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Restoration Druid Stat Weights and Gearing

Patch 7.3 Updated
September 12, 2017

This page covers the stats that are relevant for a Restoration Druid and what kind of things you should look for when gearing up. As a general rule, it’s almost always better to go with the higher item level piece of gear. Resto Druids make pretty good use of all stats, but some are still better than others. Feedback is always welcome. You can leave a comment at the bottom of the page, or tweet @PrestonDvorak.

Stat Priority and Normalized Weights

This is a quick glance at the stats you want. You'll find normalized stat weights in parenthesis next to each stat. You can use these weights with AskMrRobot and Pawn with decent results. Note: the weights don't always work well with trinkets, so default to your best judgement using the information in the "Picking Trinkets" section below the Best in Slot lists. Restoration Druid stat weights also have a tendency to change based on how much of each stat you have. To get more personalized stat weights, consider using the tools in the "Additional Resources" section below the weight lists.

Large-group Healing

Consider these stat priorities and weights for healing 10-player or larger groups and raids. Large-group scenarios favor haste and crit because you're less likely to have multiple healing over time effects on one target to take advantage of our mastery.

  1. Intellect (1)
  2. Haste (0.8)
  3. Critical Strike (0.75)
  4. Mastery (0.7)
  5. Versatility (0.6)

Pawn Import: ( Pawn: v1: "Large-group Healing (Haste/Crit)": CritRating=0.75, HasteRating=0.8, MasteryRating=0.7, Versatility=0.6, Intellect=1 )

Small-group Healing

Consider these stat priorities and weights for healing 9-player or smaller groups, particularly Mythic+ dungeons. Small-group scenarios favor mastery and crit because you're more likely to have multiple healing over time effects on one target and are also more directly involved in tank healing. This allows us to take better advantage of our mastery.

  1. Intellect (1)
  2. Mastery (0.9)
  3. Critical Strike (0.8)
  4. Haste (0.7)
  5. Versatility (0.7)

Pawn Import: ( Pawn: v1: "Small-group Healing (Mastery/Crit)": Intellect=1, CritRating=0.8, HasteRating=0.7, MasteryRating=0.9, Versatility=0.7 )

Additional Resources

It can become increasingly complicated to calculate and impossible to provide one-size-fits-all stat weights because Restoration Druid stat weights change as you gain or lose points in each stat, and can even change between encounters if you want to be really technical. While the weights above will get you by in general, if you really want to get the most out of your gear I recommend using one or all of the tools below to get weights that are customized to your current gear situation or the encounter you're facing.

Simple Raid Stat Weights - A spreadsheet that allows you to get quick, simple stat weights based on your current stats.

Leaf's Resto Druid Stat Weights - This is for the WeakAuras addon and calculates your stat weights in real time based on combat data and the healing you're doing.

Twig It by Torty - A much more robust spreadsheet that allows you to get stat weights based on your current stats and healing breakdown for different fights based on damage meter or log data.

Stat Explanations

Intellect increases the power of all your spells. This includes how much healing your spells heal for and how much damage your damaging spells do.

Haste decreases the cast time of your spells and decreases your global cooldown. Your global cooldown affects how quickly you can cast spells that have no cast time, such as Rejuvenation. Getting a low global cooldown is essential as a druid because most of our main healing spells do not have cast times.

Critical Strike increases the chance of both your healing and damage spells being critical strikes. A critical heal will heal for twice as much as a non-critical heal. This more or less equates to free healing, which means you will spend less mana healing players overtime the more critical strike you have.

Mastery increases the healing your heal over time effects heal for based on the total heal over time effects you have on the target. For example, if your mastery is 10% and you have one heal over time on a player, that heal over time effect will be healing for 10% more. If you have two heal over time effects on a player they will both be healing for 20% more. There is no cap on this effect, so the more heal over time effects the more powerful it will be.

Versatility increases all healing and damage you do by a flat percentage. It also decreases all damage you take. This is similar to our mastery, but without the chance to multiply with more healing effects on a target.


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Best in Slot Gear

With the expansion of the warforged/titanforged system and the removal of primary stats from necks and rings, definitive Best in Slot lists are harder to create. Despite where an item may appear on the list, you should almost always use the the piece with the higher item level. The exception to this is rings, necks, tier sets, and trinkets, where using a lower item level piece with better stats or effects is sometimes better. The lists below assume all items are at their base item level unless otherwise noted.

For the sake of keeping the lists organized, it is assumed the raid gear being obtained is of Mythic-quality. At Heroic-quality and lower, there is much more overlap in items and the lists become almost impossible to rank. If you'd like to figure out which gear you have is better, I highly recommend AskMrRobot's simulations as a starting point. Healing simulations will never be as "perfect" as DPS simulations, but they're still a valuable tool when coupled with best in slot lists, stat weights, and common sense.

Large-group Healing

This list of gear was built with the Large-group Healing stats above and is best suited for healing groups of 10-players or more.
Tomb of Sargeras Notes: T19 is still viable up to a loss of ~10 average item levels (the number shown on your character panel), at which point using any higher item level gear becomes the same or better. If you choose to still use T19, stick with Aman’Thul’s Wisdom and Velen's Future Sight. If you're using T20, I've been having success with the new Soul of the Archdruid along with Velen's Future Sight. The T20 build requires a large play style change and moves your healing away from Rejuvenation and into Efflorescence and Wild Growth.

