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Restoration Druid Stat Weights and Gearing

Patch 7.2.5 Updated
July 8, 2017

This page covers the stats that are relevant for a Restoration Druid and what kind of things you should look for when gearing up. As a general rule, it’s almost always better to go with the higher item level piece of gear. Resto Druids make pretty good use of all stats, but some are still better than others. Feedback is always welcome. You can leave a comment at the bottom of the page, or tweet @PrestonDvorak.

Stat Priority and Normalized Weights

This is a quick glance at the stats you want. You'll find normalized stat weights in parenthesis next to each stat. You can use these weights with AskMrRobot and Pawn with decent results. Note: the weights don't always work well with trinkets, so default to your best judgement using the information in the "Picking Trinkets" section below the Best in Slot lists. Restoration Druid stat weights also have a tendency to change based on how much of each stat you have. To get more personalized stat weights, consider using the tools in the "Additional Resources" section below the weight lists.

Large-group Healing

Consider these stat priorities and weights for healing 10-player or larger groups and raids. Large-group scenarios favor haste and crit because you're less likely to have multiple healing over time effects on one target to take advantage of our mastery.

  1. Intellect (1)
  2. Haste (0.8)
  3. Critical Strike (0.75)
  4. Mastery (0.7)
  5. Versatility (0.6)

Pawn Import: ( Pawn: v1: "Large-group Healing (Haste/Crit)": CritRating=0.75, HasteRating=0.8, MasteryRating=0.7, Versatility=0.6, Intellect=1 )

Small-group Healing

Consider these stat priorities and weights for healing 9-player or smaller groups, particularly Mythic+ dungeons. Small-group scenarios favor mastery and crit because you're more likely to have multiple healing over time effects on one target and are also more directly involved in tank healing. This allows us to take better advantage of our mastery.

  1. Intellect (1)
  2. Mastery (0.9)
  3. Critical Strike (0.8)
  4. Haste (0.7)
  5. Versatility (0.7)

Pawn Import: ( Pawn: v1: "Small-group Healing (Mastery/Crit)": Intellect=1, CritRating=0.8, HasteRating=0.7, MasteryRating=0.9, Versatility=0.7 )

Additional Resources

It can become increasingly complicated to calculate and impossible to provide one-size-fits-all stat weights because Restoration Druid stat weights change as you gain or lose points in each stat, and can even change between encounters if you want to be really technical. While the weights above will get you by in general, if you really want to get the most out of your gear I recommend using one or all of the tools below to get weights that are customized to your current gear situation or the encounter you're facing.

Simple Raid Stat Weights - A spreadsheet that allows you to get quick, simple stat weights based on your current stats.

Leaf's Resto Druid Stat Weights - This is for the WeakAuras addon and calculates your stat weights in real time based on combat data and the healing you're doing.

Twig It by Torty - A much more robust spreadsheet that allows you to get stat weights based on your current stats and healing breakdown for different fights based on damage meter or log data.

Stat Explanations

Intellect increases the power of all your spells. This includes how much healing your spells heal for and how much damage your damaging spells do.

Haste decreases the cast time of your spells and decreases your global cooldown. Your global cooldown affects how quickly you can cast spells that have no cast time, such as Rejuvenation. Getting a low global cooldown is essential as a druid because most of our main healing spells do not have cast times.

Critical Strike increases the chance of both your healing and damage spells being critical strikes. A critical heal will heal for twice as much as a non-critical heal. This more or less equates to free healing, which means you will spend less mana healing players overtime the more critical strike you have.

Mastery increases the healing your heal over time effects heal for based on the total heal over time effects you have on the target. For example, if your mastery is 10% and you have one heal over time on a player, that heal over time effect will be healing for 10% more. If you have two heal over time effects on a player they will both be healing for 20% more. As of patch 7.1, there is no longer a cap on the number of heal over time effects that can contribute to this bonus. So, using our example, if you have five heal over time effects on a player, they will all be healing for 50% more.

Versatility increases all healing and damage you do by a flat percentage. It also decreases all damage you take. The main reason this isn’t better than Mastery is because our Mastery has the potential to gain three times the effect with multiple heal over time spells.


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Best in Slot Gear

With the expansion of the warforged/titanforged system and the removal of primary stats from necks and rings, definitive Best in Slot lists are harder to create. Despite where an item may appear on the list, you should almost always use the the piece with the higher item level. The exception to this is rings, necks, tier sets, and trinkets, where using a lower item level piece with better stats or effects is sometimes better. The lists below assume all items are at their base item level unelss otherwise noted.

For the sake of keeping the lists organized, it is assumed the raid gear being obtained is of Mythic-quality. At Heroic-quality and lower, there is much more overlap in items and the lists become almost impossible to rank.

