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Wailing Caverns, Pet Battle Dungeon Guide

Patch 7.2.5 Updated
June 13, 2017

This page covers strategies and information for the Wailing Caverns Pet Battle Dungeon.  The quest to get to the dungeon starts with the A Call from the Caverns quest given by Serr'ah (H) or Lio the Lioness (A) inside the Magical Menagerie in Dalaran. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.

Pets Needed

Below are all of the pets I used, as well as notes about what abilities are most important in case you have similar pets available. When completing the challenge version of the dungeon, you won't be allowed to heal or revive pets, so having additional backups besides when I have listed can be a nice safety net.

Aquatic

Just about any aquatic pet with Surge and a strong healing ability will work here. However, I had the most luck with the below pet because it also has a damage reduction buff.

Beast

Any beasts with damage buff abilities like Black Claw or Exposed Wounds and swarm abilities that provide a damage buff like Hunting Party should work here. You should also have two beasts with high health to use as filler on the last boss, although I never had to use the two filler pets in combat so it's not too important what they are.

For last boss filler I used: Smolderweb Hatchling, Argi - these can be anything you want if you have a Magical Crawdad or similar pet, as explained in the strategy for the Final Stage.

Flying

Most of these flying pets are used as filler to clean up misc pets after boss fights. You can really substitute them for any pets with swarm type abilities that provide a damage buff, such as Falcosaur Swarm!, Swarm, Flock, Stampede, or Murder.

Magic

Any magic pets with magic abilities should work, these are mostly used to clean up misc pets early in the dungeon and misc pets that accompany bosses.

Mechanical

Any mechanical pet with mechanical abilities should work here, however, the Iron Starlette is very powerful for its intended fights, so I recommend getting at least one if you can. I tried both a high health (H/H) and a high attack (P/P) Iron Starlette, and only the high attack version worked for the strategy. It's possible a balanced (B/*) version will work as well, but maximum attack power is the best.

Undead

Any undead pet with the Haunt and Curse of Doom should work here.


Stage 1 - Deviate Dangers

Enemy Pets

During this stage, you'll fight against three groups of three battle pets made up of some combination of the following.

Name and Info Abilities
Deviate Smallclaw
Beast
Primal Cry
Exposed Wounds
Infected Claw
Deviate Flapper
Flying
Flyby
Wild Winds
Slicing Wind
Deviate Chomper
Aquatic
Blood in the Water
Toxic Skin
Chomp

Team and Strategy

To counter these three battles, I recommend using a Magic, Flying, and Mechanical pet. I used the following pets and abilities.

Name and Info Abilities
Disgusting Oozeling
Magic
Ooze Touch
Corrosion
Expunge
Direbeak Hatchling
Flying
Savage Talon
Ironskin
Warning Squawk
Darkmoon Tonk
Mechanical
Missile
Shock and Awe
Ion Cannon

You should switch your starting pet to counter whatever enemy pet you'll be clicking on to start the fight, but besides that these fights don't really require any special ability combinations or strategies and should play out like normal wild pet battles. It's possible to get unlucky and face three of the same enemy pet during these fights. If this happens, make sure you leave your Darkmoon Tonk alive with a decent amount of health, it's the only pet you'll be using later.


Stage 2 - Son of Skum

Enemy Pets

During this stage you'll be fighting against a single Boss pet accompanied by two random pets from Stage 1.

Name and Info Abilities
Son of Skum
Beast
Boss
Thunder Clap
Stoneskin
Feral Strike

Team and Strategy

For this boss, you'll need a pet with Haunt and Curse of Doom, another with abilities like Exposed Wounds and Hunting Party, and finally a filler pet to finish off the the two additional enemy pets.

Name and Info Abilities
Unborn Val'kyr
Undead
Shadow Slash
Curse of Doom
Haunt
Zandalari Footslasher
Beast
Hunting Party
Primal Cry
Exposed Wounds
Darkmoon Tonk
Mechanical

Missile
Shock and Awe
Ion Cannon

I had an easy time defeating the boss with the following ability order:

  1. Curse of Doom
  2. Haunt
  3. Switch to Zandalari Footslasher
  4. Exposed Wounds
  5. Hunting Party
  6. If the boss is still alive, finish things off with Primal Cry or bring out your Darkmoon Tonk.
  7. Ideally, your Darkmoon Tonk will be enough to finish off the two random enemy pets. Your Unborn Val'kyr can take a hit or two and still be effective later, but make sure it doesn't die.

Stage 3 - Legacy of Fangs

Enemy Pets

During this stage, you'll be fighting against three Elite serpent pets accompanied by two random pets from Stage 1.

Name and Info Abilities
Phyxia
Beast
Elite
Burrow
Squeeze
Vicious Fang
Dreadcoil
Beast
Elite
Hiss
Squeeze
Bite
Vilefang
Beast
Elite
Poison Fang
Puncture Wound
Vicious Fang

Team and Strategy

For these three Elites and their companion pets, I highly recommend an Iron Starlette. You'll be able to one-shot the serpents with its ability combo. To clean up the other pets, I used a Magic pet and another Mechanical pet to serve as a backup in case my Iron Starlette died early. Having a second Iron Starlette is a great insurance policy, but I didn't need a second one personally.

Name and Info Abilities
Iron Starlette
Mechanical
Wind-Up
Toxic Smoke
Supercharge
Enchanted Lantern
Magic
Beam
Flash
Light
Darkmoon Zeppelin
Mechanical

Missile
Bombing Run

Start each of the three fights with your Iron Starlette and use the following abilities to kill the serpent:

  1. Wind-Up
  2. Supercharge
  3. Wind-Up

Note: On the second serpent, you want your Iron Starlette to die before switching to another pet to trigger the Mechanical passive effect. That way when the fight ends the health it gains gives it more overall health than if you switched early.