Breakdown by Boss

The goal of this section is to make it easier to decide which bosses to use Bonus Roll Tokens on and which Mythic instances you should run. The numbers include all gear drops from the Best in Slot list as well as the top two trinkets from the Picking Trinkets section below.

Invasion Points (3)
Matron Folnuna (2), Mistress Alluradel (1)
Tomb of Sargeras
(17)
Demonic Inquisition (4), Kil'jaeden (3), Mistress Sassz'ine (3), Fallen Avatar (2), Harjatan (2), Sisters of the Moon (1), Maiden of Vigilance (1), The Desolate Host (1)
Nighthold 
(17)
Etraeus (3), Tichondrius (3), Trilliax (2), Gul'dan (2), Elisande (2), Skorpyron (1), Krosus (1), Chronomatic Anomaly (1),  Aluriel (1), Tel'arn (1)
Trial of Valor (6)
Odyn (3), Guarm (2), Helya (1)
Emerald Nightmare
(13)
Cenarius (3), Xavius (3), Dragons of Nightmare (2), Il'gynoth (2), Elerethe Renferal (2), Ursoc (1)
World Bosses (6)
Calamir (2), Reaver Jdorn (1), Nithogg (1), Ana-mouz (1), Flotsam (1),
Mythic Instances (18)
Return to Karazhan (6), The Arcway (2), Vault of the Wardens (2), Court of Stars (2), Black Rook Hold (2), Assault on Violet Hold (2), Darkheart Thicket (1), Halls of Valor (1)

Head
  1. Stormheart Headdress - Tomb of Sargeras, Demonic Inquisition
  2. Hood of the Astral Warden - Nighthold, Elisande
  3. Mask of Multitudinous Eyes - Emerald Nightmare, Elerethe Renferal
  4. Unbound Reality Mask - Return to Karazhan, Viz'aduum
  5. Soulstarve Hood - Black Rook Hold, Illysanna Ravencrest
Neck
  1. String of Extracted Incisors - Tomb of Sargeras, Demonic Inquisition
  2. Radiant String of Scorpid Eyes - Nighthold, Skorpyron
  3. Blackened Portalstone Necklace - Emerald Nightmare, Xavius
  4. Pendant of Cold Flame - World Boss, Calamir
  5. Pendant of the Watchful Eye - Vault of the Wardens, Glazer
Shoulder
  1. Aman’Thul’s Wisdom (w/ T19) - Legendary, World Drop
  2. Fel-Spike Shoulderpads - Invasion Point, Mistress Alluradel
  3. Dripping Arcfin Shoulderpads - Tomb of Sargeras, Harjatan
  4. Mantle of the Astral Warden - Nighthold, Tichondrius
  5. Otherworldy Leather Mantle - Emerald Nightmare, Il'gynoth
  6. Mantle of the Aspiring Spellgiant - World Boss, Humongris
  7. Epaulets of Dessicated Foliage - Darkheart Thicket, Oakheart
Back
  1. Shroud of the Drowned Adherent - Tomb of Sargeras, Mistress Sassz'ine
  2. Drape of Shame* - Return to Karazhan, Maiden of Virtue
  3. Dreadlord's Tattered Wingcover - Nighthold, Tichondrius
  4. Mantle of the Victorious Dead - Trial of Valor, Odyn
  5. Evergreen Vinewrap Drape - Emerald Nightmare, Cenarius
  6. Windwhipped Greatcloak - World Boss, Nithogg
  7. Goldscar Pelt - Halls of Valor, Fenryr

*Use this macro to see what item level cloak you need for it to be better than your Drape of Shame.

/script local x,a,b,c,d,l,i;x=GetInventoryItemLink("player",15);a,b,c,d=GetItemInfo(x);l=0;x=GetCritChance()/100;i=GetSpellBonusDamage(4)*0.05*x/(x+1);while true do i=i-9.44-l*0.474;if i>0 then l=l+1;else print("iLevel to be better:",l+d);break;end end

Original credit to the Druid Discord.

