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Twin Emperors, Healer Guide

Updated 1 week, 1 day ago for patch 1.13.5 by Preston. View the change log.

Vek'nilash Dungeon Journal ModelThis page covers a healer-focused strategy for the Twin Emperors in the Temple of Ahn'Qiraj. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.

This guide has been updated and maintained based on my own experiences with the encounter, logs information, and Dungeon Journal information. I'll continue to update it as-needed.

General Mechanics and Abilities

  • Shared Abilities
    • The Emperors share a health pool.
    • The Emperors must be kept at least 60-yards apart to keep them from healing each other with Heal Brother.
    • Switch places and wipe aggro about every 35-seconds with Twin Teleport.
    • The Emperors will Enrage after 15-minutes have passed.
  • Emperor Vek'nilash
    • Only susceptible to physical damage.
    • The tanks will be dealing with Uppercut, being knocked back.
    • The tanks will also be dealing with Unbalancing Strike, reducing Defense.
  • Emperor Vek'lor
    • Only susceptible to magic damage.
    • The tanks will be dealing with Shadow Bolt.
      • It's common to use a Warlock with high Shadow Resistance as the tank for Vek'lor.
    • Stay at least 10-yards away to avoid Arcane Burst.
    • Avoid the locations of Blizzard.
  • Qiraji Bugs
    • Qiraji Scarabs and Qiraji Scorpions litter the room and are non-hostile by default.
    • Vek'nilash will Mutate Bugs, making them hostile and increasing their health and damage dealt significantly.
    • Vek'lor will Explode Bugs, dealing moderate damage to players within 15-yards.

Resistance Levels

  • The tanks in charge of Vek'lor should have 300+ Shadow Resistance.
  • Other players generally won't make use of any additional Resistances on this encounter.

Healing Notes

The notes below mostly pertain to progression difficulty, meaning if you out-gear the difficulty you're on or use extra healers they may not apply.

  • Due to Heal Brother, players will likely be split in two groups, with some being out of range of healing.
  • The main damage to heal during the encounter is on the tanks, and as long as no one pulls threat after Twin Teleport, any other damage should be relatively inconsequential.

Debuffs to Track

Addons

Healer DBM Settings for Twin Emperors Thumbnail
Healer DBM Settings for Twin Emperors

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Changelog - View the last ten changes. - +

July 26, 2020 - 3:43 pm (C'Thun) - Reviewed before release, no updates needed.

July 26, 2020 - 3:17 pm (Ouro) - Added Quake as the (hopefully) correct "dirt mound" ability.

July 26, 2020 - 3:03 pm (Twin Emperors) - Reviewed before release, no changes needed.

July 26, 2020 - 3:00 pm (Princess Huhuran) - Reviewed before release, no changes needed.

July 26, 2020 - 2:56 pm (Viscidus) - Reviewed before release, made minor clarifications.

July 26, 2020 - 2:51 pm (Fankriss the Unyielding) - Added clarifications about the bug tunnels and Vekniss Hatchlings.

July 26, 2020 - 2:38 pm (Battleguard Sartura) - Minor updates and clarifications.

July 26, 2020 - 2:19 am (Silithid Royalty) - Minor updates and clarifications.

July 26, 2020 - 1:24 am (The Prophet Skeram) - Guide reviewed and updated with minor clarifications.