Champion of the Light, Healer Guide
Updated 3 years, 11 months ago for patch 8.1.5 by Preston. View the change log.
This page covers a healer-focused strategy for Champion of the Light in Battle of Dazar'alor. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.
This guide has been updated and maintained based on my own experiences with the encounter as well as Dungeon Journal information. I'll continue to update it as-needed.
General Mechanics and Abilities
Normal and Heroic
During the encounter, Frida Ironbellows (H) / Ra'wani Kanae (A) (referred to as Champion in the rest of the guide) will be buffing herself with Seals and expending them to trigger powerful effects.
- A Crusader's Seal is applied to the Champion when the encounter begins, at 100% energy Release Seal consumes the Seal, triggers an additional effect, and applies the next Seal, as noted below.
- Seal of Retribution
- Grants nearby enemies Aura of Retribution, increasing damage and healing done.
- Deals light damage to all players with Retribution Wave.
- Any enemy killed while this is active grants the Champion several stacks of Zealotry.
- Release Seal: grants one enemy Judgement: Righteousness, significantly increasing damage and healing done.
- Seal of Reckoning
- Attacking the Champion grants her stacks of Zealotry.
- Tanks affected by Sacred Blade will not grant stacks.
- The tanks will be dealing with additional damage from Reckoning.
- Release Seal: deals heavy damage to all players from Judgement: Reckoning.
- Attacking the Champion grants her stacks of Zealotry.
- Seal of Retribution
- Forces of the Crusade will periodically join the fight in groups of three - one Darkforged Crusader and two Anointed Disciples.
- These will need to be periodically moved to avoid the healing effect from Wave of Light, or the effect should be Purged.
- Anointed Disciple
- Divine Burst deals moderate damage to the tank.
- Interrupt Penance if it's targeted on an enemy to prevent the healing effect.
- Interrupt Heal to prevent the healing effect.
- Darkforged Crusader
- Crusader Strike deals moderate damage to the current tank.
- Turn away from these when Blinding Faith is cast to avoid the disorient effect.
- Move all enemies out of Consecration to prevent the reduced damage taken.
- On Heroic, periodically casts Divine Protection on an enemy, effectively making them immune to damage.
- At 30% health, gains Avenging Wrath, increasing damage done.
Mythic Differences
- Periodically casts Prayer for the Fallen.
- Interrupt Angelic Renewal being cast by all Anointed Disciples, dead or alive.
- Avoid the Divine Malletss emanating from all Darkforged Crusaders, dead or alive.
Healing Notes
Quick Notes, All Difficulties
The notes below mostly pertain to progression difficulty, meaning if you out-gear the difficulty you're on or use extra healers they may not apply.
- Use Major Cooldowns on
- Use Minor Cooldowns on
- Retribution Wave
- as-needed during Divine Mallets
- Pre-heal Before (mainly for heal over time classes)
- Potion of Replenishment use
- Before Seal of Reckoning ends, when Divine Mallets isn't active
- Other things to watch for
- Tanks will be taking significant damage through out the fight due to the various buff mechanics.
Debuffs to Track
Major
- Sacred Blade causes tanks to need increasing healing over time.
- Wave of Light can be Purged from enemies to prevent the healing effect.
DBM Settings
Below are the DBM settings I'll be using for Champion of the Light. You can set them up however you'd like, but these ones should work well as a starting point. Some settings may be Mythic only.
Healer DBM Settings for Champion of the Light in Battle of Dazar'alor
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