Chest
  1. Stormheart Tunic - Tomb of Sargeras, Kil'jaeden
  2. Tunic of Unwavering Devotion - Nighthold, Trilliax
  3. Tunic of the Grove Keeper - Emerald Nightmare, Cenarius
  4. Skimpy Demonleather Tunic - World Boss, Ana-mouz
  5. Wicked Broodmother's Chestguard - Assault on Violet Hold, Sael'orn
Wrist
  1. Bracers of Rippling Darkness - Tomb of Sargeras, Fallen Avatar
  2. Well-Flattened Wristguards - Nighthold, Krosus
  3. Sky-Valiant's Wristguards - Trial of Valor, Odyn
  4. Dragonspur Wristguards - Emerald Nightmare, Dragons of Nightmare
  5. Blackfin Wristband - Return to Karazhan, Opera: Westfall Story
  6. Flame Juggler's Armbands - Vault of the Wardens, Ash'golm
Hands
  1. Stormheart Gloves - Tomb of Sargeras, Harjatan
  2. Gloves of the Astral Warden - Nighthold, Etraeus
  3. Dreamsculptor's Gloves - Emerald Nightmare, Il'gynoth
  4. Salt-Stained Tuskarr Gloves - World Boss, Flotsam
  5. Guileful Intruder Handguards - Court of Stars, Patrol Captain Gerdo
Waist
  1. Waistguard of Profane Duplicity - Tomb of Sargeras, Kil'jaeden
  2. High Shadow Councilor's Wrap - Nighthold, Gul'dan
  3. Strand of Whelk Shells - Trial of Valor, Helya
  4. Forest-Lord's Waistwrap - Emerald Nightmare, Cenarius
  5. Hel-Cursed Belt - World Boss, Reaver Jdorn
  6. Blightbile Waistband - Assault on Violet Hold, Festerface
Legs
  1. Stormheart Legguards - Tomb of Sargeras, Mistress Sassz'ine
  2. Leggings of the Astral Warden - Nighthold, Gul'dan
  3. Splotched Bloodfur Leggings - Emerald Nightmare, Ursoc
  4. Willbreaker Legguards - Return to Karazhan, Moroes
  5. Fevermelt Legguards - Court of Stars, Talixae Flamewreath
Feet
  1. Felscape Pathfinders - Tomb of Sargeras, Fallen Avatar
  2. Stutterstep Treads - Nighthold, Chronomatic Anomaly
  3. Moccasins of Silent Passage - Trial of Valor, Guarm
  4. Boots of Endless Betrayal - Emerald Nightmare, Xavius
  5. Tunnel Trudger Footguards - The Arcway, Ivanyr
Finger
  1. Soul of the Archdruid (w/ T20) - Legendary, World Drop
  2. Yathae's Thumb Ring - Tomb of Sargeras, Sisters of the Moon
  3. Seal of the Second Duumvirate - Tomb of Sargeras, Kil'jaeden
  4. Tearstone of Elune - Legendary, World Drop
  5. Ring of Exclusive Servitude - Nighthold, Tichondrius
  6. Ring of Braided Stems - Nighthold, Tel'arn
  7. Ring of Ascended Glory - Trial of Valor, Odyn
  8. Twice-Warped Azsharan Signet - Emerald Nightmare, Xavius
  9. Ring of Frozen Magic - World Boss, Calamir
  10. Terestian's Signet Ring - Return to Karazhan, The Curator
  11. Gnawed Thumb Ring - The Arcway, Ivanyr
Life Relic
  1. Glowing Prayer Candle - Tomb of Sargeras, The Desolate Host
  2. Essence of the Burgeoning Brood - Invasion Point, Matron Folnuna
  3. Construct Personality Sphere - Nighthold, Trilliax
  4. Bioluminescent Mushroom - Emerald Nightmare, Dragons of Nightmare
Frost Relic
  1. Frigid Earing - Invasion Point, Matron Folnuna
  2. Globe of Frothing Eddies - Tomb of Sargeras, Mistress Sassz'ine
  3. Sundered Comet - Nighthold, Etraeus
  4. Chilled Incisor - Trial of Valor, Guarm

Small-group Healing

This list of gear was built with the Small-group Healing stats above and is best suited for healing groups of 9-players or less, particularly Mythic+'s.
7.2.5 Notes: The focus of this gear is to maximize mastery and crit while maintaining the Tomb of Sargeras set bonuses, which synergize well together and fit the healing style of Mythic+'s in general. Mastery and crit are the focus because they're "win more" stats together. Having 3+ heal over time effects on all players is common, which buffs them through our mastery and causes them to crit for even more.

Breakdown by Boss

The goal of this section is to make it easier to decide which bosses to use Bonus Roll Tokens on and which Mythic instances you should run. The numbers include all gear drops from the Best in Slot list as well as the top two trinkets from the Picking Trinkets section below.

Invasion Points (2)
Matron Folnuna (2)
Tomb of Sargeras
(15)
Kil'jaeden (4), Harjatan (3), Fallen Avatar (2), Sisters of the Moon (2), Mistress Sassz'ine (2), The Desolate Host (2)
Nighthold
(14)
Elisande (4), Aluriel (2), Etraeus (2), Krosus (2), Tel'arn (2), Trilliax (1), Gul'dan (1)
Trial of Valor (1)
Guarm (1)
Emerald Nightmare
(13)
Elerethe Renferal (3), Il'gynoth (3), Ursoc (2), Dragons of Nightmare (2), Cenarius (1), Xavius (1), Nythendra (1)
World Bosses (8)
Flotsam (2), Shar'thos (2), Reaver Jdorn (1), Calamir (1), Ana-mouz (1), Withered J'im (1)
Mythic Instances (17)
Return to Karazhan (4), Assault on Violet Hold (4), Court of Stars (3), The Arcway (1), Black Rook Hold (1), Halls of Valor (1), Maw of Souls (1), Eye of Azshara (1), Neltharion's Lair (1)

