Helya Dungeon Journal ModelThis page covers a healer-focused strategy for Helya in the Trial of Valor. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.

This guide has been updated and maintained based on my own experiences with the fight as well as Dungeon Journal information. I'll continue to update it as-needed.

General Mechanics and Abilities

Normal and Heroic

This is a three-stage fight where you alternate between fighting Helya and her minions.

Stage One - low tide (helya)

During this Stage, you're fighting against Helya. This stage ends when Helya reaches 65% health.

Stage Two - from the mists (adds)

This Stage begins when Helya is at 65% health at which point she submerges and you begin fighting several adds. This Stage ends when enough Gripping Tentacles have been defeated.

Grimelord
  • Stand at least 15-yards away from this add to avoid Sludge Nova.
  • Stand at least 5-yards away from other players when affected by Fetid Rot so it can be safely dispelled if needed.
  • Avoid being hit by Anchor Slam.
Night Watch Mariner
  • Lantern of Darkness is cast when they reach 100% energy. This needs to be avoided as the ability deals critical group-wide damage.
  • Ghostly Rage will cause the tank to take increased damage for a brief time.
  • Avoid standing in the Give No Quarter impact area.
Decaying Minion
  • Rabid causes these adds to randomly fixate players, run away if you're fixated.
  • Avoid the lingering Decay pools as the add moves around.
  • The longer the add survives the more powerful it'll become from Vigor.
Helya
  • Helya uses several abilities from afar during this phase.
  • Fury of the Maw pushes the group back and clears all Bilewater Liquefaction and Decay from the ground.
  • Torrent deals steadily increasing damage to random players.
  • Gripping Tentacles will periodically spawn around the platform, defeating enough of these will start Stage Three.
Stage Three - helheim's last stand (helya and adds)

Stage Three is a combination of Stage One and Stage Two and ends when Helya reaches 0% health.

  • Again, if no one is in melee range of Helya, she will cast Corrosive Nova.
  • Orb of Corrosion produces several lightning beams which follow random players. If you're targeted by one of these, kite it away from the group.
    • The lightning beams will leave behind Decay, avoid standing in this.
  • Taint of the Sea functions the same as it does in Stage One.
  • Corrupted Breath is a frontal cone attack you should avoid.
    • Being hit will give you a stack of Dark Hatred (this spell isn't currently seen in game, so no tooltip is available).
    • This ability also spawns several Corrupted Axions.
      • These cast a beam which creates a small patch on the ground. Standing in these patches deals a moderate amount of damage and applies a healing absorbing debuff. If no one stands in the patches, the debuff is applied to the entire group. (Ability names and tooltips will be added ASAP, they currently seem to be missing from the Dungeon Journal.)
  • Fury of the Maw is also still used during this Stage.
  • Night Watch Mariner adds are still present during this Stage.
    • These have the same abilities as in Stage Two, however they now have twice the health from Rally of the Kvaldir.
  • Decaying Minion adds are also still present in this Stage, and function the same as they did before.

Healing Strategy

Stage One - low tide (helya)
  • Players may need extra healing while Orb of Corruption is active.
  • The group will need anything from light to heavy healing when Bilewater Liquefaction occurs, this depends on how low the Bilewater Slimes health is.
  • The players soaking Tentacle Strike will need light to moderate healing.
  • Dispel Taint of the Sea from palyers when they're away from the group.
Stage Two - from the mists (adds)
  • Grimelord
    • Anyone hit by Sludge Nova will need heavy healing, but ideally no one will be getting hit except maybe the tank.
    • Keep Fetid Rot debuffs under control, but avoid dispelling someone if there are other players within 5-yards of them or the debuff will spread.
  • Night Watch Mariner
  • Helya
Stage Three - helheim's last stand (helya and adds)

Debuffs to Track

  • Taint of the Sea needs to be dispelled.
  • Fetid Rot can be dispelled and the affected player may need additional healing.
  • (Optional) Rabid may cause players to need additional healing if the add reaches them.

DBM Settings

Below are the DBM settings I'll be using for Helya. You can set them up however you'd like, but these ones should work well as a starting point. Some settings may be Mythic only.

Healer DBM settings for Helya

Videos

Heroic, Restoration Druid PoV

Below is a video of me and my guild defeating Helya on Heroic difficulty. Again, there is no commentary, only game sounds.

[LGN] Helya, Heroic Trial of Valor, Restoration Druid PoV (Game Sounds Only)


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Changelog

March 24, 2017 - Guides reviewed for patch 7.2, no major updates made.

January 21, 2017 - Added mythic information and video to the Guarm healer guide.

January 20, 2017 - Added mythic Odyn video and mythic information to healer guide.

January 15, 2017 - Added videos for heroic Guarm and Helya.

January 9, 2017 - Reviewed for patch 7.1.5.

January 6, 2017 - Added Heroic Odyn video to healer guide.

December 25, 2016 - Added Trial of Valor screenshots to the image slider.

November 21, 2016 - The Healer guides for Odyn and Guarm received significant updates now that I've seen the fights on Heroic.

November 20, 2016 - Added DBM settings to Helya healer guide.

November 18, 2016 - Added DBM settings to Guarm healer guide.




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