
Lady Inerva Darkvein, Healer Guide
Posted 2 months, 2 weeks ago for patch 9.0 by Preston.
This page covers a healer-focused strategy for Lady Inerva Darkvein in Castle Nathria in Shadowlands. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.
This guide has been updated and maintained based on my own experiences with the encounter, combat log information, and Dungeon Journal information. I'll continue to update it as-needed.
General Mechanics and Abilities
Normal and Heroic
- Four Primal Anima Containers around the room slowly gather anima.
- Containers can be opened and closed by clicking on them.
- Open Containers deal light damage to all players with
Loose Anima.
- Open Containers deal light damage to all players with
- If a Container reaches full capacity, it continually deals moderate damage to all players with
Container Breach until it's brought below full capacity.
- The Container targeted by
Focus Anima is locked closed and gains anima at an increased rate.
- Containers can be opened and closed by clicking on them.
- Containers are marked by different labels and their current anima levels dictate how Inerva's ability used at 100% Energy functions.
- The Container of Desire dictates how the tank-centric portion of the ability works.
- Below 33% capacity,
Expose Desires deals heavy damage to the tank and then light damage over time with
Warped Desires.
- Between 33% and 66% capacity,
Expose Cognition causes the following in addition to the above mechanics:
- Applies
Shared Cognition to random players, causing them to also take any damage dealt to the tank as damage over time.
- Applies
- Above 66% capacity,
Expose Heart causes the following in addition to the above mechanics:
- Deals light to moderate damage to all players with
Change of Heart, depending on how close they are to the tank.
- Deals light to moderate damage to all players with
- Below 33% capacity,
- The Container of Sin dictates how a raid-centric portion of the ability works.
- Below 33% capacity,
Lesser Sins and Suffering extracts a Sin of the Past (denoted by a small red orb) from three random players while granting three other players
Shared Suffering.
- Players affected by
Shared Suffering are linked together with a beam and must position so the beam passes through each of the Sins of the Past to link them all together.
- Failing to link a Sin of the Past before
Shared Suffering expires deals light damage over time to all players with
Indemnification.
- Players not affected by
Shared Suffering should avoid the beams between the linked players.
- Players affected by
- Between 33% and 66% capacity,
Sins and Suffering causes the following in addition to the above mechanics:
- Avoid the
Anima Web beams emanating from Sins of the Past.
- Avoid the
- Above 66% capacity,
Greater Sins and Suffering causes the following in addition to the above mechanics:
- The
Anima Web beams now rotate around their respective Sin of the Past.
- The
- Below 33% capacity,
- The Container of Concentrated Anima dictates how another raid-centric portion of the ability works.
- Below 33% capacity,
Lightly Concentrated Anima deals light damage over time to random players and upon expiring deals light damage to any player within 8-yards with
Unleashed Shadow.
- Additionally, when the effect expires a mob is spawned.
- Tanks spawn Harnessed Specters.
- Harnessed Specter
- Applies
Unconscionable Guilt to the tank, increasing damage taken by
Unconscionable Guilt and
Expose Desires.
- If no players are in melee range,
Condemn continuously deals moderate damage to all players.
- Applies
- Harnessed Specter
- Non-tanks spawn Conjured Manifestations.
- Conjured Manifestation
- Interrupt
Condemn to prevent the moderate damage dealt to all players.
- Interrupt
- Conjured Manifestation
- Tanks spawn Harnessed Specters.
- Additionally, when the effect expires a mob is spawned.
- Between 33% and 66% capacity,
Concentrated Anima causes the following in addition to the above mechanics:
- Affected players are now rooted in place by
Rooted in Anima.
- Affected players are now rooted in place by
- Above 66% capacity,
Highly Concentrated Anima causes the following in addition to the above mechanics:
- Avoid the paths of
Fragments of Shadow launched from affected players when the effect expires.
- Avoid the paths of
- Below 33% capacity,
- The Container of Bottled Anima dictates how the splash damage portion of the ability works.
- Below 33% capacity, impact locations of
Bottled Anima must be soaked to prevent
Unleashed Volatility from dealing moderate damage to all players.
- Between 33% and 66% capacity,
Lingering Anima causes the following in addition to the above mechanics:
- Avoid the
Lingering Anima pools left behind.
- Avoid the
- Above 66% capacity,
Replicating Anima causes the following in addition to the above mechanics:
- Each impact location creates a second impact location that must also be soaked.
- Below 33% capacity, impact locations of
- The Container of Desire dictates how the tank-centric portion of the ability works.
Mythic Differences
- Anima drained from open Containers is now transferred to closed Containers instead.
- The Container of Desire
Expose Desires and its empowered versions now also affect the tank with
Hidden Desire.
- The tank must face the manifestations as they attack in order to avoid the moderate damage.
- The Container of Sin
- A fourth Sin of the Past is spawned, but there are still only three players affected by
Shared Suffering.
- A fourth Sin of the Past is spawned, but there are still only three players affected by
Healing Notes
Quick Notes, All Difficulties
The notes below mostly pertain to progression difficulty, meaning if you out-gear the difficulty you're on or use extra healers they may not apply.
- Use Major Cooldowns
- when dealing with overlapping mechanics like
Shared Suffering and
Loose Anima
- when dealing with overlapping mechanics like
- Use Minor Cooldowns
- during
Shared Suffering
- during
Loose Anima
- during
- Pre-heal Before (mainly for heal over time classes)
- healing on this fight is fairly constant, making pre-healing unnecessary
Potion of Spiritual Clarity use
- after all mechanics of Inerva's 100% Energy ability have been dealt with
- Other things to watch for
- Tanks may need external defensive cooldowns to not only mitigate the damage they take from Inerva's 100% Energy ability but also to mitigate the damage taken by any players affected by
Shared Cognition.
- Tanks may need external defensive cooldowns to not only mitigate the damage they take from Inerva's 100% Energy ability but also to mitigate the damage taken by any players affected by
Debuffs to Track
Major
- Several abilities cause players to need additional healing over time.
Minor
- Several abilities cause players to need additional healing.
Useful Addons
DBM Settings
Below are the DBM settings I'll be using for Lady Inerva Darkvein in Castle Nathria. You can set them up however you'd like, but these ones should work well as a starting point. Some settings may be Mythic only.
Healer DBM Settings for Lady Inerva Darkvein
Comment on Lady Inerva Darkvein, Healer Guide