Head
  1. Lunar-Wrath Headgear - Tomb of Sargeras, Sisters of the Moon
  2. Hood of the Astral Warden - Nighthold, Elisande
  3. Cowl of Fright - Emerald Nightmare, Dragons of Nightmare
  4. Unbound Reality Mask - Return to Karazhan, Viz'aduum
  5. [!spellLink? &text=`Corpse Feast Headwrap` &spellId=`item=137427&bonus=1727` &iconUrl=`//wow.zamimg.com/images/wow/icons/large/inv_helm_leather_legiondungeon_c_01.jpg`]] - Anub'esset,  Assault on Violet Hold
Neck
  1. Locket of Splintered Souls - Tomb of Sargeras, The Desolate Host
  2. Beleron's Choker of Misery - Nighthold, Krosus
  3. Cursed Beartooth Necklace - Emerald Nightmare, Ursoc
  4. Choker of Dreamthorns - World Boss, Shar'thos
  5. Chain of a Hundred Maws - Assault on Violet Hold, Mindflayer Kaahrj 
Shoulder
  1. Aman’Thul’s Wisdom - Legendary, World Drop
  2. Dripping Arcfin Shoulderpads - Tomb of Sargeras, Harjatan
  3. Mantle of the Torn Sky - Nighthold, Etraeus
  4. Otherworldy Leather Mantle - Emerald Nightmare, Il'gynoth
  5. Mantle of the Aspiring Spellgiant - World Boss, Humongris
  6. Spaulders of Tense Sinew - Assault on Violet Hold, Fel Lord Betrug
Back
  1. Stormheart Drape - Tomb of Sargeras, The Desolate Host
  2. Shroud of the Drowned Adherent - Tomb of Sargeras, Mistress Sassz'ine
  3. Drape of Shame* - Return to Karazhan, Maiden of Virtue
  4. Cloak of Temporal Recalibration - Nighthold, Elisande
  5. Gossamer-spun Greatcloak - Emerald Nightmare, Elerethe Renferal
  6. Imp Mother's Loincloth - World Boss, Ana-mouz
  7. Seacursed Wrap - Maw of Souls, Harbaron

*Use this macro to see what item level cloak you need for it to be better than your Drape of Shame.

/script local x,a,b,c,d,l,i;x=GetInventoryItemLink("player",15);a,b,c,d=GetItemInfo(x);l=0;x=GetCritChance()/100;i=GetSpellBonusDamage(4)*0.05*x/(x+1);while true do i=i-9.44-l*0.474;if i>0 then l=l+1;else print("iLevel to be better:",l+d);break;end end

Original credit to the Druid Discord.

Chest
  1. Stormheart Tunic - Tomb of Sargeras, Kil'jaeden
  2. Robe of the Astral Warden - Nighthold, Krasus
  3. Scarred Ragefang Chestpiece - Emerald Nightmare, Ursoc
  4. Raiments of Waking Nightmares - World Boss, Shar'thos
  5. Hide of Fenryr - Halls of Valor, Fenryr
Wrist
  1. Edraith, Bonds of Aglaya - Legendary, World Drop
  2. Bracers of Rippling Darkness - Tomb of Sargeras, Fallen Avatar
  3. Braces of Impossible Choices - Nighthold, Elisande
  4. Wristwraps of Broken Trust - Emerald Nightmare, Elerethe Renferal
  5. Blackfin Wristband - Return to Karazhan, Opera: Westfall Story
  6. Cuffs of the Arcane Storm - Eye of Azshara, Wrath of Azshara
Hands
  1. Stormheart Gloves - Tomb of Sargeras, Harjatan
  2. Gloves of Synchronus Elements - Nighthold, Aluriel
  3. Dreamsculptor's Gloves - Emerald Nightmare, Il'gynoth
  4. Salt-Stained Tuskarr Gloves - World Boss, Flotsam
  5. Guileful Intruder Handguards - Court of Stars, Patrol Captain Gerdo
Waist
  1. Waistguard of Profane Duplicity - Tomb of Sargeras, Kil'jaeden
  2. High Shadow Councilor's Wrap - Nighthold, Gul'dan
  3. Forest-Lord's Waistwrap - Emerald Nightmare, Cenarius
  4. Hel-Cursed Belt - World Boss, Reaver Jdorn
  5. Sash of the Twilight Princes - Assault on Violet Hold, Thal'ena
Legs
  1. Stormheart Gloves - Tomb of Sargeras, Mistress Sassz'ine
  2. Trousers of Cultivation - Nighthold, Tel'arn
  3. Repulsive Leathery Pants - Emerald Nightmare, Xavius
  4. Mana-Tanned Sandals - Return to Karazhan, Moroes
  5. Bloodclaw Leggings - The Arcway, General Xakal
Feet
  1. Felscape Pathfinders - Tomb of Sargeras, Fallen Avatar
  2. Grove-Tender's Moccasins - Nighthold, Tel'arn
  3. Stained Maggot Squishers - World Boss, Calamir
  4. Tunnel Trudger Footguards - The Arcway, Ivanyr
Finger
  1. Tearstone of Elune - Legendary, World Drop
  2. Scaled Bane of Servitude - Tomb of Sargeras, Harjatan
  3. Seal of the Second Duumvirate - Tomb of Sargeras, Kil'jaeden
  4. Spellblade's Gemmed Signet - Nighthold, Aluriel
  5. Ring of the Scoured Clan - Nighthold, Tel'arn
  6. Dreadful Cyclopean Signet - Emerald Nightmare, Il'gynoth
  7. Marshstomper Oracle's Loop - World Boss, Flotsam
  8. Loop of Vitriolic Intent - Neltharion's Lair, Ularogg Cragshaper
  9. Gnawed Thumb Ring - The Arcway, Ivanyr
Life Relics

