
Vexiona, Healer Guide
Updated 1 year, 3 months ago for patch 8.3 by Preston. View the change log.
This page covers a healer-focused strategy for Vexiona in Ny'alotha, the Waking City. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.
This guide has been updated and maintained based on my own experiences with the encounter, logs information, and Dungeon Journal information. I'll continue to update it as-needed.
General Mechanics and Abilities
Normal and Heroic
During this encounter players will be alternating between stage one and two before eventually entering stage three.
Stage One - Cult of the Void
This stage begins the encounter and ends when Vexiona reaches 100% energy, and begins again following stage two.
- The tanks will dealing with
Despair.
- While a tank is affected they should be kept as close to full health as possible to reduce the extra damage dealt by
Shattered Resolve when the effect expires.
- While a tank is affected they should be kept as close to full health as possible to reduce the extra damage dealt by
- Don't stand in front of the boss to avoid
Twilight Breath, being hit applies a stack of
Void Corruption.
- When affected by
Encroaching Shadows, move as far away from the group as possible to avoid damaging other players and to drop the resulting
Shadowy Residue.
Dark Gateway deals moderate damage to all players and allows Cultists to enter the encounter.
- Fanatical Cultist
- Susceptible to crowd-control.
- At 100% energy,
Fanatical Ascension turns them into a Void Ascendant (detailed below)
- Spellbound Ritualist
- Susceptible to crowd-control.
- Interrupt
Void Bolt to prevent the moderate damage dealt to a random player.
- On Heroic, Sinister Soulcarver
- Susceptible to crowd-control.
- Teleports to random players and deals heavy damage over time with
Spiteful Assault.
- Fanatical Cultist
- Void Ascendant
- One is active to begin the encounter.
- Don't stand in front to avoid the
Annihilation (dispel, magic) beam.
- Upon death, leaves behind a
Gift of the Void.
- This should be picked up by a tank who can then use their Extra Action Button to cast
Annihilation while also removing all stacks of
Void Corruption.
- This should be picked up by a tank who can then use their Extra Action Button to cast
Stage Two - Death From Above
This stage begins when Vexiona reaches 100% energy and ends after three Twilight Decimators have been cast, and begins again following stage one.
Encroaching Shadows and
Dark Gatewaycontinue during this stage.
- At the beginning of the stage, a Fanatical Cultist is transformed into a Void Ascendant, which functions the same as in stage one.
- Avoid the path of
Twilight Decimator as Vexiona swoops in a line across the room.
- Players hit will take heavy damage over time due to
Decimation.
- Players hit will take heavy damage over time due to
Stage Three - The Void Unleashed
This stage begins when Vexiona reaches 40% health and ends when she is killed.
- Cultists are no longer summoned.
Twilight Breath and
Encroaching Shadows continue during this stage.
- Taking damage from any ability applies a stack of
Void Corruption.
- Stay within 6-yards of at least one other player to avoid being affected by
Terrifying Presence and the reduced haste effect.
- Run as far away from Vexiona as possible when
Heart of Darkness is cast, while also staying within 6-yards of other players.
- Players not within 6-yards of another, and thus affected by
Terrifying Presence, will be feared and gain an additional stack of
Void Corruption.
- Players not within 6-yards of another, and thus affected by
- On Heroic, stack with the player affected by
Desolation to split the damage dealt and
Void Corruption stacks gained.
- If less than three players are hit, Vexiona gains
Destructive Rage, increasing her damage dealt, and casts
Desolation again.
- If less than three players are hit, Vexiona gains
Mythic Differences
All Stages
- Pools of
Shadowy Residue now apply stacks of
Void Corruption.
Stage One - Cult of the Void
Dark Gateway summons an additional Cultist type.
- Iron-Willed Enforcer
- Not susceptible to crowd-control due to
Iron Will.
- When targeted by
No Escape, be prepared to run at least 10-yards away after being pulled in to avoid
Brutal Smash.
- Not susceptible to crowd-control due to
- Iron-Willed Enforcer
Stage Three - The Void Unleashed
- A Shadow of Vexiona will periodically cast
Twilight Decimator, which must be avoided just as in stage two.
Healing Notes
Quick Notes, All Difficulties
The notes below mostly pertain to progression difficulty, meaning if you out-gear the difficulty you're on or use extra healers they may not apply.
- Use Major Cooldowns on
- Use Minor Cooldowns
- as-needed on
Shattered Resolve
- on
Desolation
- as-needed on
- Pre-heal Before (mainly for heal over time classes)
Potion of Replenishment use
- at the beginning of stage three
- Other things to watch for
- Players will be taking more and more damage from stacks of
Void Corruption the longer stage three lasts.
- Players will be taking more and more damage from stacks of
Debuffs to Track
Major
Despair causes a tank to need critical healing to prevent dealing heavy damage to all players.
Decimation causes players to need additional healing.
Spiteful Assault causes players to need additional healing.
Annihilation (dispel, magic) should be dispelled quickly.
Heart of Darkness (dispel, magic) can be dispelled to remove the fear effect.
Minor
- (Optional)
Void Corruption causes players to need additional healing.
- Most players will end up having this in stage three, which could clutter raid frames.
DBM Settings
Below are the DBM settings I'll be using for Vexiona. You can set them up however you'd like, but these ones should work well as a starting point. Some settings may be Mythic only.
Healer DBM Settings for Vexiona
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