
The Nexus, Healer Guide
Posted 1 week ago for patch 3.3.1 by Preston.
This page covers healer-focused strategies for The Nexus dungeon in Wrath of the Lich King. While it's tailored for healers, other roles may also find the information useful. If you have any suggestions or feedback, you can leave a comment below or tweet @PrestonDvorak.
This guide has been updated and maintained based on my own experiences as well as Dungeon Journal and combat log information. I'll continue to update it as-needed.
Bosses
Below are guides for the bosses in The Nexus, including their abilities, healer notes, and addon settings.
Commander Stoutbeard/Commander Kolurg
On Heroic, Horde players will fight Commander Stoutbeard, while Alliance players fight Commander Kolurg. Both bosses have the same abilities.
- Stay more than 8-yards away to avoid
Intimidating Shout and
Whirlwind
- Targets random players with
Charge, stunning them and dealing light damage.
- Increases the attack power of enemies within 20-yards with
Battle Shout.
Healing Notes
- Keep the tank near full health incase you're stunned by
Charge.
Debuffs to Track
- Major:
Charge
Addons
- DBM Settings will be added as soon as possible.
Grand Magus Telestra
Stage One - The Grand Magus
This stage begins the encounter and ends when Telestra reaches 50% health. It begins again following stage two, and ends for the final time when Telestra is killed.
- Stay more than 5-yards away from other players to avoid chaining the damage from
Firebomb.
- During
Gravity Well all players are pulled towards the center of the room and knocked around, while taking light damage over time.
- Deals light damage to and stuns all players with
Ice Nova.
Stage Two - Images
This stage begins when Telestra reaches 50% health and ends when all Images are killed, at which point stage one begins again.
- Telestra splits into three Images, Fire, Frost, and Arcane.
- All Images are susceptible to crowd control.
- Fire Image
- Interrupt
Scorch to prevent the moderate damage dealt to random players.
- Deals moderate damage to random players with
Fire Blast.
- Interrupt
- Arcane Image
- Frost Image
Healing Notes
- Keep players near full health as it may be difficult to heal during
Gravity Well.
- Use cooldowns as-needed during stage two.
Debuffs to Track
- Major:
Critter (dispel, magic)
Addons
- DBM Settings will be added as soon as possible.
Anomalus
- The tank will be dealing with
Spark.
- Dispel
Arcane Attraction (magic) to remove the increased Arcane damage taken effect.
- When Anomalus reaches 25%, 50%, and 75% health:
- Becomes immune to damage due to
Rift Shield until the channel ends or all Chaotic Rifts are killed.
- Summons a Chaotic Rift.
- Chaotic Rift
- Deals light to moderate damage to up to three players with
Chaotic Energy Burst.
- During
Rift Shield, noted above, this becomes
Charged Chaotic Energy Burst, which deals increased damage.
- During
- Periodically summons Crazed Mana-Wraiths.
- Crazed Mana-Wraith
- Interrupt
Arcane Missiles to prevent the light damage dealt to random players.
- Interrupt
- Crazed Mana-Wraith
- Deals light to moderate damage to up to three players with
- Chaotic Rift
- Becomes immune to damage due to
Healing Notes
- Use cooldowns as-needed while
Rift Shield is active.
Debuffs to Track
- Major:
Arcane Attraction (dispel, magic)
Addons
- DBM Settings will be added as soon as possible.
Ormorok the Tree-Shaper
- Stay more than 10-yards away to avoid
Trample.
- Avoid the random lines of
Crystal Spikes.
- While
Spell Reflection is active, up to four spells will be reflected back at the casting player.
- Spawns Crystalline Tanglers throughout the encounter.
- Crystalline Tangler
- Melee attacks root players in place with
Tangle.
- Melee attacks root players in place with
- Crystalline Tangler
- At 30% health, goes into a
Frenzy, greatly increasing physical damage dealt.
Healing Notes
- The tank will need additional healing while
Frenzy is active.
- Players affected by
Tangle may be unable to avoid
Crystal Spikes.
Debuffs to Track
- Minor:
Tangle
Addons
-
DBM Settings will be added as soon as possible.
Keristrasza
- Don't stand in front to avoid
Crystalfire Breath (dispel, magic).
- Don't stand behind to avoid
Tail Sweep.
- Dispel
Crystal Chains (magic) to remove the root effect.
- On Heroic,
Crystallize (dispel, magic) roots all players.
- On Heroic,
- Applies stacks of
Intense Cold to all players throughout the encounter, reducing attack, casting, and movement speed. Moving or jumping will remove stacks.
- At 25% health,
Enrages, greatly increasing attack speed and physical damage dealt.
Healing Notes
- Use cooldowns as-needed to deal with high stacks of
Intense Cold.
Debuffs to Track
- Major:
Crystalfire Breath (dispel, magic)
- Minor:
Crystal Chains (dispel, magic),
Crystallize (dispel, magic)
Addons
- DBM Settings will be added as soon as possible.
Trash Mobs
Below are notes for the trash mobs in The Nexus. The Nexus has a relatively open layout. The trash below is grouped into the different sections of the dungeon, ordered as if you're completing the bosses in the order they're listed above.
Keristrasza's Area
- Azure Magus
- Interrupt
Frostbolt to prevent the light damage dealt.
- Dispel
Arcane Shock (magic) to prevent the light damage over time.
- Interrupt
- Azure Warder
- Dispel
Silence (magic) to remove the silence effect.
- Purge
Mana Shield to remove the physical damage absorption effect.
- Dispel
Stoutbeard and Kolurg's Area
- Mage Hunter Ascendant
- Purge
Aura of Arcane Haste to remove the increased casting speed and spell damage effect.
- Comes in one of three versions, Fire, Frost, or Arcane.