Moontalon's Feather - Tomb of Sargeras, Sisters of the Moon
Essence of the Burgeoning Brood - Invasion Point, Matron Folnuna
Construct Personality Sphere - Nighthold, Trilliax
Bioluminescent Mushroom - Emerald Nightmare, Dragons of Nightmare

Frost Relics
  1. Frigid Earing - Invasion Point, Matron Folnuna
  2. Sphere of Entropy - Tomb of Sargeras, Kil'jaeden
  3. Sundered Comet - Nighthold, Etraeus
  4. Chilled Incisor - Trial of Valor, Guarm

Best in Slot Trinkets

Resotration Druids almost always favor trinkets with static intellect and stats over trinkets with proc or on-use effects. The exception to this is large item level differences, but even then many trinkets with static stats still appear very high on the list. To help make selecting trinkets easier I've included warforged/titanforged versions of some powerful trinkets that only occur at lower base item levels. This also shows just how powerful static stats are for Restoration Druids. Trinket item levels are shown in parenthesis, and in their tooltips when available.

You can view the spreadsheet with all of my data for a more in-depth look at the trinkets, their numbers, and my manual adjustments (as well as data for previous patches). All simulations were conducted on AskMrRobot using my own healing rotation, the Raid Healing Krosus boss script, and Best in Slot gear from the lists above minus legendary items. Trinkets were equipped one at a time with no other trinket in the secondary slot and ranked on their HPS increase over using no trinkets.

The following trinkets aren't available in the simulator, but will be added to the list when available: Infernal Alchemist Stone
If you'd like to see other trinkets, or a bigger item level range for a trinket, let me know in a comment, an email, or on Twitter.

Large-group Healing

This trinket list was simulated and ranked using the Large-group Healing best in slot list above.
Tomb of Sargeras Notes: After reviewing live Mythic Tomb logs, I personally feel the "top three" Tomb trinkets are equally viable. If you're using T19, Chalice of Moonlight and Barbaric Mindslaver will likely be better. If you're using T20, Sea Star of the Depthmother should pull ahead due to the increased Wild Growth usage when coupled with Soul of the Archdruid. However, there's nothing wrong with mixing and matching. All three trinkets are seeing equal representation in Tomb logs as well as pretty equal representation in top 100 parses. Additionally, The Deceiver's Grand Design is great for niche scenarios when you need extra help keeping a couple players alive through debuffs or soaking mechanics.

Throughput
  1. Velen's Future Sight (970) - Legendary, World Drop
  2. Barbaric Mindslaver (930) - Tomb of Sargeras, Demonic Inquisition
  3. Unstable Arcanocrystal (920) - World Boss, Withered J'im
  4. Chalice of Moonlight (935 Crit Proc) - Tomb of Sargeras, Sisters of the Moon
  5. Unstable Arcanocrystal (890) - World Boss, Withered J'im
  6. Chalice of Moonlight (935 Haste Proc) - Tomb of Sargeras, Sisters of the Moon
  7. Sea Star of the Depthmother (935) - Tomb of Sargeras, Mistress Sassz'ine
  8. Fluctuating Energy (925) - Return to Karazhan, Mana Devourer
  9. Fluctuating Energy (895) - Return to Karazhan, Mana Devourer
  10. The Deceiver's Grand Design (935) - Tomb of Sargeras, Kil'jaeden
  11. Darkmoon Deck: Promises (900) - Crafted, Inscription
  12. Fluctuating Energy (865) - Return to Karazhan, Mana Devourer
  13. Padawsen's Unlucky Charm (920) - World Boss, Humongris
  14. Flask of the Solemn Night (925) - Court of Stars, Gerdo
  15. Chrono Shard (925) - The Arcway, Advisor Vandros
  16. Charm of the Rising Tide (930) - Tomb of Sargeras, Harjatan
  17. Thrumming Gossamer (925) - Assault on Violet Hold, Sael'orn
  18. Amalgam's Seventh Spine (925) - Black Rook Hold, Amalgam of Souls
  19. Etraeus Celestial Map (905) - Nighthold, Etraeus
  20. Brinewater Slime in a Bottle (895) - Trial of Valor, Helya
  21. Flask of the Solemn Night (895) - Court of Stars, Gerdo
  22. Chrono Shard (895) - The Arcway, Advisor Vandros
  23. Padawsen's Unlucky Charm (890) - World Boss, Humongris
  24. Perfectly Preserved Cake (900) - Nighthold, Trilliax
  25. Darkmoon Deck: Hellfire (900) - Crafted, Inscription
  26. Unstable Arcanocrystal (860) - World Boss, Withered J'im
  27. Thrumming Gossamer (895) - Assault on Violet Hold, Sael'orn
  28. Ethereal Urn (875) - Return to Karazhan, Nightbane
  29. Jewel of Insatiable Desire (865) - Assault on Violet Hold, Thal'ena
  30. Aluriel's Mirror (905) - Nighthold, Aluriel
  31. Amalgam's Seventh Spine (895) - Black Rook Hold, Amalgam of Souls
  32. Padawsen's Unlucky Charm (860) - World Boss, Humongris
  33. Flask of the Solemn Night (865) - Court of Stars, Gerdo
  34. Chrono Shard (865) - The Arcway, Advisor Vandros
  35. World Quest Trinket (855) - World Quests
  36. Ephemeral Paradox (905) - Nighthold, Elisande
  37. Heightened Senses (880) - Emerald Nightmare, Ursoc
  38. Faith's Crucible (865) - Return to Karazhan - Maiden of Virtue
  39. Thrumming Gossamer (865) - Assault on Violet Hold, Sael'orn
  40. Amalgam's Seventh Spine (865) - Black Rook Hold, Amalgam of Souls
  41. Horn of Valor (865) - Halls of Valor, Hymdall
  42. Mote of Sanctification (865) - Halls of Valor, Hyrja
  43. Concave Reflecting Lens (865) - Vault of the Wardens, Glazer
  44. Nether Anti-toxin (865) - The Arcway, Nal'tira
  45. Vial of Nightmare Fog (880) - Emerald Nightmare, Dragons of Nightmare
  46. Naglfar Fare (865) - Maw of Souls, Harbaron
  47. Bottled Hurricane (865) - Eye of Azshara, Wrath of Azshara
  48. Horn of Cenarius (880) - Emerald Nightmare, Cenarius
  49. Obelisk of the Void (865) - Assault on Violet Hold, Kaahrj
  50. Archive of Faith (935) - Tomb of Sargeras, Fallen Avatar
  51. Cocoon of Enforced Solitude (880) - Emerald Nightmare, Elerethe Renferal
Mana Regeneration

