Skip to main content
The new site is here! Have feedback or see a problem? Submit it here.

Lady Jaina Proudmoore, Healer Guide

Updated 2 days, 8 hours ago for patch 8.1 by Preston. View the change log.

Lady Jaina Proudmoore Dungeon Journal ModelThis page covers a healer-focused strategy for Lady Jaina Proudmoore in Battle of Dazar'alor. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.

This guide has been updated and maintained based on my own experiences with the encounter as well as Dungeon Journal information. I'll continue to update it as-needed.

General Mechanics and Abilities

Normal and Heroic

This is a multi-stage encounter during which players will be fighting Jaina Proudmoore across the sea.

This is a "flashback" encounter for Alliance players, meaning they'll be completing it as Horde races.

All Stages

  • Taking Frost damage applies stacks of Chilling Touch.
    • At 20 stacks, if players drop below 80% health they're Frozen Solid, unhealable, and the block of ice must be killed to free them.
    • Stacks can be removed using various mechanics in the different stages, noted below.

Stage One - Burning Seas

This stage begins the fight and ends when Jaina reaches 60% health.

  • Kul Tiran Corsairs
  • Kul Tiran Marine
    • Fixates on a random player with Marked Target.
    • Barrels dropped by Set Charge must be picked up and thrown overboard using the Extra Action Button.
  • Lady Jaina Proudmoore
    • The tanks will be dealing with Ice Shard.
      • On Heroic, applies a stacking debuff that increases damage taken from subsequent Ice Shards.
    • When affected by Avalanche, move near Searing Pitch to clear them off the ship while avoiding the impact locations.
    • Dispel Grasp of Frost (magic).
    • Avoid the large Freezing Blast cone when Jaina turns to cast it.
    • When Ring of Ice is cast, stay at least 30-yards away from Jaina to avoid being frozen.
      • When outside the Ring, players can stand in Searing Pitch before the cast ends to avoid the root effect.
    • On Heroic, at 70% health Time Warp increases Jaina's haste by 30%.

Intermission One - Howling Winds

This intermission begins when Jaina reaches 60% health and ends when players reach Jaina and interrupt her.

Stage Two - Frozen Wrath

This stage begins immediately after Jaina is interrupted and ends when Jaina reaches 40% health.

  • Arctic Ground gradually applies stacks of Chilling Touch.
  • Proudmoore Flagship
    • When targeted by Broadside, move away from the group.
      • Alternatively, this can be used to break the Refractive Ice encasing Unexploded Ordnance.
        • This triggers Burning Explosion which grants nearby players Warmth, clearing stacks of Chilling Touch, before exploding after 15-seconds and dealing heavy damage to any player still within 20-yards.
    • When affected by Siegebreaker Blast, run as far away from the group as possible to reduce the damage dealt.
  • Lady Jaina Proudmoore
    • Ice Shard continues in this stage.
    • Avalanche now only affects the tanks.
      • Avoid the impact locations as well as the Hand of Frost shards that radiate outwards.
    • Avoid the Glacial Ray beam targeted towards a random player.
    • Avoid the impact locations of Icefall as it travels in a line across the room.

Intermission Two - Flash Freeze

This intermission begins when Jaina reaches 40% health and ends when Jaina's Tide Elemental is killed.

  • Jaina teleports to the center of the room and channels Flash Freeze, applying one stack of Chilling Touch to all players every 15-seconds.
    • A zone of ice to slowly creeps out from Jaina. Coming in contact with the ice instantly afflicts players with Frozen Solid.
    • At the end of the channel, Jaina instantly kills all Frozen Solid players.
  • The Ice Wall at one side of the room must be killed to enter a safe zone, which contains Jaina's Tide Elemental.

Stage Three - Daughter of the Sea

This stage begins after Jaina's Tide Elemental is killed and ends when Jaina is killed.

Mythic Differences

All Stages

  • Gathering Blizzard forces players to stand near each other to avoid being frozen by Freezing Blood.
    • The power of the storm will likely be tracked by the Encounter Power Bar on the UI.
    • Below 50 power, players must be near at least one other player.
    • Between 50 and 75 power, players must be near at least three other players.
    • Above 75 power, players must be near at least five other players.

Stage One - Burning Seas

  • Lady Jaina Proudmoore
    • Frozen Siege freezes a ballista and the ice block must be killed before it can be operated again.

Intermission One - Howling Winds

  • Several Icebound Images must be killed to remove Arctic Armor from Jaina.

Intermission Two - Flash Freeze

  • Jaina's Tide Elemental
    • Upon death, now splits into smaller copies of itself due to Splitting Frost.

Advertisement

Healing Notes

Quick Notes, All Difficulties

The notes below mostly pertain to progression difficulty, meaning if you out-gear the difficulty you're on or use extra healers they may not apply.

Debuffs to Track

Minor

 DBM Settings

Below are the DBM settings I'll be using for Lady Jaina Proudmoore. You can set them up however you'd like, but these ones should work well as a starting point. Some settings may be Mythic only.

Healer DBM Settings for Lady Jaina Proudmoore in Battle of Dazar'alor Thumbnail
Healer DBM Settings for Lady Jaina Proudmoore in Battle of Dazar'alor


Comment on Lady Jaina Proudmoore, Healer Guide

Changelog - View the last ten changes. - +

January 21, 2019 - 9:08 pm (Opulence) - Minor ability updates and clarifications, added DBM settings.

January 20, 2019 - 4:10 pm (Lady Jaina Proudmoore) - Mechanic and ability clarifications and corrections, added DBM settings.

January 19, 2019 - 10:02 pm (Stormwall Blockade) - Minor ability and mechanic clarifications, added DBM settings.

January 19, 2019 - 2:02 pm (High Tinker Mekkatorque) - Added DBM settings.

January 19, 2019 - 12:55 pm (King Rastakhan) - Corrected Focused Demise spell id.

January 18, 2019 - 11:29 pm (High Tinker Mekkatorque) - Minor ability and mechanic clarifications.

January 18, 2019 - 11:01 pm (King Rastakhan) - Ability and mechanic clarifications and corrections, added DBM settings.

January 18, 2019 - 1:52 pm (Jadefire Masters) - Added DBM settings.

January 18, 2019 - 1:43 pm (Grong, the Revenant (A)) - Added DBM settings.

January 18, 2019 - 1:39 pm (Grong, the Jungle Lord (H)) - Added DBM settings.