Large-group Healing

This list of gear was built with the Large-group Healing stats above and is best suited for healing groups of 10-players or more.
7.2.5 Notes: The focus of this gear is to maintain ~20% haste and crit, and ~10-15% mastery and versatility. Haste and crit are the focus because it's important to be able to get heal over time effects out quickly, and crit will make them heal for more even if you only have one on each player. However, while simulating gear, I found that the sweet spot for haste was about 20%, at which point crit, and to a lesser extend mastery and vers, become better. Maintaining the Tomb of Sargeras 4-set will be important because the bonuses synergize well together and give us powerful effects for both single-target and group-healing.

Breakdown by Boss

The goal of this section is to make it easier to decide which bosses to use Bonus Roll Tokens on and which Mythic instances you should run. The numbers include all gear drops from the Best in Slot list as well as the top two trinkets from the Picking Trinkets section below.

Tomb of Sargeras (17)
Demonic Inquisition (4), Kil'jaeden (3), Mistress Sassz'ine (3), Fallen Avatar (2), Harjatan (2), Sisters of the Moon (1), Maiden of Vigilance (1), The Desolate Host (1)
Nighthold 
(17)
Etraeus (3), Tichondrius (3), Trilliax (2), Gul'dan (2), Elisande (2), Skorpyron (1), Krosus (1), Chronomatic Anomaly (1),  Aluriel (1), Tel'arn (1)
Trial of Valor (6)
Odyn (3), Guarm (2), Helya (1)
Emerald Nightmare
(13)
Cenarius (3), Xavius (3), Dragons of Nightmare (2), Il'gynoth (2), Elerethe Renferal (2), Ursoc (1)
World Bosses (6)
Calamir (2), Reaver Jdorn (1), Nithogg (1), Ana-mouz (1), Flotsam (1),
Mythic Instances (18)
Return to Karazhan (6), The Arcway (2), Vault of the Wardens (2), Court of Stars (2), Black Rook Hold (2), Assault on Violet Hold (2), Darkheart Thicket (1), Halls of Valor (1)

Head

Stormheart Headdress - Tomb of Sargeras, Demonic Inquisition
Hood of the Astral Warden - Nighthold, Elisande
Mask of Multitudinous Eyes - Emerald Nightmare, Elerethe Renferal
Unbound Reality Mask - Return to Karazhan, Viz'aduum
Soulstarve Hood - Black Rook Hold, Illysanna Ravencrest

Neck

String of Extracted Incisors - Tomb of Sargeras, Demonic Inquisition
Radiant String of Scorpid Eyes - Nighthold, Skorpyron
Blackened Portalstone Necklace - Emerald Nightmare, Xavius
Pendant of Cold Flame - World Boss, Calamir
Pendant of the Watchful Eye - Vault of the Wardens, Glazer

Shoulder

Aman’Thul’s Wisdom - Legendary, World Drop
Dripping Arcfin Shoulderpads - Tomb of Sargeras, Harjatan
Mantle of the Astral Warden - Nighthold, Tichondrius
Otherworldy Leather Mantle - Emerald Nightmare, Il'gynoth
Mantle of the Aspiring Spellgiant - World Boss, Humongris
Epaulets of Dessicated Foliage - Darkheart Thicket, Oakheart

Back

Shroud of the Drowned Adherent - Tomb of Sargeras, Mistress Sassz'ine
Drape of Shame* - Return to Karazhan, Maiden of Virtue
Dreadlord's Tattered Wingcover - Nighthold, Tichondrius
Mantle of the Victorious Dead - Trial of Valor, Odyn
Evergreen Vinewrap Drape - Emerald Nightmare, Cenarius
Windwhipped Greatcloak - World Boss, Nithogg
Goldscar Pelt - Halls of Valor, Fenryr

*Use this macro to see what item level cloak you need for it to be better than your Drape of Shame.

/script local x,a,b,c,d,l,i;x=GetInventoryItemLink("player",15);a,b,c,d=GetItemInfo(x);l=0;x=GetCritChance()/100;i=GetSpellBonusDamage(4)*0.05*x/(x+1);while true do i=i-9.44-l*0.474;if i>0 then l=l+1;else print("iLevel to be better:",l+d);break;end end

Original credit to the Druid Discord.