Mana regeneration trinkets should only be used if you're running out of mana and can't solve the issue by healing more efficiently. The Darkmoon Deck should be the go-to choice if you need a regeneration trinket.

  1. Darkmoon Deck: Promises (900) - Crafted, Inscription
  2. Fluctuating Energy (865) - Return to Karazhan, Mana Devourer
  3. Ephemeral Paradox (905) - Nighthold, Elisande
  4. Cocoon of Enforced Solitude (880) - Emerald Nightmare, Elerethe Renferal
  5. Amalgam's Seventh Spine (865) - Black Rook Hold, Amalgam of Souls

Small-group Healing

This trinket list was simulated and ranked using the Small-group Healing best in slot list above.
7.2.5 Notes: The rankings below are from 7.2. I'm currently waiting on a Mythic+ script to be added to the new simulation, or to figure out another way to accurately simulate small groups.

Throughput
  1. Unstable Arcanocrystal (890) - World Boss, Withered J'im
  2. Barbaric Mindslaver (930) - Tomb of Sargeras, Demonic Inquisition
  3. Velen's Future Sight (940) - Legendary, World Drop **
  4. Chalice of Moonlight (935 Crit Proc) - Tomb of Sargeras, Sisters of the Moon
  5. Chalice of Moonlight (935 Haste Proc) - Tomb of Sargeras, Sisters of the Moon
  6. Unstable Arcanocrystal (860) - World Boss, Withered J'im
  7. Charm of the Rising Tide (930) - Tomb of Sargeras, Harjatan
  8. Etraeus Celestial Map (905) - Nighthold, Etraeus
  9. Brinewater Slime in a Bottle (895) - Trial of Valor, Helya
  10. Flask of the Solemn Night (905) - Court of Stars, Gerdo
  11. Chrono Shard (905) - The Arcway, Advisor Vandros
  12. Ethereal Urn (875) - Return to Karazhan, Nightbane
  13. Perfectly Preserved Cake (900) - Nighthold, Trilliax
  14. Darkmoon Deck: Hellfire (875) - Crafted, Inscription
  15. Padawsen's Unlucky Charm (890) - World Boss, Humongris
  16. Thrumming Gossamer (865) - Assault on Violet Hold, Sael'orn
  17. Bleached Skull Talisman (855 Mastery) - World Quests
  18. Heightened Senses (880) - Emerald Nightmare, Ursoc
  19. Flask of the Solemn Night (865) - Court of Stars, Gerdo
  20. Chrono Shard (865) - The Arcway, Advisor Vandros
  21. Nether Anti-toxin (865) - The Arcway, Nal'tira
  22. Horn of Valor (865) - Halls of Valor, Hymdall
  23. Jewel of Insatiable Desire (865) - Assault on Violet Hold, Thal'ena
  24. Concave Reflecting Lens (865) - Vault of the Wardens, Glazer
  25. Padawsen's Unlucky Charm (860) - World Boss, Humongris
  26. Aluriel's Mirror (905) - Nighthold, Aluriel
  27. Vial of Nightmare Fog (880) - Emerald Nightmare, Dragons of Nightmare
  28. Faith's Crucible (865) - Return to Karazhan - Maiden of Virtue
  29. The Deceiver's Grand Design (935) - Tomb of Sargeras, Kil'jaeden
  30. Naglfar Fare (865) - Maw of Souls, Harbaron
  31. Sea Star of the Depthmother (935) - Tomb of Sargeras, Mistress Sassz'ine
  32. Mote of Sanctification (865) - Halls of Valor, Hyrja
  33. Horn of Cenarius (880) - Emerald Nightmare, Cenarius
  34. Bottled Hurricane (865) - Eye of Azshara, Wrath of Azshara
  35. Obelisk of the Void (865) - Assault on Violet Hold, Kaahrj
  36. Archive of Faith (935) - Tomb of Sargeras, Fallen Avatar

**While Velen's is the best trinket when compared to other trinkets, using Aman'thul's Wisdom and Tearstone of Elune are generally better in small groups.

