Restoration Druid Stat Weights and Gearing

Patch 7.1.5 Updated
Jan 17, 2017

This page covers the stats that are relevant for a Restoration Druid and what kind of things you should look for when gearing up. As a general rule, it’s almost always better to go with the higher item level piece of gear. Resto Druids make pretty good use of all stats, but some are still better than others. Feedback is always welcome. You can leave a comment at the bottom of the page, or tweet @PrestonDvorak.

Stat Priority and Normalized Weights

This is a quick glance at the stats you want. You'll find normalized stat weights in parenthesis next to each stat. You can use these weights with AskMrRobot and Pawn with decent results. Note: the weights don't always work well with trinkets, so default to your best judgement using the information in the "Picking Trinkets" section below the Best in Slot lists. Restoration Druid stat weights also have a tendency to change based on how much of each stat you have. To get more personalized stat weights, consider using the tools in the "Additional Resources" section below the weight lists.

Large-group Healing

Consider these stat priorities and weights for healing 11-player or larger groups and raids. Large-group scenarios favor haste and crit because you're less likely to have multiple HoT effects on one target to take advantage of our mastery.

  1. Intellect (1)
  2. Haste (0.8)
  3. Critical Strike (0.75)
  4. Versatility (0.7)
  5. Mastery (0.6)

Small-group Healing

Consider these stat priorities and weights for healing 10-player or smaller groups and raids, particularly Mythic+ dungeons. Small-group scenarios favor haste and mastery because you're more likely to have multiple HoT effects on one target and are also more directly involved in tank healing. This allows us to take better advantage of our mastery.

  1. Intellect (1)
  2. Mastery (0.80)
  3. Critical Strike (0.75)
  4. Haste (0.75)
  5. Versatility (0.6)

Additional Resources

It can become increasingly complicated to calculate and impossible to provide one-size-fits-all stat weights because Restoration Druid stat weights change as you gain or lose points in each stat, and can even change between encounters if you want to be really technical. While the weights above will get you by in general, if you really want to get the most out of your gear I recommend using one or all of the tools below to get weights that are customized to your current gear situation or the encounter you're facing.

Leaf's Resto Druid Stat Weights - This is for the WeakAuras addon and calculates your stat weights in real time based on combat data and the healing you're doing.

Simple Raid Stat Weights - A spreadsheet that allows you to get quick, simple stat weights based on your current stats.

Twig It by Torty - A much more robust spreadsheet that allows you to get stat weights based on your current stats and healing breakdown for different fights based on damage meter or log data.

Stat Explanations

Intellect increases the power of all your spells. This includes how much healing your spells heal for and how much damage your damaging spells do.

Haste decreases the cast time of your spells and decreases your global cooldown. Your global cooldown affects how quickly you can cast spells that have no cast time, such as Rejuvenation. Getting a low global cooldown is essential as a druid because most of our main healing spells do not have cast times.

Critical Strike increases the chance of both your healing and damage spells being critical strikes. A critical heal will heal for twice as much as a non-critical heal. This more or less equates to free healing, which means you will spend less mana healing players overtime the more critical strike you have.

Mastery increases the healing your heal over time effects heal for based on the total heal over time effects you have on the target. For example, if your mastery is 10% and you have one heal over time on a player, that heal over time effect will be healing for 10% more. If you have two heal over time effects on a player they will both be healing for 20% more. As of patch 7.1, there is no longer a cap on the number of heal over time effects that can contribute to this bonus. So, using our example, if you have five heal over time effects on a player, they will all be healing for 50% more.

Versatility increases all healing and damage you do by a flat percentage. It also decreases all damage you take. The main reason this isn’t better than Mastery is because our Mastery has the potential to gain three times the effect with multiple heal over time spells.

Best in Slot Gear

With the expansion of the warforged/titanforged system and the removal of primary stats from necks and rings, definitive Best in Slot lists are harder to create. Despite where an item may appear on the list, you should almost always use the the piece with the higher item level. The exception to this is rings, necks, and trinkets, using a lower item level piece with better stats or effects is almost always better (the exception to that being huge item level differences). The lists below assume all items are at their base item level.

For the sake of keeping the lists organized, it is assumed the raid gear being obtained is of Mythic-quality. At Heroic-quality and lower, there is much more overlap in items and the lists become almost impossible to rank.

Large-group Healing

This list of gear was built with the Large-group Healing stats above and is best suited for healing groups of 11-players or more.

Breakdown by Boss

The goal of this section is to make it easier to decide which bosses to use Bonus Roll Tokens on and which Mythic instances you should run. The numbers include all gear drops from the Best in Slot list as well as the Picking Trinkets section below it.

