The MOTHERLODE, Healer Guide
Updated 4 years, 2 months ago for patch 8.3 by Preston. View the change log.
This page covers healer-focused strategies for The MOTHERLODE dungeon. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.
This guide has been updated and maintained based on my own experiences as well as Dungeon Journal information. I'll continue to update it as-needed.
Bosses
Below are guides for the bosses in The MOTHERLODE, including their abilities, healer notes, and addon settings.
Coin-Operated Crowd Pummeler
- Be positioned so Static Pulse doesn't knock you into other mechanics or enemies.
- Footbomb Launcher shoots out several Azerite Footbombs.
- After 15-seconds, these trigger Timed Detonation, dealing moderate damage to all players and increasing damage taken by 50%.
- This can be avoided by kicking the Azerite Footbombs into the Coin-Operated Crowd Pummeler, this triggers Blazing Azerite and increases its damage taken by 50%.
- After 15-seconds, these trigger Timed Detonation, dealing moderate damage to all players and increasing damage taken by 50%.
- Don't stand in front of the boss when it turns to cast Shocking Claw.
- On Heroic, spectators will Throw Coins into the arena.
- The boss should be pulled away from the coins before Coin Magnet is cast.
- Each coin grants the Coin-Operated Crowd Pummeler a stack of Pay to Win.
- The boss should be pulled away from the coins before Coin Magnet is cast.
Healing Notes
- Use Cooldowns on Timed Detonation if any bombs weren't kicked into the boss.
Debuffs to Track
- There are no particular debuffs to track.
Addons
Azerokk
- The fights starts with four Earthragers active, with more periodically joining the fight throughout.
- These fixate on random players with Raging Gaze.
- Each melee attack applies a stack of Jagged Cut.
- These should be killed as quickly as possible.
- Fracking Totems near the path to the boss along with other crowd control spells can be used to make killing the initial four Earthragers easier.
- Periodically removes crowd control from an Earthrager with Azerite Infusion.
- Stay 20-yards away from Earthragers when Resonate Pulse is used to avoid Resonant Quake.
- On Heroic, don't stand in front of the boss to avoid Tectonic Smash.
Healing Notes
- Watch for players affected by Jagged Cut.
Debuffs to Track
- Minor: Jagged Cut
Addons
Rixxa Fluxflame
- Targets random players with Searing Reagent.
- Dispel Chemical Burn (magic) applied to random players.
- Avoid the Azerite Catalyst patches.
- Use Propellant Blast to clear Azerite Catalyst from the platform, but avoid being pushed into the oil.
- On Heroic, avoid the Azerite Catalyst line created by Gushing Catalyst.
Healing Notes
- Use Cooldowns on Propellant Blast if too many players are caught in it.
Debuffs to Track
- Minor: Chemical Burn (dispel, magic)
Addons
Mogul Razdunk
This is a two-stage fight, during which players will fight against Razdunk inside his flying machine.
Stage One - big guns
Stage one begins at the start of the fight and ends when Razdunk reaches 50% health. This stage begins again once stage two is completed and ends when Razdunk is killed.
- The tank will be dealing with Alpha Cannon.
- Avoid being in front of Razdunk as he slowly spins during Gatling Gun.
- When targeted by Homing Missile, run away from the group to prevent the missile detonation from hitting other players.
- On Heroic, two B.O.O.M.B.A. units spawn at the start of the fight.
- These randomly move to different locations on the edge of the room.
- Periodically fire Micro Missiles across the entire length of the room in front of where they are.
- Try to position yourself so you're in a section of the room where neither of the B.O.O.M.B.A. are facing.
Stage Two - drill!
Stage two begins when Razdunk reaches 50% health and ends when all three stacks of Configuration: Drill are removed, as explained below.
- At the beginning of this stage, avoid the impact locations of Big Red Rocket.
- When targeted by Drill Smash, stand near a Big Red Rocket so Razdunk hits it, this removes a stack of Configuration: Drill.
- During this stage, two Venture Co. Skyscorchers will spawn.
- The tank will be dealing with Buster Shot.
- Azerite Heartseeker targets a random player, dealing moderate damage and reducing healing on the first player it hits.
- Avoid the impact location of Concussion Charge.
- Uses Jump Jet to move around randomly.
Healing Notes
- Use Cooldowns on Gatling Gun or Micro Missiles if players are going to be caught in the effects.
- Watch for players affected by
- Azerite Heartseeker, as they'll be receiving reduced healing.
- Homing Missile, as they'll need additional healing over time.
Debuffs to Track
- Major: Azerite Heartseeker
- Minor: Homing Missile
Addons
Trash Mobs
Below are notes for the trash mobs in The MOTHERLODE. The MOTHERLODE has a relatively linear layout. The trash below is ordered as if you're completing the bosses in the order they're listed above. Some spells don't exist in the database and will be added as soon as they're available.
