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Kil'jaeden, Healer Guide

Patch 7.3 Updated
October 05, 2017

Kil'jaeden Dungeon Journal ModelThis page covers a healer-focused strategy for Kil'jaeden in the Tomb of Sargeras. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.

This guide has been updated and maintained based on my own experiences with the fight as well as Dungeon Journal information. I'll continue to update it as-needed.

General Mechanics and Abilities

Normal and Heroic

This is a three stage fight with two intermissions during which you fight Kil'jaeden and the full might of the Legion.

Stage One - the betrayer

This Stage begins the fight and ends when Kil'jaeden reaches 80% health.

  • The tanks will be dealing with Felclaws.
    • On Heroic, this ability deals additional damage in a cone in front of Kil'jaeden.
  • Rupturing Singularity appears at either one of the corners or the center of the platform.
    • When it detonates, it knocks all players back about half the distance of the platform. Everyone should be positioned to not get knocked off.
    • Standing directly in the impact location is fatal, be especially careful when it's located in the center of the platform.
  • Kil'jaeden will periodically call down an armageddon.
    • One player must soak the impact location of each Armageddon Rain.
      • Soaking a meteor deals heavy damage upon impact and moderate damage over time. 
      • If a meteor doesn't hit a player, it triggers Armageddon Blast, dealing likely fatal damage to the entire group.
    • The tanks or a player with an immunity must soak the impact locations of Armageddon Hail.
      • Soaking a meteor deals fatal damage, and will require a strong mitigation cooldown, followed by moderate damage over time.
      • If a meteor doesn't hit a player, it triggers Armageddon Blast, dealing fatal damage to the entire group.
  • On Heroic, Kil'jaeden will create shadowy copies of players.
    • When affected by Shadow Reflection: Erupting, move underneath the boss so the Erupting Reflections are stacked together.
      • Every 8-seconds each Reflection casts Erupting Dreadflame.
        • This applies a stack of to all Reflections, increasing damage done by 50% per stack.
Intermission One - eternal flame

This Intermission begins when Kil'jaeden is at 80% health and lasts for 60-seconds.

Stage Two - reflected souls

When this Stage begins, Kil'jaeden will still be at 80%, it ends when he reaches 40% health.

Intermission Two - deceiver's veil

This Intermission begins when Kil'jaeden is at 40% health and ends when all Shadowsoul adds are killed.

  • Deceiver's Veil reduces visibility and spell range to 8-yards.
  • Shadowsoul adds need to be killed to remove the Deceiver's Veil.
  • Illidan Stormrage is located in a random spot on the platform.
    • Players standing near him are granted the Illidan's Sightless Gaze buff, giving them 40-yard visibility and spell range while dealing light damage over time.
Stage Three - darkness of a thousand souls

This Stage begins with Kil'jaeden at 40% health, and ends when he's killed.

  • Several abilities continue during this Stage:
  • Avoid the Rifts created by Tear Rift unless you're using them to deal with other mechanics explained below.
    • Players standing in a Rift are affected by Gravity Squeeze, dealing increasing damage over time.
  • When Darkness of a Thousand Souls is cast, stand inside a Rift to avoid the burst damage and the damaging debuff application.
    • For the very first cast of this at the start of the Stage, there is no Rift active to stand in, so the group should stack to make healing the burst damage easier.
  • Be aware of where Demonic Obelisks are located.
    • These will detonate shortly after appearing, shooting fel lines in a cross pattern.
    • Being hit by a fel line causes heavy damage and knocks back.
  • On Heroic, Flaming Orb creates a Flaming Orb that follows the closest player.
    • If targeted, run away from the Orb for as long as possible, and try to end with it impacting near a Rift.
    • Once the Orb hits a player, it triggers Flaming Detonation, dealing fatal damage to other players within 10-yards and creating a fire patch.
      • The size of the fire patch is reduced based on how long the Orb was kited.
      • Touching a fire patch applies Burning, dealing heavy damage over time.
      • The fire patches will be pulled slowly pulled towards Rifts.


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Mythic Differences

Stage One - the betrayer
Stage Two - reflected souls
  • Kil'jaeden will create shadowy copies of players.