Mana Regeneration

Using mana regeneration trinkets in Mythic+ runs isn't advisable, there's ample time to stop and drink to regain mana and you generally want as much throughput as possible. If you really must use a regeneration trinket, the Darkmoon Deck will be your go-to choice.

  1. Darkmoon Deck: Promises (865) - Crafted, Inscription
  2. Fluctuating Energy (860) - Return to Karazhan, Mana Devourer
  3. Ephemeral Paradox (900) - Nighthold, Elisande
  4. Cocoon of Enforced Solitude (880) - Emerald Nightmare, Elerethe Renferal
  5. Amalgam's Seventh Spine (840) - Black Rook Hold, Amalgam of Souls

Best in Slot Legendary Items

You can view my spreadsheet with simulation data, which was again simulated on AskMrRobot using my own healing rotation and the Raid Healing Krosus boss script, along with gear from the Best in Slot lists above, with two stat-stick trinkets equipped. Only one legendary was equipped at a time. Keep in mind the simulation only tests HPS, and doesn't take into account the utility benefit of the legendary items. Some of them will be better on some fights simply for utility, and I tried to give examples of that below.

Large-group Healing

This legendary item list was simulated and ranked using the Large-group Healing best in slot list above.
Tomb of Sargeras Notes: As noted above, if you're using T19, stick with Aman’Thul’s Wisdom and Velen's Future Sight. If you're using T20, I've been having some luck with Soul of the Archdruid and Velen's Future Sight.

  1. Velen's Future Sight
  2. Aman’Thul’s Wisdom
  3. Tearstone of Elune
  4. Prydaz, Xavaric's Magnum Opus
  5. Ekowraith, Creator of Worlds
  6. Edraith, Bonds of Aglaya
  7. Soul of the Archdruid
  8. Chameleon Song
  9. The Dark Titan’s Advice
  10. X'oni's Caress
  11. Sephuz's Secret
  12. Essence of Infusion

Small-group Healing

This legendary item list was simulated and ranked using the Small-group Healing best in slot list above.
7.2.5 Notes: The rankings below are from 7.2. I'm currently waiting on a Mythic+ script to be added to the new simulation, or to figure out another way to accurately simulate small groups.

  1. Aman’Thul’s Wisdom
  2. Tearstone of Elune
  3. Edraith, Bonds of Aglaya
  4. Prydaz, Xavaric's Magnum Opus
  5. Ekowraith, Creator of Worlds
  6. Velen's Future Sight
  7. The Dark Titan’s Advice
  8. X'oni's Caress
  9. Sephuz's Secret
  10. Essence of Infusion

Legendary Item Overview

Below you’ll find information on all of the legendary items that are available to Restoration Druids in Legion. Any legendary item will be good simply because of its high item level. However, some effects will be more useful in certain situations.

On a new character, you will be able to equip one legendary item at a time. The final Order Hall Advancement talent will allow you to equip an additional legendary item. Blizzard has stated they may raise the cap as the expansion goes on, but no specific date has been set. Blizzard has also said legendary items can drop from anywhere in the game (Legion content). They are confirmed to drop from the following sources: dungeon bosses, raid bosses, world bosses, emissary caches, PvP strongboxes, mythic+ weekly caches, and Blingtron 6000 boxes. There is currently no way to target a specific legendary drop, the drops are simply based on your selected Loot Specialization.

Velen's Future Sight

New in 7.1.5, Velen's Future Sight is a very powerful all-around trinket. Just the stats alone make it great, but the on-use effect is where it shines for Restoration Druids. A problem we often face is when we start putting Rejuvenations or other heal over time effects on the group, some players inevitably reach full health faster than others. We're then left with the choice of spending more mana to top them off, letting them stay with missing health, or waiting for another healer to top them off (spending their mana). This trinket, when used at the right time, will let us redirect some of the otherwise wasted overhealing to the players that are still missing health. I see this as a great effect to use towards the end of heavy group-wide damage to help smooth out topping off players.

Aman’Thul’s Wisdom

Aman'Thul's Wisdom is great for large-group healing, especially on encounters where you find yourself pre-casting Rejuvenations on players in preparation for high group-wide damage. The shoulders allow you to have even more Rejuvenations active before the damage starts, giving you even more things to buff with Incarnation: Tree of Life or Essence of G'hanir, as detailed on the healing tips page.

Tearstone of Elune

Tearstone of Elune is great for large-group healing. You'll be using Wild Growth quite often, and the additional Rejuvenations from this ring will be extra, free healing, which is important in Legion with mana management being so important. You do run the risk of the bonus Rejuvenations being over-healing, but considering you'll use Wild Growth during periods of high or sustained damage, this is less likely.

