Advertisement

Argus the Unmaker, Healer Guide

Patch 7.3.2 Updated
December 05, 2017

Argus the Unmaker Dungeon Journal ModelThis page covers a healer-focused strategy for Argus the Unmaker in Antorus, the Burning Throne. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.

This guide has been updated and maintained based on my own experiences with the fight as well as Dungeon Journal information. I'll continue to update it as-needed.

 General Mechanics and Abilities

 Normal and Heroic

This is a multi-Stage encounter during which you'll be fighting against Argus the Unmaker with assistance from the Titan Pantheon.

Stage One - storm and sky

This Stages begins the fight and ends when Argus reaches 70% health.

Stage Two - the protector redeemed

This Stage begins when Argus reaches 70% health and ends when Argus reaches 40% health.

Stage Three - the arcane masters

This Stage beings when Argus reaches 40% health.

  • Aman'thul subdues Argus with Temporal Blast, releasing Constellar Designates.
  • Constellar Designates
    • These adds don't need to be tanked, except where noted below. 
    • When affected by Cosmic Ray, point the line away from the group.
      • When not affected, avoid the lines.
    • Cosmic Beacon must be interrupted.
      • If not interrupted, Cosmic Smash will land on the targeted player, dealing moderate damage to the entire group and stacking light damage over time.
    • Starblast deals light damage to random players.
      • This is interruptible, but Cosmic Beacon should take priority.
    • Periodically, two of the Designates will gain weapons from the Stellar Armory.
      • While wielding a weapon, Designates no longer use the abilities above and must be tanked.
      • Sword of the Cosmos increases melee damage done.
        • Also applies Cosmic Power, increasing the damage done of all Designates within 20-yards.
      • Blades of the Eternal increases melee damage done.
    • On Heroic, Impending Inevitability makes the Designate immune to interrupts for 20-seconds every time it's interrupted.
      • This means Starblast should never be interrupted.
  • Norgannon's Aid grants The Discs of Norgannon, increasing elemental damage dealt to the Constellar Designates.
    • Each Designate will be vulnerable to one school of magic.
Stage Four - the gift of life, the forge of loss

This Stage begins when the Constellar Designates are killed, and ends when Argus is killed.

  • Argus kills all players with Reap Soul, while dead, players are in the Spirit World.
  • The Spirit World
    • While dead, players will be inside the Spirit World. 
    • Avoid the Hungering Souls, touching them triggers Soul Detonation, knocking players back and reducing their movement speed.
    • Collect Motes of Titanic Power to fuel Khaz'goroth's Titanforging, explained more below.
  • Players are able to resurrect and leave the Spirit World with Eonar's Aid.
    • Dead players may stand by the Gift of the Lifebinder to be returned to life.
    • Once the Gift is depleted, it becomes a Withered Gift of the Lifebinder and must be healed so it can continue resurrecting players for as long as possible before dying.
      • Each player that resurrects applies a stack of Withering Roots, making it harder to heal the Gift as the fight goes on.
  • Khaz'goroth's Aid
    • Khaz'goroth gains a stack of Titanic Essence each time a Mote of Titanic Power is collected in the Spirit World.
    • At 20 Titanic Essence, he will begin channeling Titanforging for 1.5 seconds per stack of Titanic Essence, including any gained during his channel.
      • While the channel is active, all players gain increased damage, healing, and movement speed from Titanforged.
  • The Living World
    • End of All Things should be interrupted.
    • Argus uses several abilities from earlier stages.
    • Avoid the impact locations of Ember of Rage.
    • Avoid standing in the steadily increasing area of effect around Reorigination Modules to avoid the fatal damage from Reorigination Pulse.
      • Each Reorigination Pulse deals damage to the Reorigination Module and creates Motes of Titanic Power in the Spirit World.
      • These need to be DPS'd down to prevent the Pulse Radius from becoming too large.

Mythic Raid Icon Mythic Differences

Stage Three - the arcane masters
  • The Dungeon Journal suggests the fight will be drastically different from Stage Three and beyond on Mythic difficulty, but no specific information has been added at this time. Expect updates once they're available!


Advertisement

 Healing Notes

Quick Notes, All Difficulties

Stage One - storm and sky
  • Players affected by Soulblight will need light healing over time.
  • Tortured Rage inflicts moderate damage to the entire group.
Stage Two - the protector redeemed
  • During Volatile Soul, the group will be taking moderate to heavy damage depending how far away from the group players are with the bombs.
    • This may require a group-healing cooldown.
    • Players affected by Soulburst will need additional healing.
  • After Soulbomb Detonation, the tanks that absorbed the damage will need critical healing.
Stage Three - the arcane masters
  • Players affected by Cosmic Ray will need moderate healing.
  • If Cosmic Smashes get through, the group will be taking moderate to heavy damage over time.
Stage Four - the gift of life, the forge of loss
  • Be prepared to heal the Withered Gift of the Lifebinder.
  • Tortured Rage inflicts moderate damage to the entire group.
    • This may require a group-healing cooldown when combined with other abilities.
  • During Volatile Soul, the group will be taking moderate to heavy damage depending how far away from the group players are with the bombs.
    • This may also require a group-healing cooldown.
    • Players affected by Soulburst will need additional healing.
  • Reorigination Pulse will deal light damage to the entire group.

 Debuffs to Track

 DBM Settings

Below are the DBM settings I'll be using for Argus the Unmaker. You can set them up however you'd like, but these ones should work well as a starting point. Some settings may be Mythic only.

Healer DBM settings for Argus the Unmaker

Videos

Heroic, Restoration Druid PoV

Below is a video of me and my guild defeating Aggramar on Heroic difficulty. There is no commentary, only game sounds.

[LGN] Argus the Unmaker, Heroic Antorus, Restoration Druid PoV (Game Sounds Only)


Comment on "Argus the Unmaker, Healer Guide"


Changelog

December 05, 2017 (Argus the Unmaker) - Added minor spell clarifications and corrections.

December 05, 2017 (Aggramar) - Added minor spell clarifications and corrections.

December 05, 2017 (The Coven of Shivarra) - Added minor spell clarifications and corrections.

December 05, 2017 (Varimathras) - Added minor ability clarifications and corrections.

December 05, 2017 (Kin'garoth) - Added minor ability clarifications and corrections.

December 05, 2017 (Imonar the Soulhunter) - Added minor ability clarifications and corrections.

December 05, 2017 (Eonar the Life-Binder) - Added ability clarifications and corrections.

December 05, 2017 (Portal Keeper Hasabel) - Added minor ability clarifications and corrections.

December 05, 2017 (Antoran High Command) - Added some small ability clarifications and corrections.

December 05, 2017 (Argus the Unmaker) - Added heroic kill video.




What are you looking for?