Chest

Stormheart Tunic - Tomb of Sargeras, Kil'jaeden
Tunic of Unwavering Devotion - Nighthold, Trilliax
Tunic of the Grove Keeper - Emerald Nightmare, Cenarius
Skimpy Demonleather Tunic - World Boss, Ana-mouz
Wicked Broodmother's Chestguard - Assault on Violet Hold, Sael'orn

Wrist

Bracers of Rippling Darkness - Tomb of Sargeras, Fallen Avatar
Well-Flattened Wristguards - Nighthold, Krosus
Sky-Valiant's Wristguards - Trial of Valor, Odyn
Dragonspur Wristguards - Emerald Nightmare, Dragons of Nightmare
Blackfin Wristband - Return to Karazhan, Opera: Westfall Story
Flame Juggler's Armbands - Vault of the Wardens, Ash'golm

Hands

Stormheart Gloves - Tomb of Sargeras, Harjatan
Gloves of the Astral Warden - Nighthold, Etraeus
Dreamsculptor's Gloves - Emerald Nightmare, Il'gynoth
Salt-Stained Tuskarr Gloves - World Boss, Flotsam
Guileful Intruder Handguards - Court of Stars, Patrol Captain Gerdo

Waist

Waistguard of Profane Duplicity - Tomb of Sargeras, Kil'jaeden
High Shadow Councilor's Wrap - Nighthold, Gul'dan
Strand of Whelk Shells - Trial of Valor, Helya
Forest-Lord's Waistwrap - Emerald Nightmare, Cenarius
Hel-Cursed Belt - World Boss, Reaver Jdorn
Blightbile Waistband - Assault on Violet Hold, Festerface

Legs

Stormheart Legguards - Tomb of Sargeras, Mistress Sassz'ine
Leggings of the Astral Warden - Nighthold, Gul'dan
Splotched Bloodfur Leggings - Emerald Nightmare, Ursoc
Willbreaker Legguards - Return to Karazhan, Moroes
Fevermelt Legguards - Court of Stars, Talixae Flamewreath

Feet

Felscape Pathfinders - Tomb of Sargeras, Fallen Avatar
Stutterstep Treads - Nighthold, Chronomatic Anomaly
Moccasins of Silent Passage - Trial of Valor, Guarm
Boots of Endless Betrayal - Emerald Nightmare, Xavius
Tunnel Trudger Footguards - The Arcway, Ivanyr

Finger

Yathae's Thumb Ring - Tomb of Sargeras, Sisters of the Moon
Seal of the Second Duumvirate - Tomb of Sargeras, Kil'jaeden
Tearstone of Elune - Legendary, World Drop
Ring of Exclusive Servitude - Nighthold, Tichondrius
Ring of Braided Stems - Nighthold, Tel'arn
Ring of Ascended Glory - Trial of Valor, Odyn
Twice-Warped Azsharan Signet - Emerald Nightmare, Xavius
Ring of Frozen Magic - World Boss, Calamir
Terestian's Signet Ring - Return to Karazhan, The Curator
Gnawed Thumb Ring - The Arcway, Ivanyr

Life Relic

Glowing Prayer Candle - Tomb of Sargeras, The Desolate Host
Construct Personality Sphere - Nighthold, Trilliax
Bioluminescent Mushroom - Emerald Nightmare, Dragons of Nightmare

Frost Relic

Globe of Frothing Eddies - Tomb of Sargeras, Mistress Sassz'ine
Sundered Comet - Nighthold, Etraeus
Chilled Incisor - Trial of Valor, Guarm

Small-group Healing

This list of gear was built with the Small-group Healing stats above and is best suited for healing groups of 9-players or less, particularly Mythic+'s.
7.2.5 Notes: The focus of this gear is to maximize mastery and crit while maintaining the Tomb of Sargeras set bonuses, which synergize well together and fit the healing style of Mythic+'s in general. Mastery and crit are the focus because they're "win more" stats together. Having 3+ heal over time effects on all players is common, which buffs them through our mastery and causes them to crit for even more.

Breakdown by Boss

The goal of this section is to make it easier to decide which bosses to use Bonus Roll Tokens on and which Mythic instances you should run. The numbers include all gear drops from the Best in Slot list as well as the top two trinkets from the Picking Trinkets section below.

Tomb of Sargeras (15)
Kil'jaeden (4), Harjatan (3), Fallen Avatar (2), Sisters of the Moon (2), Mistress Sassz'ine (2), The Desolate Host (2)
Nighthold
(14)
Elisande (4), Aluriel (2), Etraeus (2), Krosus (2), Tel'arn (2), Trilliax (1), Gul'dan (1)
Trial of Valor (1)
Guarm (1)
Emerald Nightmare
(13)
Elerethe Renferal (3), Il'gynoth (3), Ursoc (2), Dragons of Nightmare (2), Cenarius (1), Xavius (1), Nythendra (1)
World Bosses (8)
Flotsam (2), Shar'thos (2), Reaver Jdorn (1), Calamir (1), Ana-mouz (1), Withered J'im (1)
Mythic Instances (17)
Return to Karazhan (4), Assault on Violet Hold (4), Court of Stars (3), The Arcway (1), Black Rook Hold (1), Halls of Valor (1), Maw of Souls (1), Eye of Azshara (1), Neltharion's Lair (1)

