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Huntsman Altimor, Healer Guide

Posted 1 month, 1 week ago for patch 9.0 by Preston.

Huntsman Altimor Dungeon Journal ModelThis page covers a healer-focused strategy for Huntsman Altimor in Castle Nathria in Shadowlands. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.

This guide has been updated and maintained based on my own experiences with the encounter, combat log information, and Dungeon Journal information. I'll continue to update it as-needed.

General Mechanics and Abilities

Normal and Heroic

During this encounter players will be fighting against Altimor and his Hunting Gargon.

  • Huntsman Altimor
    • Altimor and his Hunting Gargon share damage taken due to Huntsman's Bond.
    • Avoid the line between Altimor and the players targeted by Sinseeker.
      • Players hit take moderate damage and then light damage over time.
    • Spreadshot deals light damage to large swaths of players throughout the encounter.
  • Hunting Gargon
    • Margore
      • The tanks will be dealing with stacks of Jagged Claws.
      • Move within 6-yards of the player targeted by Vicious Lunge to split the damage taken.
        • On Heroic, all players hit take light damage over time from Vicious Wound.
    • Bargast
      • The tanks will be dealing with Rip Soul.
        • This spawns a Ripped Soul that must be healed to full health before it reaches Altimor.
          • If the Ripped Soul reaches Altimor, he gains Devour Soul, greatly increasing damage dealt.
      • Summons Shades of Bargast using Shades of Bargast.
        • Shade of Bargast
          • Deal moderate damage and then light damage over time to all players with Deathly Roar.
          • While under crowd control effects, gain stacks of Destabalize, increasing damage taken.
          • At 100% Energy, become immune to crowd control effects with Unyielding.
    • Hecutis
      • The tanks will be dealing with stacks of Crushing Stone on Hecutis, increasing his damage dealt and decreasing his movement speed.
        • While moving, Hecutis will lose stacks and deal light damage to all players for each stack lost.
      • When affected by Petrifying Howl, move at least 10-yards away from other players to drop the resulting Stone Shards.

Mythic Differences

  • Sinseeker gains additional, permanent, effects as Hunting Gargon join the encounter.
    • With Margore active, stand in the path to split the damage dealt from Vicious Bolt.
    • With Bargast active, Pierce Soul causes each player hit to summon a Pierced Soul that must be healed to full health before it reaches Altimor and grants him Devour Soul
    • With Hecutis active, stay at least 5-yards away from other players when splitting damage to avoid extra damage from Shatter Shot.
  • Hunting Gargon
    •  Bargast
      • Ripped Souls now deal light damage over time to all players while active with Unstable Soul.

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Healing Notes

Quick Notes, All Difficulties

The notes below mostly pertain to progression difficulty, meaning if you out-gear the difficulty you're on or use extra healers they may not apply.

Debuffs to Track

Major

Minor

  • Sinseeker causes players to need additional healing.
  • Vicious Wound causes players to need additional healing.
  • (Optional) Deathly Roar causes players to need additional healing, however, all players will be affected at once so it may clutter raid frames.


Useful Addons

Below are the DBM settings I'll be using for Huntsman Altimor in Castle Nathria. You can set them up however you'd like, but these ones should work well as a starting point. Some settings may be Mythic only.

  • Huntsman Altimor DBM settings will be added as soon as possible.

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