Nighthold (15) - Tichondrius (3), Etraeus (3), Gul'dan (2), Elisande (2), Trilliax (1), Skorpyron (1), Krosus (1), Chronomatic Anomaly (1),  Aluriel (1)
Trial of Valor (5) - Odyn (3), Guarm (1), Helya (1)
Emerald Nightmare
(14) - Xavius (3), Cenarius (3), Il'gynoth (2), Elerethe Renferal (2), Dragons of Nightmare (2), Ursoc (2)
World Bosses (8) - Calamir (2), Reaver Jdorn (2), Nithogg (1), Humongris (1), Ana-mouz (1), Flotsam (1),
Mythic Instances (19) - Return to Karazhan (6), The Arcway (3), Vault of the Wardens (2), Court of Stars (2), Black Rook Hold (2), Assault on Violet Hold (2), Darkheart Thicket (1), Halls of Valor (1)

Head

Hood of the Astral Warden - Nighthold, Elisande
Mask of Multitudinous Eyes - Emerald Nightmare, Elerethe Renferal
Unbound Reality Mask - Return to Karazhan, Viz'aduum
Soulstarve Hood - Black Rook Hold, Illysanna Ravencrest

Neck

Radiant String of Scorpid Eyes - Nighthold, Skorpyron
Blackened Portalstone Necklace - Emerald Nightmare, Xavius
Pendant of Cold Flame - World Boss, Calamir
Pendant of the Watchful Eye - Vault of the Wardens, Glazer

Shoulder

Mantle of the Astral Warden - Nighthold, Tichondrius
Otherworldy Leather Mantle - Emerald Nightmare, Il'gynoth
Mantle of the Aspiring Spellgiant - World Boss, Humongris
Epaulets of Dessicated Foliage - Darkheart Thicket, Oakheart

Back

Drape of Shame* - Return to Karazhan, Maiden of Virtue
Dreadlord's Tattered Wingcover - Nighthold, Tichondrius
Mantle of the Victorious Dead - Trial of Valor, Odyn
Evergreen Vinewrap Drape - Emerald Nightmare, Cenarius
Windwhipped Greatcloak - World Boss, Nithogg
Goldscar Pelt - Halls of Valor, Fenryr
* Drape of Shame is still BiS, regardless of item-level.

Chest

Tunic of Unwavering Devotion - Nighthold, Trilliax
Tunic of the Grove Keeper - Emerald Nightmare, Cenarius
Skimpy Demonleather Tunic - World Boss, Ana-mouz
Wicked Broodmother's Chestguard - Assault on Violet Hold, Sael'orn

Wrist

Well-Flattened Wristguards - Nighthold, Krosus
Sky-Valiant's Wristguards - Trial of Valor, Odyn
Dragonspur Wristguards - Emerald Nightmare, Dragons of Nightmare
Blackfin Wristband - Return to Karazhan, Opera: Westfall Story
Flame Juggler's Armbands - Vault of the Wardens, Ash'golm

Hands

Gloves of the Astral Warden - Nighthold, Etraeus
Dreamsculptor's Gloves - Emerald Nightmare, Il'gynoth
Salt-Stained Tuskarr Gloves - World Boss, Flotsam
Guileful Intruder Handguards - Court of Stars, Patrol Captain Gerdo

Waist

High Shadow Councilor's Wrap - Nighthold, Gul'dan
Strand of Whelk Shells - Trial of Valor, Helya
Forest-Lord's Waistwrap - Emerald Nightmare, Cenarius
Hel-Cursed Belt - World Boss, Reaver Jdorn
Blightbile Waistband - Assault on Violet Hold, Festerface

Legs

Leggings of the Astral Warden - Nighthold, Gul'dan
Splotched Bloodfur Leggings - Emerald Nightmare, Ursoc
Willbreaker Legguards - Return to Karazhan, Moroes
Fevermelt Legguards - Court of Stars, Talixae Flamewreath

Feet

Stutterstep Treads - Nighthold, Chronomatic Anomaly
Moccasins of Silent Passage - Trial of Valor, Guarm
Boots of Endless Betrayal - Emerald Nightmare, Xavius
Tunnel Trudger Footguards - The Arcway, Ivanyr

Finger

Tearstone of Elune - Legendary, World Drop
Ring of Exclusive Servitude - The Nighthold, Tichondrius
Ring of Ascended Glory - Trial of Valor, Odyn
Twice-Warped Azsharan Signet - Emerald Nightmare, Xavius
Ring of Frozen Magic - World Boss, Calamir
Terestian's Signet Ring - Return to Karazhan, The Curator
Gnawed Thumb Ring - The Arcway, Ivanyr

Small-group Healing

This list of gear was built with the Small-group Healing stats above and is best suited for healing groups of 10-players or less, particularly Mythic+'s. This list currently needs a bit of work with 7.1.5, expect an update soon.

