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High King Maulgar, Healer Guide

Updated 2 weeks, 3 days ago for patch 2.5.1 by Preston. View the change log.

High King Maulgar Dungeon Journal ModelThis page covers a healer-focused strategy for High King Maulgar in Gruul's Lair in The Burning Crusade. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.

This guide has been updated and maintained based on my own experiences with the encounter, combat log information, and Dungeon Journal information. I'll continue to update it as-needed.

General Mechanics and Abilities

  • The bosses can be killed in any order, but in general they'll be killed in the order below. Even if the overall order is different, Maulgar will always be last.
  • Blindeye the Seer
  • Olm the Summoner
    • Often tanked using a Wild Fel Stalker enslaved by a Warlock.
    • The tank will be dealing with stacks of Dark Decay.
    • Targets random players with Death Coil, dealing moderate damage and horrifying them.
    • Summons a Wild Fel Stalker.
      • Wild Fel Stalker
        • Should be crowd controlled if not being enslaved by a Warlock.
        • Wild Bite deals moderate damage and causes high threat when enslaved.
        • Determination removes all harmful effects from the Stalker, including Dark Decay.
  • Krosh Firehand
    • Often tanked by a Mage instead of a traditional tank.
    • The tank will be dealing with Greater Fireball
    • Stay at least 15-yards away to avoid Blast Wave.
    • If a Mage is tanking, they must spell steal Spell Shield. If a Mage isn't tanking, the buff should be purged.
  • Kiggler the Crazed
    • Often tanked by a Balance Druid instead of a traditional tank.
    • The tank will be dealing with several abilities.
      • The incapacitation effect from Greater Polymorph, which causes a temporary threat drop. Druids will be immune to this effect when shapeshifted.
      • The interrupt from Arcane Shock.
      • The light damage from Lightning Bolt.
    • Stay at least 30-yards away to avoid Arcane Explosion.
  • High King Maulgar
    • The tanks will be dealing with the knock back from Mighty Blow.
    • Don't stand in front to avoid Arcing Smash
    • Stay at least 8-yards away to avoid Whirlwind.
    • Upon reaching 50% health, gains Flurry, greatly increasing attack speed and physical damage dealt. Also gains additional abilities.

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Healing Notes

Quick Notes

The notes below mostly pertain to progression difficulty, meaning if you out-gear the encounter or use extra healers they may not apply.

  • Use Cooldowns
    • as-needed throughout the encounter, especially to keep all of the players who are tanking alive early on
  • Other things to watch for
    • It can be helpful to assign a healer to each tanking player to ensure no tank goes without healing, this includes the Wild Fel Stalker.
    • Make sure the Maulgar tank is near full health before the boss reaches 50% health, the additional damage can come on strong.

Debuffs to Track

Major

Buffs to Purge

  • Spell Shield should be spell stolen by the Mage tanking Krosh, or purged if a Mage isn't tanking.


Useful Addons

DBM Settings

Below are the DBM settings I'll be using for High King Maulgar in Gruul's Lair. You can set them up however you'd like, but these ones should work well as a starting point.

Healer DBM Settings for High King Maulgar Thumbnail
Healer DBM Settings for High King Maulgar


Comment on High King Maulgar, Healer Guide

Changelog - View the last ten changes. - +

June 04, 2021 - 5:05 pm (Gruul the Dragonkiller) - Updated Shatter spell ID.

June 04, 2021 - 5:01 pm (High King Maulgar) - Updated Intimidating Roar and Berserker Charge spell IDs and spell names.