Restoration Druid Healing Tips and Tricks

Patch 7.2 Updated
March 23, 2017

Healing doesn't really have a rotation of spells to go through like a DPS spec does, however, there are often certain types of situations that arise where you can respond in a certain fashion. I've detailed some of the most common situations below, as well as how to heal them. In the heat of battle, you may not always be able to stick to these things exactly, but with a little practice they should become second nature.

If you have any questions or feedback, you can leave a comment below or contact me on Twitter @PrestonDvorak.

Things to always do

  1. Maintain Lifebloom on the current tank, and Rejuvenation if they're taking enough damage.

What to do when there's no major healing to be done

  1. Maintain Lifebloom on the current tank, if they're taking enough damage you can maintain Rejuvenation on them, too.
  2. If needed, use Healing Touch to top off small amounts of missing health.
  3. Consider putting Moonfire/Sunfire on the boss or trash while casting Wrath in between for extra damage (you can use Moonkin or Cat form depending on your Affinity talent).
  4. Be mindful of incoming/predictable damage so you can start putting HoTs on players ahead of time.

Healing heavy tank or single-target damage

  1. If you know the damage is coming, place Ironbark or Cenarion Ward on the target ahead of time.
  2. If the target is already <50% health and nearing death, use Swiftmend to heal them up and follow-up with Regrowth, Ironbark, or Cenarion Ward if the damage is going to continue.
  3. Once the target is stable >50% health, you can place Rejuvenation on them and then follow up with casting Healing Touch on them, or another large heal (Regrowth, Swiftmend, Cenarion Ward) if they risk dying again without it.
  4. The main thing is to recognize when the damage is no longer critical so you don't waste mana or cooldowns.

Healing heavy group-wide damage

  1. If you know the damage is coming, start placing Rejuvenation on as many players as possible ~10 seconds before the damage will start.
  2. For moderate damage where you were able to place HoTs beforehand, use Wild Growth as the damage starts and continue to place Rejuvenations. Use Ironbark, Swiftmend, Cenarion Ward, or Regrowth to save players that will die otherwise.
  3. For moderate to heavy damage where you placed HoTs beforehand, use Tree of Life or Essence of G'Hanir as the damage starts and continue to place Rejuvenation on players. Use Regrowth to save players that will die otherwise
  4. For moderate to heavy damage with little to no HoTs placed beforehand, you should use Wild Growth as the damage starts and begin placing Rejuvenation on players not affected by your Wild Growth. If a player is in danger of dying, make use of your Ironbark, Swiftmend, Cenarion Ward, or Regrowth to keep them alive.
  5. Finally, for critical, unexpected damage, Tranquility should be used. Using it should be your last-ditch plan to keep the group alive. If you're assigned to use Tranquility at a specific time by the group leader, try to hold it for that time at all costs.

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Changelog

March 23, 2017 - Reviewed and updated guide for 7.2, including new artifact traits and minor talent updates.

March 20, 2017 - Added initial addons page with Grid and WeakAuras overviews.

March 17, 2017 - Updated legendary item list with simulation data.

February 21, 2017 - Did a full review and update of all trinket ranking information.

February 12, 2017 - Added Perfectly Preserved Cake to BiS trinket list, below Etraeus' trinket and the legendary trinket.

January 25, 2017 - Updated small-group stat weights and BiS list.

January 18, 2017 - Added Pawn Import strings for stat weights.

January 17, 2017 - Moved the Macros guide to its own section. Overhauled the Stats and Gearing page for 7.1.5.

January 12, 2017 - Overhauled legendary information and added best in slot legendaries to both BiS lists.

January 10, 2017 - Updated guide for 7.1.5, including adding Nighthold items to Best in Slot lists.




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