Head

Lunar-Wrath Headgear - Tomb of Sargeras, Sisters of the Moon
Hood of the Astral Warden - Nighthold, Elisande
Cowl of Fright - Emerald Nightmare, Dragons of Nightmare
Unbound Reality Mask - Return to Karazhan, Viz'aduum
Corpse Feast Headwrap - Anub'esset,  Assault on Violet Hold

Neck

Locket of Splintered Souls - Tomb of Sargeras, The Desolate Host
Beleron's Choker of Misery - Nighthold, Krosus
Cursed Beartooth Necklace - Emerald Nightmare, Ursoc
Choker of Dreamthorns - World Boss, Shar'thos
Chain of a Hundred Maws - Assault on Violet Hold, Mindflayer Kaahrj 

Shoulder

Aman’Thul’s Wisdom - Legendary, World Drop
Dripping Arcfin Shoulderpads - Tomb of Sargeras, Harjatan
Mantle of the Torn Sky - Nighthold, Etraeus
Otherworldy Leather Mantle - Emerald Nightmare, Il'gynoth
Mantle of the Aspiring Spellgiant - World Boss, Humongris
Spaulders of Tense Sinew - Assault on Violet Hold, Fel Lord Betrug

Back

Stormheart Drape - Tomb of Sargeras, The Desolate Host
Shroud of the Drowned Adherent - Tomb of Sargeras, Mistress Sassz'ine
Drape of Shame* - Return to Karazhan, Maiden of Virtue
Cloak of Temporal Recalibration - Nighthold, Elisande
Gossamer-spun Greatcloak - Emerald Nightmare, Elerethe Renferal
Imp Mother's Loincloth - World Boss, Ana-mouz
Seacursed Wrap - Maw of Souls, Harbaron

*Use this macro to see what item level cloak you need for it to be better than your Drape of Shame.

/script local x,a,b,c,d,l,i;x=GetInventoryItemLink("player",15);a,b,c,d=GetItemInfo(x);l=0;x=GetCritChance()/100;i=GetSpellBonusDamage(4)*0.05*x/(x+1);while true do i=i-9.44-l*0.474;if i>0 then l=l+1;else print("iLevel to be better:",l+d);break;end end

Original credit to the Druid Discord.

Chest

Stormheart Tunic - Tomb of Sargeras, Kil'jaeden
Robe of the Astral Warden - Nighthold, Krasus
Scarred Ragefang Chestpiece - Emerald Nightmare, Ursoc
Raiments of Waking Nightmares - World Boss, Shar'thos
Hide of Fenryr - Halls of Valor, Fenryr

Wrist

Edraith, Bonds of Aglaya - Legendary, World Drop
Bracers of Rippling Darkness - Tomb of Sargeras, Fallen Avatar
Braces of Impossible Choices - Nighthold, Elisande
Wristwraps of Broken Trust - Emerald Nightmare, Elerethe Renferal
Blackfin Wristband - Return to Karazhan, Opera: Westfall Story
Cuffs of the Arcane Storm - Eye of Azshara, Wrath of Azshara

Hands

Stormheart Gloves - Tomb of Sargeras, Harjatan
Gloves of Synchronus Elements - Nighthold, Aluriel
Dreamsculptor's Gloves - Emerald Nightmare, Il'gynoth
Salt-Stained Tuskarr Gloves - World Boss, Flotsam
Guileful Intruder Handguards - Court of Stars, Patrol Captain Gerdo

Waist

Waistguard of Profane Duplicity - Tomb of Sargeras, Kil'jaeden
High Shadow Councilor's Wrap - Nighthold, Gul'dan
Forest-Lord's Waistwrap - Emerald Nightmare, Cenarius
Hel-Cursed Belt - World Boss, Reaver Jdorn
Sash of the Twilight Princes - Assault on Violet Hold, Thal'ena

Legs

Stormheart Gloves - Tomb of Sargeras, Mistress Sassz'ine
Trousers of Cultivation - Nighthold, Tel'arn
Repulsive Leathery Pants - Emerald Nightmare, Xavius
Mana-Tanned Sandals - Return to Karazhan, Moroes
Bloodclaw Leggings - The Arcway, General Xakal

Feet

Felscape Pathfinders - Tomb of Sargeras, Fallen Avatar
Grove-Tender's Moccasins - Nighthold, Tel'arn
Stained Maggot Squishers - World Boss, Calamir
Tunnel Trudger Footguards - The Arcway, Ivanyr

Finger

Tearstone of Elune - Legendary, World Drop
Scaled Bane of Servitude - Tomb of Sargeras, Harjatan
Seal of the Second Duumvirate - Tomb of Sargeras, Kil'jaeden
Spellblade's Gemmed Signet - Nighthold, Aluriel
Ring of the Scoured Clan - Nighthold, Tel'arn
Dreadful Cyclopean Signet - Emerald Nightmare, Il'gynoth
Marshstomper Oracle's Loop - World Boss, Flotsam
Loop of Vitriolic Intent - Neltharion's Lair, Ularogg Cragshaper
Gnawed Thumb Ring - The Arcway, Ivanyr