Prydaz, Xavaric's Magnum Opus

Prydaz, Xavaric's Magnum Opus is another item that doesn't provide a large healing boost through its effect, but the utility aspect can make a difference on some encounters, and the three secondary stats are particularly useful for Restoration Druids. The drawback is you won't be able to trigger the shield when you need it, and you can't prevent damage from removing it, so in many cases you're at the mercy of the fight. Even with that in mind, any damage not taken is mana saved for yourself and other healers.

Ekowraith, Creator of Worlds

Ekowraith, Creator or Worlds, is great for all-around utility and a healing boost, and it works well with our Tier 3 talent choices. As a Restoration Druid, the chest will make our Ysera's Gift heal for 5% (instead of 3%). Then, with our Tier 3 talents have a choice of gaining 9-yards of spell and ability range (instead of 5-yards), 26% more movement speed (instead of 15%), or 10% reduced damage taken (instead of 6%). It's not the biggest healing boost on the list, but the utility options it buffs can't be overlooked. The chest allows you to tailor yourself to specific encounters, with the extra spell range and movement speed being particularly useful.

Edraith, Bonds of Aglaya

Edraith, Bonds of Aglaya are great for single-target healing as well as a small bit of extra sustained healing in some situations. Extending 3+ heal over time effects on a tank is very useful, and usually allows you to move on to healing other players without worrying about the tank dying. Even using Swiftmend on a non-tank to extend 1-2 heal over time effects can allow you to move on to other players taking damage sooner. While the bracers aren't as powerful in that situation, it does make the bracers somewhat flexible as they see a positive benefit when extending any number of heal over time effects.

Soul of the Archdruid

Soul of the Archdruid can be nice on fights that make consistent use of the increased healing (likely with Wild Growth), or if you just enjoy the Soul of the Forest play style. Overall it's a viable option, but not something I think will replace the current top options outside of niche cases. Time will tell how it plays out!

Chameleon Song

Chameleon Song is another legendary that can see niche use, particularly on fights that have Wild Growth used nearly on cooldown. If you're only using Wild Growth sparingly, Tree of Life will not proc nearly enough or nearly consistently enough to be worthwhile over other options. It's worth noting the Tree of Life buff from this item works exactly like the talent, causing Wild Growth to affect more targets, Regrowth to be instant-cast, etc.

The Dark Titan’s Advice

The Dark Titan's Advice is also nice for single-target healing, and is flexible in the sense that there's no limits on who you can use Lifebloom on. However, the drawback is the "bloom" may not happen when you need it most. Even considering you can force the bloom to happen by refreshing Lifebloom when it has <30% of its duration left, it's still relatively unflexible when compared to other single-target options.

X'oni's Caress

X'oni's Caress is nice for single-target and emergency healing because it turns Ironbark into a powerful, on-demand heal alongside its existing damage mitigation. You almost always have Rejuvenations active, so you can count on your Ironbark target also being healed for a significant amount. This essentially removes Ironbark's "weakness" of simply being a damage mitigation ability, which should be very noticeable in smaller groups and especially Mythic+'s.

Sephuz's Secret

Sephuz's Secret is a nice all-around legendary, and thanks to the changes in patch 7.1.5, it can now be reliably proc'd by healers on more encounters. The drawback is it can be hard to coordinate the haste buff with periods of high damage as you're at the mercy of needing to have something to dispel or crowd control. In most encounters, you can't wait to dispel something so you could easily gain the haste buff and not have anything to do with it. However, if you can gain the haste buff at an optimal time, it's incredibly powerful with lots of existing heal over time effects on players.

Essence of Infusion

Essence of Infusion are incredibly powerful for group-healing, specifically when you know you'll be using Tranquility during periods of high damage. They become less powerful if you're not using Tranquility, using it less often than every 3-4 minutes, or using it on damage where most players aren't dropping below 50% health. The boots also have the hidden effect of: casting Healing Touch reduces the remaining cooldown of Swiftmend by 3 seconds. This is an unusual hidden effect because it contradicts the group-healing focus of the boot's main effect, and I can't say using the boots for the hidden effect is worth it over the other single-target options that are offered. In most cases, casting something other than Healing Touch is more beneficial. In raids, you'll likely want to cast Rejuvenation instead, and in smaller groups or Mythic+, casting Wrath for more DPS is often more beneficial.


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Changelog

September 12, 2017 - Added simulation information for Netherlight Crucible abilities and adjusted rankings.

September 05, 2017 - Added Invasion Point gear to best in slot lists.

August 27, 2017 - Added Nether Crucible information to the Artifact page.

August 07, 2017 - Updated the Consumables page to include Feasts and the Mastery neck enchant.

July 29, 2017 - Updated the Best in Slot lists with notes on T19 vs T20 and viability of Tomb trinkets.

July 08, 2017 - Updated Grid settings to include Tomb of Sargeras boss debuffs.

June 15, 2017 - Finished simulations for Large-group Healing trinkets and legendary items - those lists have been updated.

June 13, 2017 - Initial 7.2.5 review. Expect more updates in the coming weeks.

May 02, 2017 - Added "Other Notable Addons" section to the addon's page.

April 27, 2017 - Updated all best in slot lists to accommodate Aman'thul's Wisdom being a top legendary choice.




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