Breakdown by Boss

The goal of this section is to make it easier to decide which bosses to use Bonus Roll Tokens on and which Mythic instances you should run. The numbers include all gear drops from the Best in Slot list as well as the Picking Trinkets section below it.

Nighthold (13) - Skorpyron (2), Krosus (2), Gul'dan (2), Tichondrius (1), Trilliax (1), Chronomatic Anomaly (1), Tel'arn (1), Etraeus (1), Aluriel (1), Elisande (1)
Emerald Nightmare
(15) - Elerethe Renferal (3), Ursoc (3), Il'gynoth (3), Dragons of Nightmare (2), Xavius (1), Cenarius (1), Nythendra (1)
World Bosses (8) - Flotsam (2), Shar'thos (2), Reaver Jdorn(2), Calamir (1)Humongris (1), Ana-mouz (1)
Mythic Instances (19) - Return to Karazhan (4), Assault on Violet Hold (4), Court of Stars (3), The Arcway (2), Black Rook Hold (1), Halls of Valor (1), Maw of Souls (1), Eye of Azshara (1), Neltharion's Lair (1)

Head

Vintage Suramar Nobility Hat - Nighthold, Skorpyron
Cowl of Fright - Emerald Nightmare, Dragons of Nightmare
Unbound Reality Mask - Return to Karazhan, Viz'aduum
Corpse Feast Headwrap - Anub'esset,  Assault on Violet Hold

Neck

Radiant String of Scorpid Eyes - Nighthold, Skorpyron
Cursed Beartooth Necklace - Emerald Nightmare, Ursoc
Choker of Dreamthorns - World Boss, Shar'thos
Chain of a Hundred Maws - Assault on Violet Hold, Mindflayer Kaahrj 

Shoulder

Cloak of the Astral Warden - Nighthold, Tichondrius
Otherworldy Leather Mantle - Emerald Nightmare, Il'gynoth
Mantle of the Aspiring Spellgiant - World Boss, Humongris
Spaulders of Tense Sinew - Assault on Violet Hold, Fel Lord Betrug

Back

Cloak of the Astral Warden - Nighthold, Trilliax
Gossamer-spun Greatcloak - Emerald Nightmare, Elerethe Renferal
Imp Mother's Loincloth - World Boss, Ana-mouz
Seacursed Wrap - Maw of Souls, Harbaron

Chest

Robe of the Astral Warden - Nighthold, Krasus
Scarred Ragefang Chestpiece - Emerald Nightmare, Ursoc
Raiments of Waking Nightmares - World Boss, Shar'thos
Hide of Fenryr - Halls of Valor, Fenryr

Wrist

Edraith, Bonds of Aglaya* - Legendary, World Drop 
Well-Flattened Wristguards - Nighthold, Krosus
Wristwraps of Broken Trust - Emerald Nightmare, Elerethe Renferal
Blackfin Wristband - Return to Karazhan, Opera: Westfall Story
Cuffs of the Arcane Storm - Eye of Azshara, Wrath of Azshara
* These become best in slot if you're using the glove/boot set.

Hands

X'oni's Caress - Legendary, World Drop
Temporally Displaced Gloves - Nighthold, Chronomatic Anomaly
Dreamsculptor's Gloves - Emerald Nightmare, Il'gynoth
Salt-Stained Tuskarr Gloves - World Boss, Flotsam
Guileful Intruder Handguards* - Court of Stars, Patrol Captain Gerdo
* These become Best in Slot if paired with the boots to complete the set.

Waist

High Shadow Councilor's Wrap - Nighthold, Gul'dan
Forest-Lord's Waistwrap - Emerald Nightmare, Cenarius
Hel-Cursed Belt - World Boss, Reaver Jdorn
Sash of the Twilight Princes - Assault on Violet Hold, Thal'ena

Legs

Leggings of the Astral Warden - Nighthold, Gul'dan
Repulsive Leathery Pants - Emerald Nightmare, Xavius
Mana-Tanned Sandals - Return to Karazhan, Moroes
Bloodclaw Leggings - The Arcway, General Xakal

Feet

Grove-Tender's Moccasins - Nighthold, Tel'arn
Stained Maggot Squishers - World Boss, Calamir
Tunnel Trudger Footguards* - The Arcway, Ivanyr
* These become Best in Slot if paired with the gloves to complete the set.