- Fire
- Interrupt or avoid the location of
Rain of Fire.
- When possible, interrupt
Fireball to prevent the light damage dealt.
- Avoid the location of
Immolation Trap.
- Interrupt or avoid the location of
- Frost
- Don't stand in front to avoid
Cone of Cold (dispel, magic).
- Interrupt
Frostbolt to prevent the light damage dealt.
- Avoid the location of
Freezing Trap Effect (dispel, magic).
- Don't stand in front to avoid
- Arcane
- Interrupt or dispel
Polymorph (magic) to prevent the incapacitating effect.
- Stay more than 10-yards away to avoid
Arcane Explosion.
- Avoid the locations of
Arcane Trap.
- Interrupt or dispel
- Fire
- Purge
- Mage Slayer
- Dispel
Spell Lock (magic) to remove the silence effect.
- Stay more than 12-yards away to avoid
Draw Magic.
- Dispel
- The other enemies in this area are prefixed with either Horde or Alliance, depending on the player's faction, but will function the same.
- Berserker
- Cleric
- Interrupt
Flash Heal to prevent the healing.
- Purge
Power Word: Shield to remove the damage absorption effect.
- Deals moderate damage to themselves and a random player with
Shadow Word: Death.
- Interrupt
- Commander
- Stay more than 8-yards away to avoid
Whirlwind.
- Deals light damage to and stuns random players with
Charge.
- Increases attack power of nearby enemies with
Battle Shout.
- Stay more than 8-yards away to avoid
- Ranger
- Interrupt
Rapid Shot to prevent the moderate damage dealt to a random player.
- Deals light damage and then light damage over time to random players with
Incendiary Shot.
- Deals light damage to random players with
Shoot.
- Interrupt
Telestra's Area
- This area includes Mage Hunter Ascendants and Mage Slayers, detailed above.
- Mage Hunter Initiate
- Interrupt or dispel
Drain Mana (magic) to prevent the mana drain effect.
- Interrupt or dispel
Magic Burn (magic) to prevent the light damage over time.
- Purge
Renew to remove the heal over time effect.
- Interrupt or dispel
- Steward
- Stay more than 10-yards away to avoid
Arcane Torrent (dispel, magic).
- Targets random players with
Spellbreaker, greatly reducing damage dealt by spells.
- Stay more than 10-yards away to avoid
Anomalus' Area
- Chaotic Rift
- Deals light to moderate damage to up to three players with
Chaotic Energy Burst.
- Periodically summons Crazed Mana-Wraiths.
- Crazed Mana-Wraith
- Interrupt
Arcane Missiles to prevent the light damage dealt to random players.
- Interrupt
- Crazed Mana-Wraith
- Deals light to moderate damage to up to three players with
- Azure Enforcer
- The tank will be dealing with extra damage from
Brutal Strike.
- Don't stand in front to avoid
Cleave.
- The tank will be dealing with extra damage from
- Azure Scale-Binder
- Interrupt
Heal to prevent the healing.
- When possible, interrupt
Arcane Blast to prevent the increasing cast speed effect.
- Interrupt
- Crazed Mana-Surge
- Interrupt
Mana Burn to prevent the light damage and mana drain effect on a random player.
- When possible, interrupt
Arcane Nova to prevent the damage dealt to players within 10-yards and healing on Crazed Mana-Wraiths within 10-yards.
- Upon death, restores mana over time to players within 20-yards with
Loose Mana.
- Interrupt
Ormorok's Area
- Crystalline Tangler
- Melee attacks root players in place with
Tangle.
- Melee attacks root players in place with
- Crystalline Frayer
- Purge
Crystal Bloom to remove the increased damage dealt effect.
- Targets random players with
Ensnare, dealing light damage and slowing movement speed.
- While Ormorok is alive, upon death, regenerate health with
Seed Pod.
- Players within 10-yards gain health and mana over time and take reduced damage due to
Aura of Regeneration.
- Players within 10-yards gain health and mana over time and take reduced damage due to
- Purge
- Crystalline Keeper
- The tank will be dealing with extra damage from
Crystal Strike.
- Purge
Crystal Bark to remove the damage dealt to players and chance to stun effect.
- Dispel
Crystal Freeze (magic) to remove the stun effect.
- The tank will be dealing with extra damage from
- Crystalline Protector
- Don't stand in front to avoid
Shard Spray.
- Stay more than 10-yards away to avoid
Thunderclap (dispel, magic).
- Targets random players with
Crystal Chains (dispel, magic), rooting them in place.
- Don't stand in front to avoid
- Crystalline Tender
- Interrupt
Tranquility to prevent the healing on all enemies within 20-yards.
- Purge
Toughen Hide to remove the increased armor and spell resistance effect.
- Interrupt
Trash Debuffs to Track
- Major:
- Magic Dispel:
Silence (dispel, magic),
Freezing Trap Effect (dispel, magic),
Polymorph (dispel, magic),
Spell Lock (dispel, magic),
Drain Mana (dispel, magic),
Crystal Freeze (magic)
- Incapacitating:
Charge
- Magic Dispel:
- Minor:
- Magic Dispel:
Arcane Shock (dispel, magic),
Cone of Cold (dispel, magic),
Magic Burn (dispel, magic),
Crystal Chains (dispel, magic),
Thunderclap (dispel, magic)
- Damaging:
Immolation Trap,
Incendiary Shot
- Magic Dispel:
- Enrages to Soothe: None
- Buffs to Purge:
Mana Shield,
Aura of Arcane Haste,
Bloodlust,
Power Word: Shield,
Renew,
Crystal Bloom,
Toughen Hide
Trash Addons
- There are currently no notable addons for The Nexus trash mobs.
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