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Grong, the Revenant (A), Healer Guide

Updated 1 week, 1 day ago for patch 8.1 by Preston. View the change log.

Grong, the Revenanat (Alliance) Dungeon Journal ModelThis page covers a healer-focused strategy for Grong, the Revenant (A) in Battle of Dazar'alor. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.

This guide has been updated and maintained based on my own experiences with the fight as well as Dungeon Journal information. I'll continue to update it as-needed.

General Mechanics and Abilities

Normal and Heroic

This is a single stage fight available to Alliance players.

  • Grong slowly gains Death Energy throughout the fight.
    • At 70% and 40% health, the Death Energy generation rate increases.
  • The tanks will be dealing with Necrotic Combo.
    • The following are used once in a random order per combo.
    • On Heroic, the following always ends the combo.
      • Bestial Throw grabs the tank and deals heavy damage over time.
        • Upon completion, move as far away from the Bestial Impact location as possible to mitigate the damage dealt.
  • At 100% Death Energy, Death Knell deals steadily increasing damage to the group over 4-seconds.
  • Stay at least 10-yards away from other players to avoid extra damage from Deathly Slam.
  • Death Specters periodically join the fight. 
    • Gradually give Grong additional Death Energy through Death Empowerment.
    • When targeted by Voodoo Blast, move away from the group to prevent other players being hit and to drop the resulting [Chill of Death] pool.
    • Move these away from Grong and other players before they die to avoid [Death Dispersion] giving Grong additional Death Energy and damaging players.
    • Drops Necrotic Core when killed.
      • Picking these up deals light damage over time and allows the player to use the Discharge Necrotic Core Extra Action Button to deal damage to Grong and force him to use Death Knell when above 25% Death Energy.
  • On Heroic, be within 5-yards of at least one other player before Ferocious Roar to avoid being Feared.

Mythic Differences

  • There appear to be no mechanical or ability differences on Mythic difficulty.

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Healing Notes

Quick Notes, All Difficulties

The notes below mostly pertain to progression difficulty, meaning if you out-gear the difficulty you're on or use extra healers they may not apply.

Debuffs to Track

Major

  • Bestial Throw causes the tank to need moderate healing over time.
  • (Optional) Crushed causes the tank to take fatal damage if hit by another Bestial Smash.
    • Tracking this may allow you to save the tank with an external cooldown if necessary.

Minor

  • Rending Bite causes the tank to need light healing over time.
  • Voodoo Blast causes the affected player to need moderate healing.
  • Necrotic Core causes the player holding the core to need additional healing.

 DBM Settings

Below are the DBM settings I'll be using for Grong, the Revenant (A). You can set them up however you'd like, but these ones should work well as a starting point. Some settings may be Mythic only.

DBM Settings will be added once the fights are closer to release.


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Changelog - View the last ten changes. - +

December 05, 2018 - 7:59 pm (Grong, the Revenant (A)) - Added Guide

November 28, 2018 - 7:56 pm (Grong, the Jungle Lord (H)) - Added guide.

November 15, 2018 - 7:23 pm (Champion of the Light) - Added guide.