Skip to main content

Kel'Thuzad, Healer Guide

Posted 1 year, 6 months ago for patch 1.13.6 by Preston.

Kel'Thuzad Dungeon Journal ModelThis page covers a healer-focused strategy for Kel'Thuzad in Naxxramas. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.

This guide has been updated and maintained based on my own experiences with the encounter, logs information, and Dungeon Journal information. I'll continue to update it as-needed.

General Mechanics and Abilities

Stage One - Minions of the Lich

This stage begins the encounter and ends after ~5-minutes, during which players will fight against Kel'Thuzad's minions.

  • All players should be in the center of the room to avoid pulling additional enemies from the alcoves around the outer edges.
  • Soldier of the Frozen Wastes
    • If they reach any player, deals heavy damage to all players with Dark Blast.
  • Soul Weaver
    • Deals moderate damage to all players and knocks them back with Wail of Souls.
  • Unstoppable Abomination
    • The tanks will be dealing with Mortal Wound, reducing healing received.

Stage Two - The Lich

This stage begins following 5-minutes in stage one and ends when Kel'Thuzad reaches 40% health.

  • All players should be spread out 10-yards or more around the room to mitigate chaining damage and effects from some abilities during this stage.
  • Interrupt Frostbolt to prevent the heavy damage dealt to the tank.
  • Chains of Kel'Thuzad Charms the current tank and four other players, increasing their damage dealt and healing done.
    • Affected players should be crowd controlled immediately. Be prepared to purge healing effects and buffs from Kel'Thuzad.
  • When affected by Detonate Mana, stay at least 10-yards away from other players to avoid dealing damage to them.
    • This burns 50% of the affected player's mana over 5-seconds.
  • Avoid the locations of Shadow Fissures.
  • Targets random players with Frost Blast, stunning them and any other players within 10-yards and dealing critical damage over time to all players affected.
  • Deals moderate damage to all players with Frostbolt.

Stage Three - Guardians of the Lich

This stage begins when Kel'Thuzad reaches 40% health and ends once he's killed.

  • Kel'Thuzad's abilities during this stage remain the same as stage two.
  • Up to five Guardians of Icecrown spawn from the portals in the alcoves at the edge of the room.
    • Guardian of Icecrown
      • Susceptible to Shackle Undead.
        • Only three can be shackled at once or Shackle Shatter breaks all shackles.
      • Gradually gain stacks of Blood Tap, greatly increasing damage dealt.
      • Once Kel'Thuzad is killed, these run away.

Resistance Levels

  • All players should use as much Frost Resistance as possible without sacrificing other stats.

Healing Notes

The notes below mostly pertain to progression difficulty, meaning if you out-gear the difficulty you're on or use extra healers they may not apply.

  • Players affected by Frost Blast need immediate healing to prevent them from dying.
  • Mana can become a problem due to Detonate Mana, so be prepared with mana restoration consumables.
    • Additionally, DPS can help by healing themselves whenever possible.

Debuffs to Track


Healer DBM Settings for Kel'Thuzad Thumbnail
Healer DBM Settings for Kel'Thuzad


Comment on Kel'Thuzad, Healer Guide