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Anduin Wrynn, Healer Guide

Updated 1 month, 3 weeks ago for patch 9.2 by Preston. View the change log.

Anduin Wrynn Dungeon Journal ModelThis page covers a healer-focused strategy for Anduin Wrynn in Sepulcher of the First Ones in Shadowlands. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.

This guide has been updated and maintained based on my own experiences with the encounter, combat log information, and Dungeon Journal information. I'll continue to update it as-needed.

General Mechanics and Abilities

Normal and Heroic

Stage One - Kingsmourne Hungers

This stage begins the encounter and ends after two sets of Kingsmourne Hungers soul realms, when the Remnant of a Fallen King spawns.

  • The tanks will be dealing with stacks of Dark Zeal on Anduin.
  • During Kingsmourne Hungers
    • Some players should be hit to gain Lost Soul and be banished to the soul realm. Players hit take light damage.
    • Inside the soul realm:
      • Kill enemies and heal friendly NPCs to grant Anduin Willpower, who eventually grants players Force of Will, greatly increasing damage dealt and reducing damage taken.
      • Anduin's Despair
      • Anduin's Hope
        • Must be healed to full health before reaching the edge of the platform.
        • On Heroic, dispel Gloom (magic) to remove the immune to healing effect.
        • Upon reaching full health, grants 5 Willpower.
      • Anduin's Doubt
        • Must be killed before reaching the center of the platform.
        • Susceptible to stuns, snares, knock backs, and some forms of crowd control.
        • Upon death, grants 5 Willpower.
  • During Blasphemy:
    • Players gain Hopelessness or Overconfidence.
    • Affected players must avoid touching players with the same debuff, or fatal damage will be dealt to all players.
    • To remove the debuffs, two players with opposite debuffs must stand on top of each other.
  • During Befouled Barrier, players must stand inside the Barrier to redirect healing they receive to shrink the Barrier and reduce the healing absorption effect applied to all players when it expires.
  • Avoid the path of Wicked Star targeted towards random players.
    • Players hit take moderate damage over time from Wicked Star and cannot use abilities.
    • On Heroic, lesser enemies hit are healed and become immune to crowd control effects and interrupts.
  • Targets random players with Domination Word: Pain, dealing moderate damage over time.
  • Hopebreaker deals increasing light to moderate damage over time to all players until Anduin reaches 100% Willpower.

Intermission One - A Fallen King

This intermission begins when the Remnant of a Fallen King spawns and ends after ~90-seconds.

  • Damage dealt to the Remnant is transferred to Anduin by Domination's Grasp.
  • The tanks will be dealing with Soul Reaper.
  • Army of the Dead spawns several lesser enemies.
    • Fiendish Soul
      • Applies stacks of Necrotic Claws to random players, reducing healing and absorptions received.
      • On Heroic, upon death, avoid the impact locations of Soul Explosion.
    • On Heroic, Monstrous Soul
      • Loses health over time while gaining increased damage dealt from Unraveling Frenzy.
      • At 30% health, begins casting Necrotic Detonation, which deals fatal damage to all players if not killed before the cast finishes.
  • Deals increasing moderate to heavy damage over time to all players with Remorseless Winter.

Stage Two - Grim Reflections

This stage begins after ~90-seconds in intermission one and and ends after two sets of Kingsmourne Hungers soul realms, when the Remnant of a Fallen King spawns again.

  • This stage functions similarly to stage one, with the addition of the following abilities.
  • Grim Reflections spawns several Grim Reflections.
    • Grim Reflection
      • Interrupt Psychic Terror to prevent the light damage and Fear effect on all players.

Intermissions Two - March of the Damned

This intermission begins when the Remnant of a Fallen King spawns and ends after ~90-seconds.

  • This intermission functions similarly to intermission one, with the addition of the following abilities.
  • Avoid the paths of March of the Damned.

Stage Three - A Moment of Clarity

This stage begins after ~90-seconds in intermission two and ends when Anduin is killed.

Mythic Differences

Stage One - Kingsmourne Hungers

  • During Kingsmourne Hungers:
    • Players hit now also leave behind a Severed Soul.
      • Severed Soul
        • Must be killed to bring the associated player back from the soul realm before Lost Soul expires.
        • If Lost Soul expires, Banish Soul kills the player.

Intermission One - A Fallen King

Stage Two - Grim Reflections

  • When a Grim Reflection is killed, Grim Fate greatly increases the haste of all remaining Grim Reflections.

Stage Three - A Moment of Clarity

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Healing Notes

Quick Notes, All Difficulties

The notes below mostly pertain to progression difficulty, meaning if you out-gear the difficulty you're on or use extra healers they may not apply.

  • Use Major Cooldowns on
    • Remorseless Winter/intermissions [occurs about every 3-minutes]
    • as-needed to heal Anduin's Hope inside the soul realm [occurs about every 4-minutes*]
      • *this assumes you're entering the soul realm once per set of two
    • Purging Light
  • Use Minor Cooldowns on
    • Hopebreaker [occurs about every 30-seconds outside intermissions]
    • Befouled Barrier [occurs about every 60-seconds outside intermissions]
  • Pre-heal Before (mainly for heal over time classes)
  • Potion of Spiritual Clarity use
    • before an intermission ramps up, or as an intermission is ramping down
  • Other things to watch for
    • Healing required is very persistent throughout the encounter. Conserving mana whenever possible will be important.

Debuffs to Track

Major

  • Befouled Barrier indicates which players should be healed to shrink the Barrier's effect.
  • Gloom (dispel, magic) should be dispelled immediately to remove the immune to healing effect.
  • Several abilities cause players to need moderate healing over time.

Minor

  • (Optional) Necrotic Claws causes players to take reduced healing. however, all players will be affected by this so it may clutter raid frames.


Useful Addons

Sepulcher of the First Ones DBM Import Code for Healers - +

To use this import code, install the Deadly Boss Mods addon, type /dbm in your chat, expand the Shadowlands header in the left-hand panel, click on the Sepulcher of the First Ones heading, click on the Load AddOn button in the right-hand panel if necessary, click on the Import Profile button, paste the code into the box and click Import. Note that importing this code will replace all of your current settings for all Sepulcher of the First One bosses.


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Changelog - View the last ten changes. - +

April 01, 2022 - 3:58 pm (The Jailer) - Made clarifications to Heroic differences.

April 01, 2022 - 2:43 pm (Rygelon) - Corrected Cosmic Core information on Heroic.

March 31, 2022 - 3:44 am (Lords of Dread) - Updated timeframe to end Infiltration to 40-seconds, based on a recent hotfix.

March 31, 2022 - 3:43 am (Halondrus) - Updated Volatile Charge information based on recent hotfixes.

March 30, 2022 - 2:05 pm (Dausegne) - Corrected Staggering Barrage spell ID.

March 30, 2022 - 1:21 pm (Artificer Xy'mox) - Corrected and clarified Genesis Ring information.

March 28, 2022 - 12:41 pm (Dausegne) - Updated Staggering Barrage spell ID.

March 27, 2022 - 2:42 pm (Lihuvim) - Corrected Resonance information as not being a stack to split mechanic.

March 26, 2022 - 3:00 pm (Anduin Wrynn) - Updated cooldown usage information.

March 26, 2022 - 2:45 pm (The Jailer) - Updated cooldown usage information, added mythic stage four information.