Finger

Ring of the Scoured Clan - Nighthold, Tel'arn
Dreadful Cyclopean Signet - Emerald Nightmare, Il'gynoth
Marshstomper Oracle's Loop - World Boss, Flotsam
Loop of Vitriolic Intent - Neltharion's Lair, Ularogg Cragshaper
Gnawed Thumb Ring - The Arcway, Ivanyr

Picking Trinkets

Deciding which trinkets to use often comes down to your play style and situation. It's possible to determine the "best" trinkets with simulations, but if a trinket doesn't fit your play style or situation you'll likely get sub-optimal use out of it anyway. To help make things easier, I've listed a few top trinkets for mana regeneration and throughput. Much like rings, lower item level trinkets with better stats or that fit your situation are often better than higher item level trinkets.

Throughput

Velen's Future Sight - Legendary, World Drop
Etraeus Celestial Map - Nighthold, Etraeus
Heightened Senses - Emerald Nightmare, Ursoc
Aluriel's Mirror - Nighthold, Aluriel
Unstable Arcanocrystal - World Boss, Reaver Jdorn
Vial of Nightmare Fog - Emerald Nightmare, Dragons of Nightmare
Chrono Shard - The Arcway, Advisor Vandros
Honorable Mentions: Flask of the Solemn Night, Obelisk of the Void, Faith's Crucible, Bottled Hurricane, Naglfar Fare, Mote of SanctificationThrumming GossamerConcave Reflecting Lens, Jewel of Insatiable Desire

Mana Regeneration

Darkmoon Deck: Promises - Crafted, Inscription*
Fluctuating Energy - Return to Karazhan, Mana Devourer
Ephemeral Paradox - Nighthold, Elisande
Cocoon of Enforced Solitude - Emerald Nightmare, Elerethe Renferal
Amalgam's Seventh Spine - Black Rook Hold, Amalgam of Souls
* The only crafted item I'll include because it's just so powerful, especially when fully upgraded.

Legendary Items

Below you’ll find information on all of the legendary items that are available to Restoration Druids in Legion. Any legendary item will be good simply because of its high item level. However, some effects will be more useful in certain situations.

At the start of Legion, you will be able to equip one legendary item at a time. The final Order Hall Advancement talent will allow you to equip an additional legendary item. Blizzard has started they may raise the cap as the expansion goes on, but no specific date has been set. Blizzard has also said legendary items can drop from anywhere in the game (Legion content). They are confirmed to drop from the following sources: dungeon bosses, raid bosses, world bosses, emissary caches, PvP strongboxes, and mythic+ weekly caches. There is currently no way to target a specific legendary drop, the drops are simply based on your selected Loot Specialization.

I’ve done my best to explain the best usage scenarios for each legendary, but I want to stress again that it’s always worth equipping a legendary for the additional stats you’ll gain from the item level, even if the effect doesn’t benefit your current situation.

Velen's Future Sight

New in 7.1.5, Velen's Future Sight is a very powerful all-around trinket. Just the stats alone make it great, but the on-use effect is where it shines for Restoration Druids. A problem we often face is when we start putting Rejuvenations or other heal over time effects on the group, some players inevitably reach full health faster than others. We're then left with the choice of spending more mana to top them off, letting them stay with missing health, or waiting for another healer to top them off (spending their mana). This trinket, when used at the right time, will let us redirect some of the otherwise wasted overhealing to the players that are still missing health. I see this as a great effect to use towards the end of heavy group-wide damage to help smooth out topping off players.

Tearstone of Elune

Tearstone of Elune is great for large-group healing. You'll be using Wild Growth quite often, and the additional Rejuvenations from this ring will not only be extra healing, but also be free healing, which is important in Legion with mana management being so important. You do run the risk of the bonus Rejuvenations being mostly over-healing, but considering you'll use Wild Growth during periods of high or sustained damage, this is less likely.

Aman’Thul’s Wisdom

Aman'Thul's Wisdom is great for large-group healing, especially on encounters where you find yourself pre-casting Rejuvenations on players in preparation for high group-wide damage. The shoulders allow you to have even more Rejuvenations active before the damage starts, giving you even more things to buff with Incarnation: Tree of Life or Essence of G'hanir, as detailed on the healing tips page.

