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Huntsman Altimor, Healer Guide

Updated 4 months ago for patch 9.0.5 by Preston. View the change log.

Huntsman Altimor Dungeon Journal ModelThis page covers a healer-focused strategy for Huntsman Altimor in Castle Nathria in Shadowlands. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.

This guide has been updated and maintained based on my own experiences with the encounter, combat log information, and Dungeon Journal information. I'll continue to update it as-needed.

General Mechanics and Abilities

Normal and Heroic

During this encounter players will be fighting against Altimor and his Hunting Gargon.

  • Huntsman Altimor
    • Altimor and his Hunting Gargon share damage taken due to Huntsman's Bond.
      • If all Hunting Gargon are killed, Altimore gains Broken Bond, greatly increasing damage dealt.
    • Avoid the line between Altimor and the players targeted by Huntsman's Mark.
      • Players hit take moderate damage and then light damage over time from Sinseeker.
    • Spreadshot deals light damage to large swaths of players throughout the encounter.
  • Hunting Gargon
    • Margore
      • The tanks will be dealing with stacks of Jagged Claws.
      • Move within 6-yards of the player targeted by Vicious Lunge to split the damage taken.
        • On Heroic, all players hit take light damage over time from Vicious Wound.
    • Bargast
      • The tanks and healers will be dealing with Rip Soul.
        • This spawns a Ripped Soul that must be healed to full health before it reaches Altimor.
          • The Ripped Soul spawns at the health level of the tank when they're hit. For example, if the tank is at 50% health, the Ripped Soul will be at 50% health.
          • If the Ripped Soul reaches Altimor, he gains Devour Soul, greatly increasing damage dealt.
          • On Heroic, the Ripped Soul deals light damage to all players with Unstable Soul.
      • Summons Shades of Bargast using Shades of Bargast.
        • Shade of Bargast
          • Susceptible to crowd control effects. 
          • Deal moderate damage and then light damage over time to all players with Deathly Roar.
          • While under crowd control effects, gain stacks of Destabalize, increasing damage taken.
          • At 100% Energy, become immune to crowd control effects with Unyielding.
    • Hecutis
      • The tanks will be dealing with stacks of Crushing Stone on Hecutis, increasing his damage dealt and decreasing his movement speed.
        • While moving, Hecutis will lose stacks and deal light damage to all players for each stack lost.
      • When affected by Petrifying Howl, move at least 10-yards away from other players to drop the resulting Stone Shards.

Mythic Differences

  • Sinseeker gains additional permanent effects as Hunting Gargons join the encounter.
    • With Margore active, stand in the path to split the damage dealt from Vicious Bolt.
    • With Bargast active, Pierce Soul causes each player hit to summon a Pierced Soul that must be healed to full health before it reaches Altimor and grants him Devour Soul.
    • With Hecutis active, stay at least 5-yards away from other players when splitting damage to avoid extra damage from Shatter Shot.

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Healing Notes

Quick Notes, All Difficulties

The notes below mostly pertain to progression difficulty, meaning if you out-gear the difficulty you're on or use extra healers they may not apply.

Debuffs to Track

Major

Minor

  • Several abilities cause players to need additional healing over time.
  • (Optional) Deathly Roar causes players to need additional healing, however, all players will be affected at once so it may clutter raid frames.


Useful Addons

DBM Settings

Below are the DBM settings I'll be using for Huntsman Altimor in Castle Nathria. You can set them up however you'd like, but these ones should work well as a starting point. Some settings may be Mythic only.

Healer DBM Settings for Huntsman Altimor Thumbnail
Healer DBM Settings for Huntsman Altimor


Comment on Huntsman Altimor, Healer Guide

Changelog - View the last ten changes. - +

January 26, 2021 - 3:49 pm (Stone Legion Generals) - Removed the note about the dispeller receiving Heart Hemorrhage on Mythic difficulty, this was removed in a patch.

January 11, 2021 - 6:07 pm (Sire Denathrius) - Added DBM settings.

January 11, 2021 - 5:59 pm (Stone Legion Generals) - Added DBM settings.

January 11, 2021 - 5:18 pm (Sludgefist) - Added DBM settings.

January 11, 2021 - 3:50 pm (The Council of Blood) - Added DBM settings.

January 05, 2021 - 1:47 am (Stone Legion Generals) - Changed mentions of Wicked Blade to Wicked Mark and updated its Spell ID - this is the actual spell players are targeted by.

January 05, 2021 - 1:41 am (Sun King's Salvation) - Changed Vulgar Brand to be noted as Magic instead of Curse. Removed Soul Infusion as a debuff to track as it doesn't actually apply a debuff.

January 02, 2021 - 10:25 pm (Stone Legion Generals) - Updated major/minor cooldown notes.

December 22, 2020 - 2:52 am (Huntsman Altimor) - Added Huntsman's Mark as the debuff targeting players before Sinseeker.

December 19, 2020 - 6:11 pm (Sludgefist) - Updated information for Hateful Gaze being a tank-only mechanic.