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Imonar the Soulhunter, Healer Guide

Patch 7.3.2 Updated
November 21, 2017

Imonar the Soulhunter Dungeon Journal ModelThis page covers a healer-focused strategy for Imonar the Soulhunter in Antorus, the Burning Throne. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.

This guide has been updated and maintained based on my own experiences with the fight as well as Dungeon Journal information. I'll continue to update it as-needed.

General Mechanics and Abilities

Normal and Heroic

This is a three Stage fight, during which you'll be fighting Imonar and his arsenal of weapons and traps across three platforms, with intermissions in between.

Stage One - attack force

Stage One occurs from the start of the fight and ends when Imonar reaches 66% health.

  • The tanks will be dealing with a stacking damage taken increase from Shock Lance.
    • This also causes additional damage to nearby players from Electrify.
  • Move at least 10-yards away from players affected by Sleep Canister.
    • This should be dispelled in a controlled manner.
    • When dispelled, triggers Slumber Gas, putting all players within 10-yards to sleep.
  • Avoid Pulse Grenades on the ground.
    • On Heroic, being hit increasing nature damage taken by 50%, from the Shocked debuff.
  • Don't leave the current platform to avoid damage from Infernal Rockets.
Intermission One

The intermission occurs as players travel across the walkway to the new platform, during which various traps must be avoided.

  • Imonar channels Conflagration on the next platform.
    • This must be interrupted to begin the next stage.
    • On Heroic, Conflagration has additional effects.
      • While channeling, Imonar sends fire orbs down the bridge that must be avoided.
      • Gathering Power deals steadily increasing damage to all players.
  • Stasis Trap deals heavy damage and stuns players within 5-yards.
  • Pulse Grenade deals heavy damage and knocks plays back within 5-yards.
    • On Heroic, being hit increasing nature damage taken by 50%, from the Shocked debuff.
  • Blastwire deals moderate damage to the entire group.
  • Shrapnel Blast deals moderate damage and causes players to take light damage other time within 7-yards.
  • On Heroic, Seared Skin affects the edges of the bridge.
    • Touching the edges deals heavy damage over time and increases damage taken.
Stage Two - contract to kill

Stage Two starts when Imonar reaches 66% health, after jumping to a new platform, and ends when he reaches 33% health.

  • The tanks will be dealing with increasing damage over time from Sever.
  • When affected by Charged Blasts, move away from the group so the line from the Legion ship doesn't hit other players.
  • Avoid Shrapnel Blast mines on the ground.
    • Triggering them inflicts moderate damage to players within 7-yards and causes light damage over time.
  • Again, don't leave the current platform to avoid damage from Infernal Rockets.
Intermission Two

This intermission is the same as the first one, players must avoid traps while they move to the next platform.

  • Imonar channels Conflagration on the next platform.
    • This must be interrupted to begin the next stage.
    • On Heroic, Conflagration has additional effects.
      • While channeling, Imonar sends fire orbs down the bridge that must be avoided.
      • Gathering Power deals steadily increasing damage to all players.
  • Stasis Trap deals heavy damage and stuns players within 5-yards.
  • Pulse Grenade deals heavy damage and knocks plays back within 5-yards.
    • On Heroic, being hit increasing nature damage taken by 50%, from the Shocked debuff.
  • Blastwire deals moderate damage to the entire group.
  • Shrapnel Blast deals moderate damage and causes players to take light damage other time within 7-yards.
Stage Three - the perfect weapon

Stage Three begins when Imonar reaches 33% health, after jumping to his final platform, and ends when he's killed.

Mythic Raid Icon Mythic Differences

Two new Stages are added in Mythic difficulty, with Stages switching every time Imonar loses 20% health.

Stages One to Three remain the same as Heroic.

Stage Four - kill switch
  • The tanks will be dealing with increasing damage over time from Sever.
  • Avoid the impact locations of Empowered Shrapnel Blast.
  • When affected by Charged Blasts, move away from the group so the line from the Legion ship doesn't hit other players.
  • Again, don't leave the current platform to avoid damage from Infernal Rockets.
Stage Five - the perfect weapon


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Healing Notes

Quick Notes, All Difficulties

  • Stages
  • Intermissions
    • On Heroic, during Conflagration the group will be taking steadily increasing damage.
      • This may require a group-healing cooldown.

Debuffs to Track

DBM Settings

Below are the DBM settings I'll be using for Imonar the Soulhunter. You can set them up however you'd like, but these ones should work well as a starting point. Some settings may be Mythic only.

Healer DBM settings for Imonar the Soulhunter


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Changelog

November 21, 2017 (Argus the Unmaker) - Added DBM settings.

November 21, 2017 (Aggramar) - Added DBM settings and some clarifications for some abilities.

November 21, 2017 (The Coven of Shivarra) - Added DBM settings and clarification on the bosses' rotation order.

November 21, 2017 (Kin'garoth) - Added DBM settings.

November 21, 2017 (Imonar the Soulhunter) - Added DBM settings.

November 20, 2017 (Eonar the Life-Binder) - Added DBM settings and information on Minor Legion Forces adds.

November 20, 2017 (Portal Keeper Hasabel) - Added DBM settings and made minor wording changes.

November 20, 2017 (Antoran High Command) - Added DBM settings and minor wording changes.

November 20, 2017 (Felhounds of Sargeras) - Added DBM settings and noted which abilities are used at which energy level.

November 20, 2017 (Argus the Unmaker) - Added healer guide.




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