Edraith, Bonds of Aglaya

Edraith, Bonds of Aglaya are great for single-target healing as well as a small bit of extra sustained healing in some situations. Extending 3+ heal over time effects on a tank is very useful, and usually allows you to move on to healing other players without worrying about the tank dying. Even using Swiftmend on a non-tank to extend 1-2 heal over time effects can allow you to move on to other players taking damage sooner. While the bracers aren't as powerful in that situation, it does make the bracers somewhat flexible as they see a positive benefit when extending any number of heal over time effects.

X'oni's Caress

X'oni's Caress is nice for single-target healing and can turn Ironbark into a powerful, on-demand emergency heal alongside its existing damage mitigation. You almost always have Rejuvenations active, so you can count on your Ironbark target also being healed for a significant amount. This essentially removes Ironbark's "weakness" of simply being a damage mitigation ability, which should be very noticable in smaller groups and especially Mythic+'s.

The Dark Titan’s Advice

The Dark Titan's Advice is also nice for single-target healing, and is flexible in the sense that there's no limits on who you can use Lifebloom on. However, the drawback is the "bloom" may not happen when you need it most. Even considering you can force the bloom to happen by refreshing Lifebloom when it has <30% of its duration left, it's still relatively unflexible when compared to other single-target options. 

Essence of Infusion

Essence of Infusion are incredibly powerful for group-healing, specifically when you know you'll be using Tranquility during periods of high damage. They become less powerful if you're not using Tranquility, using it less often than every 3-4 minutes, or using it on damage where most players aren't dropping below 50% health. The boots also have the hidden effect of: casting Healing Touch reduces the remaining cooldown of Swiftmend by 3 seconds. This is an unusual hidden effect becasue it contradicts the group-healing focus of the boot's main effect, and I can't say using the boots for the hidden effect is worth it over the other single-target options that are offered. In most cases, casting something other than Healing Touch is more beneficial. In raids, you'll likely want to cast Rejuvenation instaed, and in smaller groups or Mythic+, casting Wrath for more DPS is often more beneficial.

Sephuz's Secret

Sephuz's Secret is a nice all-around legendary, and thanks to the changes in patch 7.1.5, can now be reliable proc'd by healers on most encounters. The drawback is it can be hard to coordinate the haste buff with periods of high damage as you're at the mercy of needing to have something to dispel or crowd control. In most encounters, you can't wait to dispel something so you could easily gain the haste buff and not have anything to do with it. However, if you can gain the haste buff at an optimal time, it's incredibly powerful with lots of existing heal over time effects on players.

Ekowraith, Creator of Worlds

Ekowraith, Creator or Worlds, is great for all-around utility and works well with our Tier 3 talent choices. As a Restoration Druid, the chest will make our Ysera's Gift heal for 5% (instead of 3%). Then, with our Tier 3 talents have a choice of gaining 9-yards of spell and ability range (instead of 5-yards), 26% more movement speed (instead of 15%), or 10% reduced damage taken (instead of 6%). It's not the biggest healing boost on the list, but the utility options it buffs can't be overlooked. The chest allows you to tailor yourself to specific encounters, with the extra spell range and movement speed being particularly useful.

Prydaz, Xavaric's Magnum Opus

Prydaz, Xavaric's Magnum Opus is another item that doesn't provide a large heling boost through its effect, but the utility aspect can make a difference on some encounters, and the three secondary stats are particularly useful for Restoration Druids. The drawback is you won't be able to trigger the shield when you need it, and you can't prevent damage from removing it, so in many cases you're at the mercy of the fight. Even with that in mind, any damage not taken is mana saved for yourself and other healers.


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Changelog

January 17, 2017 - Moved the Macros guide to its own section. Overhauled the Stats and Gearing page for 7.1.5.

January 12, 2017 - Overhauled legendary information and added best in slot legendaries to both BiS lists.

January 10, 2017 - Updated guide for 7.1.5, including adding Nighthold items to Best in Slot lists.

December 2, 2016 - Updated Mastery information to indicate there is no longer a cap on the number of HoTs that can contribute.

November 4, 2016 - Updated enchants to reflect Mark of the Claw proc'ing from heals again. This is now the top enchant for large-group healing.

October 29, 2016 - Updated stat weights based on my new simulations and information in the community. This didn't change much as far as BiS lists.

October 25, 2016 - Updated the guide for 7.1, including small talent/spell tweaks and an update to the Best in Slot list to include Karazhan loot.

October 15, 2016 - Updated stat weights, added Best in Slot list, and expanded the Picking Trinkets section.

October 13, 2016 - Updated some spells and talents with new usage information after having a chance to use them at max level in raid and mythic dungeon situations.

September 19, 2016 - Added actual stat weights to the "Stats and Gearing" page. Also added alternate weights for small-group content.