Krosus Dungeon Journal ModelThis page covers a healer-focused strategy for Krosus in The Nighthold. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.

This guide has been updated and maintained based on my own experiences with the fight as well as Dungeon Journal information. I'll continue to update it as-needed.

General Mechanics and Abilities

Normal and Heroic

  • The fight takes place on a bridge and Krosus will slowly destroy sections, making the available space smaller as the fight goes on.
  • Searing Brand is a stacking debuff applied to tanks.
  • Avoid the impact location of Fel Beam, this will be the left or right side of the bridge depending on which hand is raised.
  • If you're targeted by Orb of Destruction, move as far away from the group as possible to mitigate the damage they take.
  • Burning Pitch causes globs of pitch to fly out of Krosus.
    • Players should move to the impact locations of the pitch to soak them.
    • Any pitch that doesn't hit a player upon impact spawns a Burning Ember add.
      • These cast Felblast on random players, and can be interrupted.
  • Don't stand in front of the boss, near the tanks, to avoid Slam.
    • This does a heavy amount of damage to the group even when soaked properly.
    • This is also the ability that destroys a section of the bridge, so be aware not to fall off.
  • If here are no players in melee range of Krosus, he uses Isolated Rage.

Mythic Differences

According to the Dungeon Journal, there are no ability or major mechanical differences on Mythic difficulty.

Healing Strategy

Healing this fight should be very easy, it has relatively low damage and very predictable damage spikes.

  • Searing Brand will cause increasing damage to the tanks before they switch.
  • The group will take light to moderate damage from Orb of Destruction, assuming the affected player moves far away from the group.
  • Players who soak pitch from Burning Pitch will take moderate damage.
  • The group will take heavy damage from Slam, this will likely require a group-healing cooldown to survive.

Debuffs to Track

  • (Optional) Searing Brand can be tracked so you know if a tank's stacks get high.
  • (Optional) Orb of Destruction can be tracked to provide another warning of when group-wide damage is going to happen.

DBM Settings

Below are the DBM settings I'll be using for Krosus. You can set them up however you'd like, but these ones should work well as a starting point. Some settings may be Mythic only.

Settings will be added after the initial DBM update following Nighthold's release. This will ensure the most accurate settings.

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