Life Relics

Moontalon's Feather - Tomb of Sargeras, Sisters of the Moon
Construct Personality Sphere - Nighthold, Trilliax
Bioluminescent Mushroom - Emerald Nightmare, Dragons of Nightmare

Frost Relics

Sphere of Entropy - Tomb of Sargeras, Kil'jaeden
Sundered Comet - Nighthold, Etraeus
Chilled Incisor - Trial of Valor, Guarm

Best in Slot Trinkets

Resotration Druids almost always favor trinkets with static intellect and stats over trinkets with proc or on-use effects. The exception to this is large item level differences, but even then many trinkets with static stats still appear very high on the list. To help make selecting trinkets easier, I've included warforged/titanforged versions of some powerful trinkets that only occur at lower base item levels. This also shows just how powerful static stats are for Restoration Druids. Trinket item levels are shown in parenthesis, and in their tooltips when available.

You can view the spreadsheet with all of my data for a more in-depth look at the trinkets, their numbers, and my manual adjustments (as well as data for previous patches). All simulations were conducted on AskMrRobot using my own healing rotation, the Raid Healing Krosus boss script, and Best in Slot gear from the lists above minus legendary items. Trinkets were equipped one at a time with no other trinket in the secondary slot and ranked on their HPS increase over using no trinkets.

The following trinkets aren't available in the simulator, but will be added to the list when available: Infernal Alchemist Stone
If you'd like to see other trinkets, or a bigger item level range for a trinket, let me know in a comment, an email, or on Twitter.

Large-group Healing

This trinket list was simulated and ranked using the Large-group Healing best in slot list above.
7.2.5 Notes: The top of the trinket list has been mixed up a little bit with Tomb of Sargeras trinkets, but for the most part it's still the standard Restoration Druid stance of static intellect and/or stats being most important. I personally feel static intellect will start to gain a slight edge as secondary stats become higher overall from other gear.

Throughput

Velen's Future Sight (970) - Legendary, World Drop
Barbaric Mindslaver (930) - Tomb of Sargeras, Demonic Inquisition
Unstable Arcanocrystal (920) - World Boss, Withered J'im
Chalice of Moonlight (935 Crit Proc) - Tomb of Sargeras, Sisters of the Moon
Unstable Arcanocrystal (890) - World Boss, Withered J'im
Chalice of Moonlight (935 Haste Proc) - Tomb of Sargeras, Sisters of the Moon
Sea Star of the Depthmother (935) - Tomb of Sargeras, Mistress Sassz'ine
Fluctuating Energy (925) - Return to Karazhan, Mana Devourer
Fluctuating Energy (895) - Return to Karazhan, Mana Devourer
The Deceiver's Grand Design (935) - Tomb of Sargeras, Kil'jaeden
Darkmoon Deck: Promises (900) - Crafted, Inscription
Fluctuating Energy (865) - Return to Karazhan, Mana Devourer
Padawsen's Unlucky Charm (920) - World Boss, Humongris
Flask of the Solemn Night (925) - Court of Stars, Gerdo
Chrono Shard (925) - The Arcway, Advisor Vandros
Charm of the Rising Tide (930) - Tomb of Sargeras, Harjatan
Thrumming Gossamer (925) - Assault on Violet Hold, Sael'orn
Amalgam's Seventh Spine (925) - Black Rook Hold, Amalgam of Souls
Etraeus Celestial Map (905) - Nighthold, Etraeus
Brinewater Slime in a Bottle (895) - Trial of Valor, Helya
Flask of the Solemn Night (895) - Court of Stars, Gerdo
Chrono Shard (895) - The Arcway, Advisor Vandros
Padawsen's Unlucky Charm (890) - World Boss, Humongris
Perfectly Preserved Cake (900) - Nighthold, Trilliax
Darkmoon Deck: Hellfire (900) - Crafted, Inscription
Unstable Arcanocrystal (860) - World Boss, Withered J'im
Thrumming Gossamer (895) - Assault on Violet Hold, Sael'orn
Ethereal Urn (875) - Return to Karazhan, Nightbane
Jewel of Insatiable Desire (865) - Assault on Violet Hold, Thal'ena
Aluriel's Mirror (905) - Nighthold, Aluriel
Amalgam's Seventh Spine (895) - Black Rook Hold, Amalgam of Souls
Padawsen's Unlucky Charm (860) - World Boss, Humongris
Flask of the Solemn Night (865) - Court of Stars, Gerdo
Chrono Shard (865) - The Arcway, Advisor Vandros
World Quest Trinket (855) - World Quests
Ephemeral Paradox (905) - Nighthold, Elisande
Heightened Senses (880) - Emerald Nightmare, Ursoc
Faith's Crucible (865) - Return to Karazhan - Maiden of Virtue
Thrumming Gossamer (865) - Assault on Violet Hold, Sael'orn
Amalgam's Seventh Spine (865) - Black Rook Hold, Amalgam of Souls
Horn of Valor (865) - Halls of Valor, Hymdall
Mote of Sanctification (865) - Halls of Valor, Hyrja
Concave Reflecting Lens (865) - Vault of the Wardens, Glazer
Nether Anti-toxin (865) - The Arcway, Nal'tira
Vial of Nightmare Fog (880) - Emerald Nightmare, Dragons of Nightmare
Naglfar Fare (865) - Maw of Souls, Harbaron
Bottled Hurricane (865) - Eye of Azshara, Wrath of Azshara
Horn of Cenarius (880) - Emerald Nightmare, Cenarius
Obelisk of the Void (865) - Assault on Violet Hold, Kaahrj
Archive of Faith (935) - Tomb of Sargeras, Fallen Avatar
Cocoon of Enforced Solitude (880) - Emerald Nightmare, Elerethe Renferal

