Tichondrius, Healer Guide

Patch 7.2 Updated
March 24, 2017

Tichondrius Dungeon Journal ModelThis page covers a healer-focused strategy for Tichondrius in The Nighthold. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.

This guide has been updated and maintained based on my own experiences with the fight as well as Dungeon Journal information. I'll continue to update it as-needed.

General Mechanics and Abilities

Normal and Heroic

Tichondrius switches between two Stages during the fight.

Stage One - tichondirus

During this stage, you fight Tichondrius directly.

  • Carrion Plague is applied to random players, dealing light damage over a very long duration.
  • Seeker Swarm causes a line of bugs to travel from Tichondrius to players affected by Carrion Plague, dealing moderate damage.
  • Vampiric Aura causes all adds with in 30-yards of Tichondrius to heal themselves as they attack.
  • Feast of Blood causes three Tainted Blood adds to spawn and fixate on the affected tank.
    • Tainted Blood will be healed by Vampiric Aura, kite them away from Tichondrius.
  • Echoes of the Void causes steadily increasing damage to the group.
    • When this ability is used, four Fel Spires appear around the room.
      • Hiding behind a Fel Spire prevents damage from Echoes of the Void.
      • The Fel Spires themselves take damage, so having too many players behind the same one will cause it to fail early.
  • On Heroic, when affected by Brand of Argus, you must stand with other players to detonate the debuff in a controlled manner.
    • Ideally, multiple Brand of Argus won't be detonated at exactly the same time, and they shouldn't be detonated at the same time Seeker Swarm occurs. This will minimize the overall group damage and prevent players from dying.
  • When entering Stage One for the first time after Stage Two, there will be Felsworn Spellguard adds to deal with.
    • These adds will gain stacks of Rapid Pursuit, increasing their movement speed permanently.
    • Tanks will be affected by Volatile Wound, and will be dropping Nether Zone as the debuff expires.
    • Felsworn Spellguard will be healed by Vampiric Aura, keep them away from Tichondrius.
  • When entering Stage One for the second time after Stage Two, there will be Sightless Watcher adds to deal with.
    • These cast Burning Soul on random players.
      • When affected by Burning Soul, move at least 8-yards away from other players so it can be safely dispelled.
    • On Heroic, these adds cast  Ring of Shadows on themselves, dealing damage to players inside the ring.
    • Sightless Watcher will be healed by Vampiric Aura, so keep them away from Tichondrius.
Stage Two - illusionary adds
  • Tichondirus uses Illusionary Night to begin this Stage.
  • Avoid the large Carrion Nightmare lines.
  • Phantasmal Bloodfangs continuously spawn during this phase.
    • Killing these leaves behind an Essence of Night, players can run over these to gain a damage, healing, and mana regen buff.
  • All Carrion Plague debuffs will expire during this Stage.

Mythic Differences

Stage One - tichondirus
Stage Two - illusionary adds
  • Every player needs to have an Essence of Night buff before this Stage ends, or they will be killed instantly.

Healing Strategy

Healing this fight should be relatively straightforward as long as mechanics are handled properly.

Stage One - tichondirus

  • Carrion Plague causes light damage to affected players for a very long time.
  • Seeker Swarm causes moderate damage to anyone hit by it.
  • When a Brand of Argus is broken, the entire group will need moderate healing.
    • On Mythic, Flames of Argus causes players who triggered the explosion to take even more damage over time.
  • Echoes of the Void causes steadily increasing damage to players not hidden behind a Fel Spire.
  • When Felsworn Spellguards are present, the tanks will be taking significant damage.
  • When Sightless Watchers are present, Burning Soul should be dispelled from affected players when they're away from the group.

Stage Two - illusionary adds

  • Make an effort to get an Essence of Night buff. This will help with mana regeneration even after the Stage ends.
    • On Mythic, getting this buff is mandatory before the Stage ends.

Debuffs to Track

  • Carrion Plague causes affected players to need additional healing.
  • Burning Soul needs to be dispelled when the affected player is in position.
  • On Mythic, Flames of Argus causes affected players to need additional healing for an extended period of time.

DBM Settings

Below are the DBM settings I'll be using for Tichondrius. You can set them up however you'd like, but these ones should work well as a starting point. Some settings may be Mythic only.

Healer DBM settings for Tichondrius


Heroic, Restoration Druid PoV

Below is a video of me and my guild defeating Tichondrius on Heroic difficulty. There is no commentary, only game sounds.

[LGN] Tichondrius, Heroic Nighthold, Restoration Druid PoV (Game Sounds Only) 


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March 24, 2017 - Guides reviewed for patch 7.2, no major updates made.

March 13, 2017 - Added Mythic kill video to Krosus healer guide.

March 6, 2017 - Did a full review of all healer guides. No major changes were made, mostly just wording clarifications.

February 14, 2017 - Made final update to Trilliax healer guide and added mythic kill video.

February 12, 2017 - Made final updates to the Chronomatic Anomaly healer guide and added the mythic kill video.

February 11, 2017 - Added mythic information to Skorpyron and Chronomatic Anomaly DPS guides.

February 7, 2017 - Made final updates to Skorpyron healer guide and added mythic kill video.

February 6, 2017 - Added Heroic videos to Elisande and Gul'dan healer guides.

February, 5, 2017 - Added Heroic Skorpyron video to healer guide.

January 26, 2017 - Updated the healer guide for Etraeus and added a heroic video.

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