Healing Strategy

Stage One - the betrayer

Intermission One - eternal flame

  • Players targeted by Bursting Dreadflame will take heavy damage, along with any other players within 15-yards.
  • Players soaking Focused Dreadflame will need light to moderate healing, depending on how many other players are soaking.
  • Players soaking Armageddon Rain and Armageddon Hail will need heavy healing and then moderate healing over time.

Stage Two - reflected souls

  • Players targeted by Bursting Dreadflame will take heavy damage, along with any other players within 15-yards.
  • Players soaking Armageddon Rain and Armageddon Hail will need heavy healing and then moderate healing over time.
  • Erupting Dreadflame deals increasing damage to the group every time it's cast.
  • On Mythic, Hopeless Reflections need to be healing quickly.

Intermission Two - deceiver's veil

Stage Three - darkness of a thousand souls

  • Players targeted by Bursting Dreadflame will take heavy damage, along with any other players within 15-yards.
  • Players affected by Gravity Squeeze will need increasing healing over time.
  • Darkness of a Thousand Souls deals a burst of damage and then stacking damage over time to anyone not inside a Rift when it's cast.

In-depth Notes, Normal and Heroic

Consider this section in "beta." My goal is to lay out the order of events without necessarily providing an entire strategy for all roles (other sites do that already). The idea being it should help organize your cooldowns or pre-healing. Feedback is greatly appreciated as Tomb of Sargeras is my first time attempting something like this.

Detailed Event List

The event list lays out major boss abilities based on what time they occurred after the boss entered combat (denoted by [minutes:seconds], along with notes on how to identify or handle the mechanics. Once enough events have repeated to develop patterns, the patterns are noted below the event list. Numbers are based on a 13-man Heroic group.

For Kil'jaeden, I've separated the events based on the Stages and Intermissions.

Stage One - the betrayer
Intermission One - eternal flame
Stage Two - reflected souls
Intermission Two - deceiver's veil
  • There aren't really any abilities in this phase that occur on a timer. Everything is occurring constantly or when triggered by a player.
  • [05:55] My guild entered Stage Three.
Stage Three - darkness of a thousand souls

Based on the Event List, we can assume the following:

Debuffs to Track

  • Bursting Dreadflame causes players to need heavy healing.
  • Armageddon Rain causes players to need moderate healing over time.
  • On Mythic, Wailing Grasp needs to be dispelled.
  • (Optional) Illidan's Sightless Gaze causes players to need light healing over time, but in most cases you can assume everyone has this debuff.
  • (Optional) Gravity Squeeze causes players to need increasing healing over time, but again, in most cases you can assume everyone is affected by this.
  • (Optional) Darkness of a Thousand Souls causes moderate damage over time to players not standing near a Rift.

DBM Settings

Below are the DBM settings I'll be using for Kil'jaeden. You can set them up however you'd like, but these ones should work well as a starting point. Some settings may be Mythic only.

Healer DBM settings for Kil'jaeden

Videos

Heroic, Restoration Druid PoV

Below is a video of me and my guild defeating Kil'jaeden on Heroic difficulty. There is no commentary, only game sounds.

[LGN] Kil'jaeden, Heroic Tomb of Sargeras, Restoration Druid PoV (Game Sounds Only)


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Changelog

October 05, 2017 (Mistress Sassz'ine) - Added Mythic kill video and clarified Mythic information.

August 29, 2017 (Tomb of Sargeras) - Added Mythic video to the healer guide for The Desolate Host.

August 08, 2017 (Tomb of Sargeras) - Added a mythic kill video and additional mythic information to the Sisters of the Moon healer guide.

July 25, 2017 (Tomb of Sargeras) - Updated Mythic information in the Goroth and Harjatan healer guides. Added Mythic kill video to Harjatan guide.

July 13, 2017 (Tomb of Sargeras) - Kil'jaeden healer guide updated with in-depth notes.

July 07, 2017 (Tomb of Sargeras) - Added in-depth notes to Maiden of Vigilance healer guide.

July 04, 2017 (Tomb of Sargeras) - Added kill video to Kil'jaeden healer guide.

July 03, 2017 (Tomb of Sargeras) - Updated Kil'jaeden healer guide with DBM settings and minor ability clarifications.

July 02, 2017 (Tomb of Sargeras) - Fallen Avatar healer guide updated with DBM settings and kill video.

June 29, 2017 (Tomb of Sargeras) - Desolate Host healer guide updated with DBM settings, kill video, and in-depth strategy notes.




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