With the Elite dead, switch to either other pet depending on the enemy pet's family, the fights should play out like normal wild pet battles. Use Enchanted Lantern against Beast types, or the Darkmoon Zeppelin against Flying and Aquatic types. Don't use your Iron Starlette for anything besides the serpents, you want it to retain as much health as possible.


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Stage 4 - Call of the Serpent

Enemy Pets

During this stage, you'll be fighting against a single Boss pet, accompanied by two random pets from Stage 1.

Name and Info Abilities

Hiss
Beast
Boss

Squeeze
Hiss
Vicious Fang

Team and Strategy

This strategy uses an identical setup to Son of Skum. You'll need a pet with Haunt and Curse of Doom
, another with abilities like Exposed Wounds and Hunting Party, and finally a filler pet to finish off the random enemy pets.

I re-used my Unborn Val'kyr from previous fights, but used new pets in the other two slots.

Name and Info Abilities
Unborn Val'kyr
Undead
Shadow Slash
Curse of Doom
Haunt
Zandalari Anklerender
Beast
Hunting Party
Leap
Black Claw
Lofty Libram
Magic

Arcane Blast
Amplify Magic
Curse of Doom

As with Son of Skum, the following ability order is very effective for defeating the boss:

  1. Curse of Doom
  2. Haunt
  3. Switch to Zandalari Anklerender
  4. Black Claw
  5. Hunting Party
  6. If the boss is still alive, finish things off with Leap or switch to your Lofty Libram and use Arcane Blast until the boss is dead.
  7. Use your Lofty Libram to finish off the two random enemy pets with Amplify Magic and Arcane Blast.

Stage 5 - Ectoplasmic Growth

Enemy Pets

During this stage, you'll be fighting against two Elite oozes accompanied by pets from Stage 1. 

Name and Info Abilities

Growing Ectoplasm
Magic
Elite

Evolution
Slime
Ooze Touch

Team and Strategy

I ended up using two separate teams with as many pets with Hunting Party type abilities as I could get.

Team 1
Name and Info Abilities
Zandalari Kneebiter
Beast
Hunting Party
Black Claw
Bloodfang
Bloodgazer Hatchling
Flying
Savage Talon
Falcosaur Swarm!
Warning Squawk
Snowfeather Hatchling
Flying

Savage Talon
Crouch
Warning Squawk

These fights don't have any particularly tight ability requirements, you just want to maximize damage on the Growing Ectoplasm. These pets are only used for this fight, so don't worry about any of them dying.

  1. Start with Zandalari Kneebiter
  2. Black Claw
  3. Hunting Party (if you're lucky, fit in a Bloodfang after)
  4. Bring out Bloodgazer Hatchling
  5. Warning Squawk and Savage Talon, repeating as necessary
  6. If needed, bring out Snowfeather Hatchling
  7. Start with Crouch if the enemy pet still has a lot of health left
  8. Follow with Warning Squawk and Savage Talon as before
Team 2
Name and Info Abilities
Zandalari Toenibbler
Beast
Bite
Leap
Black Claw
Sharptalon Hatchling
Flying
Falcosaur Swarm!
Wild Winds
Warning Squawk
Darkmoon Zeppelin
Mechanical

Missile
Bombing Run

Again, these fights don't have any tight ability requirements, just maximize your damage on the Growing Ectoplasm. These pets are only used for this one fight, so don't worry about any of them dying.

  1. Start with Zandalari Toenibbler
  2. Black Claw
  3. Switch to Sharptalon Hatchling
  4. Falcosaur Swarm!
  5. Switch back to Zandalari Toenibbler
  6. Use Bite and/or Leap as necessary to finish the ooze
  7. When a new enemy pet comes out, use Black Claw
  8. Use Bite and/or Leap again as necessary
  9. If needed, bring out Darkmoon Zeppelin
  10. Use Decoy if the enemy pet still has a lot of health, and Bombing Run if you still have two enemy pets left
  11. Missile as necessary

Final Stage - Everliving

Enemy Pets

During this stage you'll be fighting a single Boss elemental accompanied by random pets from Stage 1.

Name and Info Abilities

Budding Everliving Spore
Elemental
Boss

Spore Shrooms
Acid Rain
Dreadful Breath

Team and Strategy

Defeating this boss hinges pretty heavily on having a high-health Aquatic pet with a strong aquatic damage dealing ability, a heal, and a damage reduction buff for itself. If you can meet those criteria, the other two pets you bring along won't even be necessary.

Name and Info Abilities
Magical Crawdad
Aquatic
Surge
Shell Shield
Wish
Smolderweb Hatchling
Beast
Strike
Brittle Webbing
Leech Life
Argi
Beast

Horn Gore
Gift of the Naaru
Stampede

You should be able to defeat the boss and the other two pets with only your Magical Crawdad.

  1. Keep Shell Shield active (I refreshed it with 1 Round remaining)
  2. Use Wish when you first reach about 60% health, then on cooldown after that
  3. Keep using Surge

It's not the fastest fight in the world, but you should win without issue, even if you have to face Flying pets after the boss.


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Changelog

June 13, 2017 - Reviewed for patch 7.2.5, no changes needed.

May, 2, 2017 - Did a full review and update of the Wailing Caverns guide.

April 25, 2017 - Wailing Caverns guide added.




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