Entrance thru Coin-Operated Crowd Pummeler
- Mech Jockey
- Prevent these from reaching nearby Mechanized Peacekeepers and using Activate Mech.
- Refreshment Vendor
- Interrupt Iced Spritzer before the channel finishes to prevent Brain Freeze.
- Dispel Brain Freeze (magic) if the interrupt doesn't happen in time.
- Interrupt Kaja'Cola Refresher to prevent the healing.
- Interrupt Iced Spritzer before the channel finishes to prevent Brain Freeze.
- Addled Thug
- Interrupt or dispel Inhale Vapors (enrage).
- Mechanized Peacekeeper
- Energy Shield blocks all damage coming from the front of the Peacekeeper.
- Hired Assassin
- Interrupt Toxic Blade to prevent stacks of Widowmaker Poison being applied to players hit by their attacks.
- Dispel Widowmaker Poison (poison).
- Interrupt Toxic Blade to prevent stacks of Widowmaker Poison being applied to players hit by their attacks.
Coin-Operated Crowd Pummeler thru Azerokk
- Venture Co. Earthshaper
- Interrupt or dispel Earth Shield (purge) to prevent the healing.
- Interrupt Rock Lance to prevent the extra damage over time.
- Wanton Sapper
- Avoid the bombs these drop.
- Azerite Extractor
- Don't be in front of these to avoid Power Through.
- Stonefury
- Interrupt Furious Quake or move out of the area.
- Interrupt or dispel Tectonic Barrier (purge) to prevent the absorb effect.
- Taskmaster Askari
- Nearby enemies take less damage while Cover is active.
Azerokk thru Rixxa Fluxflame
- Venture Co. Alchemist
- Applies Caustic Compound to the tank.
- Interrupt Transmute: Enemy to Goo or dispel the resulting polymorph effect (magic).
- Feckless Assistant
- Avoid the Blowtorch cone.
- Interrupt Transfiguration Serum to prevent the full heal and transformation into a Grotesque Experiment.
- Grotesque Experiment
- Dispel Festering Bite (disease).
- Grotesque Experiment
- Venture Co. Mastermind
- Deals moderate damage to the tank with Energy Lash.
- Stun to interrupt Azerite Injection (dispel, purge) to prevent the heal and damage increase.
- Avoid the Leech Globule.
- Weapons Tester
- Don't stand in front of these to avoid the silence from Echo Blade and the knockback from [Force Cannon].
Rixxa Fluxflame thru Mogul Razdunk
- Expert Technician
- Interrupt Overcharge (dispel, purge) to prevent the buff.
- Stun these to interrupt Repair to prevent the healing.
- Venture Co. War Machine
- Spawns Crawler Mines
- Run away when fixated by Seek and Destroy.
- Players hit are affected by Mine Blast.
- Run away when fixated by Seek and Destroy.
- Spawns Crawler Mines
- Ordinance Specialist
- Interrupt Artillery Barrage or move out of the impact location.
- Venture Co. Skyscorcher
- Stay at least 4-yards away from other players to avoid extra damage from Concussion Charge.
- Azerite Heartseeker targets a random player, dealing moderate damage and reducing healing on the first player it hits.
Trash Debuffs to Track
- Major: Brain Freeze (dispel, magic), Transmute: Enemy to Goo (dispel, magic), Azerite Heartseeker, Echo Blade (dispel, magic)
- Minor: Iced Spritzer, Widowmaker Poison (dispel, poison), Rock Lance, Energy Lash, Festering Bite (dispel, disease), Mine Blast, Artillery Barrage
- Enrages to Dispel: Inhale Vapors
- Buffs to Purge: Azerite Injection, Earth Shield, Overcharge, Tectonic Barrier
Trash Addons
Mythic+ Notes
In this section you'll find notes about certain interactions bosses and trash mobs have with the Mythic+ difficulty increase or certain affixes that make them more troublesome than normal.
Trash Mobs
- Rowdy Reveler
- These are a neutral/lesser enemy throughout the dungeon that trigger Bursting when killed.
- Mechanized Peacekeeper, Venture Co. Mastermind, and Venture Co. War Machine
- These are difficult to move out of Sanguine and should probably be killed first in any group they appear in.
Videos
Mythic 10, 1 Upgrade Clear, Restoration Druid PoV
Below is a video of me clearing The MOTHERLODE on Mythic 10 difficulty in time for a 1 upgrade.
Mythic 0 Clear, Restoration Druid PoV
Below is a video of me clearing The MOTHERLODE on Mythic difficulty.
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