Mana Regeneration

Mana regeneration trinkets should only be used if you're running out of mana and can't solve the issue by healing more efficiently. The Darkmoon Deck should be the go-to choice if you need a regeneration trinket.

Darkmoon Deck: Promises (900) - Crafted, Inscription
Fluctuating Energy (865) - Return to Karazhan, Mana Devourer
Ephemeral Paradox (905) - Nighthold, Elisande
Cocoon of Enforced Solitude (880) - Emerald Nightmare, Elerethe Renferal
Amalgam's Seventh Spine (865) - Black Rook Hold, Amalgam of Souls

Small-group Healing

This trinket list was simulated and ranked using the Small-group Healing best in slot list above.
7.2.5 Notes: The rankings below are from 7.2. I'm currently waiting on a Mythic+ script to be added to the new simulation, or to figure out another way to accurately simulate small groups.

Throughput

Unstable Arcanocrystal (890) - World Boss, Withered J'im
Barbaric Mindslaver (930) - Tomb of Sargeras, Demonic Inquisition
Velen's Future Sight (940) - Legendary, World Drop **
Chalice of Moonlight (935 Crit Proc) - Tomb of Sargeras, Sisters of the Moon
Chalice of Moonlight (935 Haste Proc) - Tomb of Sargeras, Sisters of the Moon
Unstable Arcanocrystal (860) - World Boss, Withered J'im
Charm of the Rising Tide (930) - Tomb of Sargeras, Harjatan
Etraeus Celestial Map (905) - Nighthold, Etraeus
Brinewater Slime in a Bottle (895) - Trial of Valor, Helya
Flask of the Solemn Night (905) - Court of Stars, Gerdo
Chrono Shard (905) - The Arcway, Advisor Vandros
Ethereal Urn (875) - Return to Karazhan, Nightbane
Perfectly Preserved Cake (900) - Nighthold, Trilliax
Darkmoon Deck: Hellfire (875) - Crafted, Inscription
Padawsen's Unlucky Charm (890) - World Boss, Humongris
Thrumming Gossamer (865) - Assault on Violet Hold, Sael'orn
Bleached Skull Talisman (855 Mastery) - World Quests
Heightened Senses (880) - Emerald Nightmare, Ursoc
Flask of the Solemn Night (865) - Court of Stars, Gerdo
Chrono Shard (865) - The Arcway, Advisor Vandros
Nether Anti-toxin (865) - The Arcway, Nal'tira
Horn of Valor (865) - Halls of Valor, Hymdall
Jewel of Insatiable Desire (865) - Assault on Violet Hold, Thal'ena
Concave Reflecting Lens (865) - Vault of the Wardens, Glazer
Padawsen's Unlucky Charm (860) - World Boss, Humongris
Aluriel's Mirror (905) - Nighthold, Aluriel
Vial of Nightmare Fog (880) - Emerald Nightmare, Dragons of Nightmare
Faith's Crucible (865) - Return to Karazhan - Maiden of Virtue
The Deceiver's Grand Design (935) - Tomb of Sargeras, Kil'jaeden
Naglfar Fare (865) - Maw of Souls, Harbaron
Sea Star of the Depthmother (935) - Tomb of Sargeras, Mistress Sassz'ine
Mote of Sanctification (865) - Halls of Valor, Hyrja
Horn of Cenarius (880) - Emerald Nightmare, Cenarius
Bottled Hurricane (865) - Eye of Azshara, Wrath of Azshara
Obelisk of the Void (865) - Assault on Violet Hold, Kaahrj
Archive of Faith (935) - Tomb of Sargeras, Fallen Avatar

**While Velen's is the best trinket when compared to other trinkets, using Aman'thul's Wisdom and Tearstone of Elune are generally better in small groups.

