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Antoran High Command, Healer Guide

Patch 7.3.2 Updated
December 05, 2017

Antoran High Command Dungeon Journal ModelThis page covers a healer-focused strategy for the Antoran High Command in Antorus, the Burning Throne. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.

This guide has been updated and maintained based on my own experiences with the fight as well as Dungeon Journal information. I'll continue to update it as-needed.

General Mechanics and Abilities

Normal and Heroic

This is a council style fight during which you'll be fighting the Antoran High Command face to face and inside command pods. Each boss has different abilities based on whether or not they're inside a command pod.

  • Only one boss is outside of the pods at a time, all bosses share health.
  • A player may enter the unoccupied pod to control it.
Players Inside Command Pods
  • While inside a pod, the player takes increasing damage over time from Psychic Assault.
    • Depending on what raid frames you use, you may need to enable displaying of pets to see players inside the pods.
    • On Heroic, players are unable to re-enter a pod while the Psychic Scarring debuff is on them.
  • The pods also have the following usable abilities.
    • All Pods: Chaos Pulse should be used as much as possible to maintain the 15% increased damage taken on current boss outside the pods.
    • Admiral's Pod: Withering Fire deals heavy damage to demon adds in the arena and increases their damage taken by 25%.
    • Engineer's Pod: Felshield Emitter places a shield device at the targeted location which can then be activated to create a shield that blocks 50% of fire damage.
      • This should be used on cooldown to place Emitters in preparation for Fusillade.
      • Where you place them will depend on how your group is moving around the room.
    • General's Pod: Summon Disruptor Beacon places a beacon that interrupts enemy spell casts, destroys Entropic Mines, and slows enemy's movement speed.
Bosses In Command Pods
Admiral Svirax
Chief Engineer Ishkar
  • Avoid the three mines created by Entropic Mine.
    • Coming within range of a mine triggers Entropic Blast, dealing heavy damage to the player that triggered it and applying a stacking damage over time effect to the group.
    • Felblade Shocktroopers and Fanatical Pyromancers can also trigger the mines.
General Erodus
  • Summon Reinforcements brings several adds into the fight.
    • Legion Pyromancer
      • Their Pyroblast cast must be interrupted as it will kill most players if allowed to go through.
    • Felblade Shocktroopers
Bosses Out of Command Pods
Shared Abilities
  • Assume Command removes any player from the boss's pod and takes over control.
  • The tanks will be dealing with Exploit Weakness.
    • Don't in front of the active boss to avoid the frontal cone.

Mythic Raid Icon Mythic Differences

Players Inside Command Pods
Bosses In Command Pods
Chief Engineer Ishkar
Bosses Out of Command Pods
Shared Abilities
  • When affected by Shock Grenade, stay at least 8-yards away from other players and move to a Felshield Emitter or use a powerful personal defensive cooldown to survive the explosion.


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Healing Notes

Quick Notes, All Difficulties

  • Depending on what raid frames you use, you may need to enable displaying of pets to see players inside pods.
  • Fusillade will likely require a group-healing cooldown, especially if combined with other mechanics and adds.
  • Players targeted by Demonic Charge may need moderate healing.
  • Be aware of high stacks of Entropic Blast on the group if too many Entropic Mine are triggered at once.

Debuffs to Track

DBM Settings

Below are the DBM settings I'll be using for the Antoran High Command. You can set them up however you'd like, but these ones should work well as a starting point. Some settings may be Mythic only.

Healer DBM settings for Antoran High Command

Videos

Heroic, Restoration Druid PoV

Below is a video of me and my guild defeating Antoran High Command on Heroic difficulty. There is no commentary, only game sounds.

[LGN] Antoran High Command, Heroic Antorus, Restoration Druid PoV (Game Sounds Only)


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Changelog

December 05, 2017 (Argus the Unmaker) - Added minor spell clarifications and corrections.

December 05, 2017 (Aggramar) - Added minor spell clarifications and corrections.

December 05, 2017 (The Coven of Shivarra) - Added minor spell clarifications and corrections.

December 05, 2017 (Varimathras) - Added minor ability clarifications and corrections.

December 05, 2017 (Kin'garoth) - Added minor ability clarifications and corrections.

December 05, 2017 (Imonar the Soulhunter) - Added minor ability clarifications and corrections.

December 05, 2017 (Eonar the Life-Binder) - Added ability clarifications and corrections.

December 05, 2017 (Portal Keeper Hasabel) - Added minor ability clarifications and corrections.

December 05, 2017 (Antoran High Command) - Added some small ability clarifications and corrections.

December 05, 2017 (Argus the Unmaker) - Added heroic kill video.




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