
Krosus, DPS Guide
Posted 3 years, 9 months ago for patch 7.2 by Virendra.
This page covers a DPS-focused strategy for Krosus in The Nighthold. While it's tailored for DPS, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @VirendraDG.
This guide has been updated and maintained based on my own experiences with the fight as well as Dungeon Journal information. I'll continue to update it as-needed.
General Mechanics and Abilities
Normal and Heroic
Krosus is a simple encounter that serves as a gear check for your raid.
- The fight takes place on a long bridge, but as the fight progresses Krosus will destroy sections of the bridge until he is defeated or the entire bridge is destroyed.
- Krosus will fire
Fel Beam from one of his hands. He telegraphs this attack by lifting either the right or the left hand, so players will need to avoid that side. After the initial
Fel Beam, he alternates sides, so players will always know which side is safe.
- One player will be targeted by
Orb of Destruction which deals massive damage to the whole raid. The farther away from the impact point, the less damage the raid takes. The target needs to run as far away as possible to minimize raid damage. However, as the fight goes on and more of the bridge is destroyed, the raid will take more damage.
- When Krosus throws out
Burning Pitch, players need to soak the patches or else Burning Ember will spawn.
- Burning Ember use
Felblast at random targets. If any of these spawn, DPS them down.
- Krosus uses
Slam to deal damage to the raid (tanks should be soaking this) and damage the bridge. Every third
Slam will destroy a bridge section, and if you fall into the water, you will die.
- If nobody is in melee range, Krosus will use
Isolated Rage.
- Use Heroism/Time Warp/Bloodlust on pull.
Mythic Differences
- Krosus keeps all of his abilities from Normal and Heroic.
- There will be more
Burning Pitch on the ground than the raid can soak. This means that Burning Embers are guaranteed to spawn.
- Several Burning Embers are empowerd by
Accelerate, growing in size and gaining energy rapidly. These are now your top priority, as when they reach 100 energy they use
Burnout, dealing massive raid-wide damage. If two of these go off the raid will wipe.
- While adds are up, Krosus will continue to use
Fel Beam and
Orb of Destruction, so avoid tunneling on adds.
- Losing anybody means less bodies to soak
Burning Pitch and more Burning Embers.
- Prioritize soaking overlapping Pitch patches. Pop a personal cooldown and stand where they overlap.
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