Mana Regeneration

Using mana regeneration trinkets in Mythic+ runs isn't advisable, there's ample time to stop and drink to regain mana and you generally want as much throughput as possible. If you really must use a regeneration trinket, the Darkmoon Deck will be your go-to choice.

Darkmoon Deck: Promises (865) - Crafted, Inscription
Fluctuating Energy (860) - Return to Karazhan, Mana Devourer
Ephemeral Paradox (900) - Nighthold, Elisande
Cocoon of Enforced Solitude (880) - Emerald Nightmare, Elerethe Renferal
Amalgam's Seventh Spine (840) - Black Rook Hold, Amalgam of Souls

Best in Slot Legendary Items

You can view my spreadsheet with simulation data, which was again simulated on AskMrRobot using my own healing rotation and the Raid Healing Krosus boss script, along with gear from the Best in Slot lists above, with two stat-stick trinkets equipped. Only one legendary was equipped at a time. Keep in mind the simulation only tests HPS, and doesn't take into account the utility benefit of the legendary items. Some of them will be better on some fights simply for utility, and I tried to give examples of that below.

Large-group Healing

This legendary item list was simulated and ranked using the Large-group Healing best in slot list above.
7.2.5 Notes: The legendary scene hasn't changed too much with the patch. Until more live logs are available, my guess is the new legendary items will be middle of the road and situational, depending on the fight or the play style you enjoy. Even with the decrease in effectiveness, I expect Aman'Thul's Wisdom to remain at the top, or at least high on the list. If you enjoy using them, there shouldn't be an issue doing so going forward.

Small-group Healing

This legendary item list was simulated and ranked using the Small-group Healing best in slot list above.
7.2.5 Notes: The rankings below are from 7.2. I'm currently waiting on a Mythic+ script to be added to the new simulation, or to figure out another way to accurately simulate small groups.

Legendary Item Overview

Below you’ll find information on all of the legendary items that are available to Restoration Druids in Legion. Any legendary item will be good simply because of its high item level. However, some effects will be more useful in certain situations.

On a new character, you will be able to equip one legendary item at a time. The final Order Hall Advancement talent will allow you to equip an additional legendary item. Blizzard has stated they may raise the cap as the expansion goes on, but no specific date has been set. Blizzard has also said legendary items can drop from anywhere in the game (Legion content). They are confirmed to drop from the following sources: dungeon bosses, raid bosses, world bosses, emissary caches, PvP strongboxes, mythic+ weekly caches, and Blingtron 6000 boxes. There is currently no way to target a specific legendary drop, the drops are simply based on your selected Loot Specialization.

Velen's Future Sight

New in 7.1.5, Velen's Future Sight is a very powerful all-around trinket. Just the stats alone make it great, but the on-use effect is where it shines for Restoration Druids. A problem we often face is when we start putting Rejuvenations or other heal over time effects on the group, some players inevitably reach full health faster than others. We're then left with the choice of spending more mana to top them off, letting them stay with missing health, or waiting for another healer to top them off (spending their mana). This trinket, when used at the right time, will let us redirect some of the otherwise wasted overhealing to the players that are still missing health. I see this as a great effect to use towards the end of heavy group-wide damage to help smooth out topping off players.

Aman’Thul’s Wisdom

Aman'Thul's Wisdom is great for large-group healing, especially on encounters where you find yourself pre-casting Rejuvenations on players in preparation for high group-wide damage. The shoulders allow you to have even more Rejuvenations active before the damage starts, giving you even more things to buff with Incarnation: Tree of Life or Essence of G'hanir, as detailed on the healing tips page.

Tearstone of Elune

Tearstone of Elune is great for large-group healing. You'll be using Wild Growth quite often, and the additional Rejuvenations from this ring will be extra, free healing, which is important in Legion with mana management being so important. You do run the risk of the bonus Rejuvenations being over-healing, but considering you'll use Wild Growth during periods of high or sustained damage, this is less likely.

Prydaz, Xavaric's Magnum Opus

Prydaz, Xavaric's Magnum Opus is another item that doesn't provide a large healing boost through its effect, but the utility aspect can make a difference on some encounters, and the three secondary stats are particularly useful for Restoration Druids. The drawback is you won't be able to trigger the shield when you need it, and you can't prevent damage from removing it, so in many cases you're at the mercy of the fight. Even with that in mind, any damage not taken is mana saved for yourself and other healers.

