash Debuffs to Track
- Major: Polymorph (dispel, magic), Curse of Tongues (dispel, curse), Fear (dispel, magic), Mortal Strike, Sunder Armor
- Minor: Rend, Venom Sting (dispel, poison), Immolate (dispel, magic)
- Enrages to Dispel: Enrage
- Buffs to Purge: Bloodlust, Demon Armor
Comment on Dire Maul North, Healer Guide