Ekowraith, Creator of Worlds

Ekowraith, Creator or Worlds, is great for all-around utility and a healing boost, and it works well with our Tier 3 talent choices. As a Restoration Druid, the chest will make our Ysera's Gift heal for 5% (instead of 3%). Then, with our Tier 3 talents have a choice of gaining 9-yards of spell and ability range (instead of 5-yards), 26% more movement speed (instead of 15%), or 10% reduced damage taken (instead of 6%). It's not the biggest healing boost on the list, but the utility options it buffs can't be overlooked. The chest allows you to tailor yourself to specific encounters, with the extra spell range and movement speed being particularly useful.

Edraith, Bonds of Aglaya

Edraith, Bonds of Aglaya are great for single-target healing as well as a small bit of extra sustained healing in some situations. Extending 3+ heal over time effects on a tank is very useful, and usually allows you to move on to healing other players without worrying about the tank dying. Even using Swiftmend on a non-tank to extend 1-2 heal over time effects can allow you to move on to other players taking damage sooner. While the bracers aren't as powerful in that situation, it does make the bracers somewhat flexible as they see a positive benefit when extending any number of heal over time effects.

Soul of the Archdruid

Soul of the Archdruid can be nice on fights that make consistent use of the increased healing (likely with Wild Growth), or if you just enjoy the Soul of the Forest play style. Overall it's a viable option, but not something I think will replace the current top options outside of niche cases. Time will tell how it plays out!

Chameleon Song

Chameleon Song is another legendary that can see niche use, particularly on fights that have Wild Growth used nearly on cooldown. If you're only using Wild Growth sparingly, Tree of Life will not proc nearly enough or nearly consistently enough to be worthwhile over other options. It's worth noting the Tree of Life buff from this item works exactly like the talent, causing Wild Growth to affect more targets, Regrowth to be instant-cast, etc.

The Dark Titan’s Advice

The Dark Titan's Advice is also nice for single-target healing, and is flexible in the sense that there's no limits on who you can use Lifebloom on. However, the drawback is the "bloom" may not happen when you need it most. Even considering you can force the bloom to happen by refreshing Lifebloom when it has <30% of its duration left, it's still relatively unflexible when compared to other single-target options.

X'oni's Caress

X'oni's Caress is nice for single-target and emergency healing because it turns Ironbark into a powerful, on-demand heal alongside its existing damage mitigation. You almost always have Rejuvenations active, so you can count on your Ironbark target also being healed for a significant amount. This essentially removes Ironbark's "weakness" of simply being a damage mitigation ability, which should be very noticeable in smaller groups and especially Mythic+'s.

Sephuz's Secret

Sephuz's Secret is a nice all-around legendary, and thanks to the changes in patch 7.1.5, it can now be reliably proc'd by healers on more encounters. The drawback is it can be hard to coordinate the haste buff with periods of high damage as you're at the mercy of needing to have something to dispel or crowd control. In most encounters, you can't wait to dispel something so you could easily gain the haste buff and not have anything to do with it. However, if you can gain the haste buff at an optimal time, it's incredibly powerful with lots of existing heal over time effects on players.

Essence of Infusion

Essence of Infusion are incredibly powerful for group-healing, specifically when you know you'll be using Tranquility during periods of high damage. They become less powerful if you're not using Tranquility, using it less often than every 3-4 minutes, or using it on damage where most players aren't dropping below 50% health. The boots also have the hidden effect of: casting Healing Touch reduces the remaining cooldown of Swiftmend by 3 seconds. This is an unusual hidden effect because it contradicts the group-healing focus of the boot's main effect, and I can't say using the boots for the hidden effect is worth it over the other single-target options that are offered. In most cases, casting something other than Healing Touch is more beneficial. In raids, you'll likely want to cast Rejuvenation instead, and in smaller groups or Mythic+, casting Wrath for more DPS is often more beneficial.


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Changelog

July 8, 2017 - Updated Grid settings to include Tomb of Sargeras boss debuffs.

June 15, 2016 - Finished simulations for Large-group Healing trinkets and legendary items - those lists have been updated.

June 13, 2017 - Initial 7.2.5 review. Expect more updates in the coming weeks.

May 2, 2017 - Added "Other Notable Addons" section to the addon's page.

April 27, 2017 - Updated all best in slot lists to accommodate Aman'thul's Wisdom being a top legendary choice.

April 21, 2017 - Made a very small update to the Grid saved variables on the addon page.

April 16, 2017 - Moved Aman'thul's Wisdom up the legendary BiS list. It's performing very well in real-life logs. Updated Grid saved variable file on downloads page.

April 6, 2017 - Fixed BiS trinkets for large-group healing being out of order on the page and in the spreadsheet.

March 31, 2017 - Completed the full 7.2 gear and simulation overhaul for best in slot lists, trinket rankings, etc.

March 26, 2017 - Updated Talents and Builds page with new talent system that supports displaying multiple builds. Added information for Raiding and Dungeon/M+ builds.




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